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Prejump | |
Backdash |
Overview
Ferry is a zoning character who excels in harassing the opponent in the mid-far range thanks to her long pokes. In addition, she also boasts arguably one of the strongest setplay tools in the game, Geegee, as he can create many ambiguous situations for the opponent to deal with when they’re put on the defensive.
"You're going to admit defeat so soon? I've no use for untrained pets." | |
Lore: | An Erune girl who once resided on the Mist-Shrouded Isle. She became a spirit at the moment of her death. This grim transformation occurred while she was waiting for her frail sister to return home, a period that had lasted well past her death. At Gran and Lyria's behest, she sets out on a journey to discover the whereabouts of her now-grown sibling. In addition to the crack of her whip, she fights with the faithful bite of her ghostly pets, overwhelming her opponents with phantasmagoric assaults. |
Ferry Ferry is a zoning character who excels in harassing the opponent in the mid-far range thanks to her long pokes, as well as boasting some of the strongest okizeme options in the game.
- Very long range on her normals that convert into knockdowns at any distance.
- Has a DP with Beppo, Sic 'Em!.
- Massive pool of special moves, all of which have a use.
- Close range normals are astonishingly good for her archetype, such as c.M acting as a pseudo-anti-air and c.H being +3 on block.
- Arguably has the best 2U in the game with its low recovery, long-range, and giving hard knockdown on hit.
- Has lockdown tools, allowing her to stay in when she wants to.
- Incredible oki game thanks to Geegee, as he allows you to setup powerful hit/throw mixups, as well as high/low 50/50s that can loop into itself
- Instant overhead j.L.
- High air mobility with Ghostswing.
- Incredible Skybound Arts, all of them are useful and fill a niche.
Normal Moves
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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Unique Action
Ein Ball
Ein Ball 5U |
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Spectral Dive
Spectral Dive j.4U/5U/6U |
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Ghostswing
Ghostswing j.7U/8U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Gespenst
Gespenst 236X or 5S |
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Whip It Good
Whip It Good 236X > X or S |
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Heel
Heel 236X > 4X or 4S |
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Beppo, Sic 'Em!
Beppo, Sic 'Em! 623X or 6S |
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Trombe
Trombe 214X or 4S |
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Geegee, Get 'Em!
Geegee, Get 'Em! 22X or 2S |
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Skybound Art
Vergiften
Vergiften 236236H or 236S |
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Hinrichten
Hinrichten 214214H or 214S |
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Super Skybound Art
Aetheryte Requiescat
Aetheryte Requiescat 236236U or 236S+U |
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Navigation
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •