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== | ==Blocking== | ||
Blocking is a key part of staying alive in GBVS. After blocking an attack, your character will be stuck in a state where you can not move, severely limiting your options. The amount of time you are locked into a blocking state called '''blockstun'''. Different attacks deal different amounts of blockstun. | |||
=== Ground | === Ground Blocking === | ||
[[File:GBVS GroundedBlock.png|thumb|200px|''Lancelot stand blocking Katalina's mid attack on the ground.'']] | [[File:GBVS GroundedBlock.png|thumb|200px|''Lancelot stand blocking Katalina's mid attack on the ground.'']] | ||
[[File:GBVS-WrongBlock.png|thumb|200px|''Lancelot incorrectly blocks low, resulting in being hit by Katalina's overhead attack.'']] | [[File:GBVS-WrongBlock.png|thumb|200px|''Lancelot incorrectly blocks low, resulting in being hit by Katalina's overhead attack.'']] | ||
:Basic ground blocking is the most common defensive option. | :Basic ground blocking is the most common defensive option. | ||
To guard against high attacks, simply hold back. To guard against mid attacks, hold back or down+back. To guard against low attacks, hold down+back. If you guard incorrectly, a single "!" will appear over your character if you incorrectly block a low, and a "!!" for incorrectly block a high. Remember, you cannot block against throws, and some attacks are unblockable. | To guard against high attacks, simply hold back. To guard against mid attacks, hold back or down+back. To guard against low attacks, hold down+back. If you guard incorrectly, a single "!" will appear over your character if you incorrectly block a low, and a "!!" for incorrectly block a high. Remember, you cannot block against throws, and some attacks are unblockable. | ||
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=== Air Blocking === | === Air Blocking === | ||
[[File:GBVS-AirBlock.png|thumb|200px|''Katalina is blocking in mid-air to successfully guard against Lancelot's incoming attacks.'']] | [[File:GBVS-AirBlock.png|thumb|200px|''Katalina is blocking in mid-air to successfully guard against Lancelot's incoming attacks.'']] | ||
: When in the air, holding backwards depending on the side you're facing or the Block button will allow you defend in mid-air. | : When in the air, holding backwards depending on the side you're facing or the Block button will allow you defend in mid-air. | ||
Some attacks are air unblockable. As a rule of thumb, projectiles are air blockable, and all all ground normal attacks are air unblockable. | :Some attacks are air unblockable. As a rule of thumb, projectiles are air blockable, and all all ground normal attacks are air unblockable. | ||
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=== Instant Blocking === | === Instant Blocking === | ||
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: Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back. | : Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back. | ||
One must start blocking right before the opponent's attack touches them within 8 frames before the hit connects. Your character will flash white and the word "Just!" will appear on screen if you IB an attack. If you mistime an instant block you are unable to instant block again for ?? frames, this prevents mashing IB.<br/> | :One must start blocking right before the opponent's attack touches them within 8 frames before the hit connects. Your character will flash white and the word "Just!" will appear on screen if you IB an attack. If you mistime an instant block you are unable to instant block again for ?? frames, this prevents mashing IB.<br/> | ||
:'''Instant Blocking has the benefit of:''' | :'''Instant Blocking has the benefit of:''' | ||
:* Builds 1% additional Skybound (SB) Gauge then usually blocking would do. | :* Builds 1% additional Skybound (SB) Gauge then usually blocking would do. | ||
:* Does not reduce chip damage or block stun | :* Does not reduce chip damage or block stun | ||
IB does not allow you to make "illegal" blocks: you still must block high/low correctly, and air unblockable attacks are still air unblockable even if you perform an IB | IB does not allow you to make "illegal" blocks: you still must block high/low correctly, and air unblockable attacks are still air unblockable even if you perform an IB. | ||
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==Throw Breaks== | ==Throw Breaks== | ||
[[File:GBVS-ThrowTech.png|thumb|200px|'' '''Image #1:''' Ferry attempts to throw Charlotta and misses. Charlotta grabs back in response, resulting in a throw punish.<br>'''Image #2:''' Charlotta attempts to throw Ferry again, and Ferry inputs throw, resulting in a successful throw tech.'']] | [[File:GBVS-ThrowTech.png|thumb|200px|'' '''Image #1:''' Ferry attempts to throw Charlotta and misses. Charlotta grabs back in response, resulting in a throw punish.<br>'''Image #2:''' Charlotta attempts to throw Ferry again, and Ferry inputs throw, resulting in a successful throw tech.'']] | ||
: When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. | : When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. Ground throw breaks has 22 frames of input window and air throw breaks have a 10 frame window, however the result depends on how fast you input the throw break. | ||
{{#lsth:GBVS/Frame_Data|Throw Break}} | {{#lsth:GBVS/Frame_Data|Throw Break}} | ||
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{{#lsth:GBVS/Frame_Data|Cross-Over}} | {{#lsth:GBVS/Frame_Data|Cross-Over}} | ||
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==Punish== | |||
{{Navbar-GBVS}} | {{Navbar-GBVS}} | ||
[[Category:Granblue Fantasy Versus]] | [[Category:Granblue Fantasy Versus]] |
Revision as of 01:08, 24 February 2020
Blocking
Blocking is a key part of staying alive in GBVS. After blocking an attack, your character will be stuck in a state where you can not move, severely limiting your options. The amount of time you are locked into a blocking state called blockstun. Different attacks deal different amounts of blockstun.
Ground Blocking
- Basic ground blocking is the most common defensive option.
To guard against high attacks, simply hold back. To guard against mid attacks, hold back or down+back. To guard against low attacks, hold down+back. If you guard incorrectly, a single "!" will appear over your character if you incorrectly block a low, and a "!!" for incorrectly block a high. Remember, you cannot block against throws, and some attacks are unblockable.
Air Blocking
- When in the air, holding backwards depending on the side you're facing or the Block button will allow you defend in mid-air.
- Some attacks are air unblockable. As a rule of thumb, projectiles are air blockable, and all all ground normal attacks are air unblockable.
Instant Blocking
- Instant Blocking is a more powerful, yet advanced form of blocking, that comes with its own specific merits aside from simply holding back.
- One must start blocking right before the opponent's attack touches them within 8 frames before the hit connects. Your character will flash white and the word "Just!" will appear on screen if you IB an attack. If you mistime an instant block you are unable to instant block again for ?? frames, this prevents mashing IB.
- Instant Blocking has the benefit of:
- Builds 1% additional Skybound (SB) Gauge then usually blocking would do.
- Does not reduce chip damage or block stun
IB does not allow you to make "illegal" blocks: you still must block high/low correctly, and air unblockable attacks are still air unblockable even if you perform an IB.
Throw Breaks
- When you input the throw command the same time window you are getting thrown, you can tech the incoming throw to avoid damage. Ground throw breaks has 22 frames of input window and air throw breaks have a 10 frame window, however the result depends on how fast you input the throw break.
Throw Break On | Attacker | Defender |
---|---|---|
Ground 1F |
|
|
Ground 2-15F |
|
|
Ground 16-22F |
|
|
Air 1F |
|
|
Air 2-10F |
|
|
- All animations are fully invincible
- Damage taken is not scaled by Guts and can not KO.
Evasion/Avoiding Damage
- Alongside any form of blocking, GBVS allows you to avoid incoming damage with the Evade and Cross-Over mechanics.
Evade
- By pressing Template:4 + Block, you trigger an Evade. By using Evade, you are able to avoid damage from all incoming attacks for its duration. It is important to note that evading still leaves you open to throws, and is not fully invincible through out the animation.
- Total: 29F
- Strike and Projectile Invul on 1-25F
- 26F onward in counter hit state
Cross-Over
- Akin to Evade, pressing Template:6 + Block will trigger a Cross-Over.
Cross-Overs will dodge incoming attacks while moving the character forward; however, the player becomes vulnerable to low attacks in addition to throws while performing this method of defense.
- Both methods of this defense can be also done by holding down the Block button, and inputting either direction.
- Everyone Else
- Total: 29F
- 1-21F Upper Body Invul from knee up
- Ladiva
- Total: 33F
- 1-22F Upper Body Invul from knee up
Punish
Click [★] for character's full frame data
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