< GBVS
Line 243: | Line 243: | ||
===Throw Invincibility=== | ===Throw Invincibility=== | ||
{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;" | |||
|- | |||
! | |||
! Throw invuln frames | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Blocking]] | |||
After | | 5 | ||
|- | |||
! [[Notation#Frame_Data_Related_Terms|hard KD]] | |||
| 9 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|neutral tech]] | |||
| 0 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|back tech]] | |||
| 0 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|After Air recovery]] | |||
| 9 upon landing | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Late throw tech]] | |||
| 5 | |||
|- | |||
|} | |||
==Navigation== | ==Navigation== |
Revision as of 05:03, 16 February 2020
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Universal Overhead
Damage | Startup | Active | Recovery | Total | Blockstun | Throw Invuln | Low Invuln | Airborne | |
---|---|---|---|---|---|---|---|---|---|
Gran | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 8-30F |
Katalina | 1000 | 26F | 2F | 21F | 48F | -4F | 4-31F | 13-27F | 12-26F |
Charlotta | 1000 | 26F | 3F | 20F | 48F | -4F | 4-31F | 10-31F | 9-30F |
Lancelot | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 9-31F | 9-30F |
Percival | 1000 | 26F | 6F | 17F | 48F | -4F | 4-40F | 12-37F | 11-39F |
Ladiva | 1000 | 26F | 6F | 17F | 48F | -4F | 4-34F | 12-31F | 9-33F |
Metera | 1200 | 26F | 6F | 17F | 48F | -4F | 4-47F | 14-41F | 9-46F |
Lowain | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 23-36F | 22-35F |
Ferry | 1000 | 26F | 6F | 17F | 48F | -4F | 4-39F | 10-37F | 9-38F |
Zeta | 1000 | 26F | 6F | 17F | 48F | -4F | 4-36F | 12-35F | 9-35F |
Vaseraga | 1000 | 26F | 6F | 17F | 48F | -4F | 4-31F | 12-26F | 8-30F |
System Data
Attack Level
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Counter Hit) | 28 | 32 | 36 | 40 | 44 |
Blockstun (Ground) | 10 | 12 | 14 | 16 | 18 |
Blockstun (Air) | 19 | 21 | 23 | 25 | 27 |
Hitstop | 8 | 10 | 12 | 14 | 16 |
Counter Hit Hitstop | +0 | +2 | +4 | +8 | +12 |
- Crouching hit adds 1F additional hitstun
- All air normals attacks inflict 14F ground hitstun
- Additional hitstop on counter hit only applies to opponent.
Spot Dodge
Universal Frame Data
Total: 29F
Hit Invuln on 1-25F. 26F onward you're in counter hit state.
Front roll
Ladiva Total: 33F
Note: 1-22F Upper Body Invuln from knee up
Everyone else Total: 29F
Note: 1-21F Upper Body Invuln from knee up
Throw Invincibility
Throw invuln frames | |
---|---|
Blocking | 5 |
hard KD | 9 |
neutral tech | 0 |
back tech | 0 |
After Air recovery | 9 upon landing |
Late throw tech | 5 |
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •