GBVS/Frame Data: Difference between revisions

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===Throw Invincibility===
===Throw Invincibility===


Amount of throw invul after these actions:
{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;"
 
|-
After Blocking: 5F
!
 
! Throw invuln frames
After wakeup: 9F
|-
 
! [[Notation#Frame_Data_Related_Terms|Blocking]]
After air recovery: 9F after landing
| 5
 
|-
Neutral tech wakeup: None
! [[Notation#Frame_Data_Related_Terms|hard KD]]
 
| 9
Backwards tech wakeup: None
|-
 
! [[Notation#Frame_Data_Related_Terms|neutral tech]]
Late Throw Tech Fall: 5F
| 0
|-
! [[Notation#Frame_Data_Related_Terms|back tech]]
| 0
|-
! [[Notation#Frame_Data_Related_Terms|After Air recovery]]
| 9 upon landing
|-
! [[Notation#Frame_Data_Related_Terms|Late throw tech]]
| 5
|-
|}


==Navigation==
==Navigation==

Revision as of 05:03, 16 February 2020

How to Read Frame Data

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Frame Data

GBVS Gran Icon.png GBVS Katalina Icon.png GBVS Charlotta Icon.png GBVS Lancelot Icon.png GBVS Percival Icon.png
GBVS Ferry Icon.png GBVS Lowain Icon.png GBVS Ladiva Icon.png GBVS Metera Icon.png GBVS Zeta Icon.png GBVS Vaseraga Icon.png

Character Comparisons

Universal Overhead

Damage Startup Active Recovery Total Blockstun Throw Invuln Low Invuln Airborne
Gran 1000 26F 6F 17F 48F -4F 4-31F 9-31F 8-30F
Katalina 1000 26F 2F 21F 48F -4F 4-31F 13-27F 12-26F
Charlotta 1000 26F 3F 20F 48F -4F 4-31F 10-31F 9-30F
Lancelot 1000 26F 6F 17F 48F -4F 4-31F 9-31F 9-30F
Percival 1000 26F 6F 17F 48F -4F 4-40F 12-37F 11-39F
Ladiva 1000 26F 6F 17F 48F -4F 4-34F 12-31F 9-33F
Metera 1200 26F 6F 17F 48F -4F 4-47F 14-41F 9-46F
Lowain 1000 26F 6F 17F 48F -4F 4-36F 23-36F 22-35F
Ferry 1000 26F 6F 17F 48F -4F 4-39F 10-37F 9-38F
Zeta 1000 26F 6F 17F 48F -4F 4-36F 12-35F 9-35F
Vaseraga 1000 26F 6F 17F 48F -4F 4-31F 12-26F 8-30F

System Data

Attack Level

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 8 10 12 14 16
Counter Hit Hitstop +0 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • All air normals attacks inflict 14F ground hitstun
  • Additional hitstop on counter hit only applies to opponent.

Spot Dodge

Universal Frame Data

Total: 29F

Hit Invuln on 1-25F. 26F onward you're in counter hit state.

Front roll

Ladiva Total: 33F

Note: 1-22F Upper Body Invuln from knee up

Everyone else Total: 29F

Note: 1-21F Upper Body Invuln from knee up

Throw Invincibility

Throw invuln frames
Blocking 5
hard KD 9
neutral tech 0
back tech 0
After Air recovery 9 upon landing
Late throw tech 5

Navigation