GBVS/Gran/Frame Data: Difference between revisions

From Dustloop Wiki
< GBVS‎ | Gran
(removing roadmap links)
No edit summary
Line 14: Line 14:
|-
|-
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|c.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 22: Line 22:
|-
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|c.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 30: Line 30:
|-
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|c.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 38: Line 38:
|-
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{#lst:GBVS/Gran/Data|c.XX Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 46: Line 46:
|-
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{#lst:GBVS/Gran/Data|c.XXX Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 54: Line 54:
|-
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|f.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 62: Line 62:
|-
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|f.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 70: Line 70:
|-
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|f.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 78: Line 78:
|-
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 86: Line 86:
|-
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 94: Line 94:
|-
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 102: Line 102:
|-
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|2U Full}}
{{#lst:{{BASEPAGENAME}}/Data|2U Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 110: Line 110:
|-
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 118: Line 118:
|-
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 126: Line 126:
|-
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 134: Line 134:
|-
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|j.U Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 151: Line 151:
|-
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|5U Full}}
{{#lst:{{BASEPAGENAME}}/Data|5U Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 161: Line 161:
|-
|-
{{AttackVersion|name=5U Cancel|subtitle=|rowspan=2}}
{{AttackVersion|name=5U Cancel|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|5U Cancel Full}}
{{#lst:{{BASEPAGENAME}}/Data|5U Cancel Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 175: Line 175:
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|LU Full}}
{{#lst:{{BASEPAGENAME}}/Data|LU Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 183: Line 183:
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|j.LU Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 191: Line 191:
|-
|-
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|MH Full}}
{{#lst:{{BASEPAGENAME}}/Data|MH Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 208: Line 208:
|-
|-
{{AttackVersion|name=236L|rowspan=2}}
{{AttackVersion|name=236L|rowspan=2}}
{{#lst:GBVS/Gran/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 218: Line 218:
|-
|-
{{AttackVersion|name=236M|rowspan=2}}
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:GBVS/Gran/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 228: Line 228:
|-
|-
{{AttackVersion|name=236H|rowspan=2}}
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:GBVS/Gran/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 240: Line 240:
|-
|-
{{AttackVersion|name=623L|rowspan=2}}
{{AttackVersion|name=623L|rowspan=2}}
{{#lst:GBVS/Gran/Data|623L Full}}
{{#lst:{{BASEPAGENAME}}/Data|623L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 250: Line 250:
|-
|-
{{AttackVersion|name=623M|rowspan=2}}
{{AttackVersion|name=623M|rowspan=2}}
{{#lst:GBVS/Gran/Data|623M Full}}
{{#lst:{{BASEPAGENAME}}/Data|623M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 260: Line 260:
|-
|-
{{AttackVersion|name=623H|rowspan=2}}
{{AttackVersion|name=623H|rowspan=2}}
{{#lst:GBVS/Gran/Data|623H Full}}
{{#lst:{{BASEPAGENAME}}/Data|623H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 273: Line 273:
|-
|-
{{AttackVersion|name=214L|rowspan=2}}
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:GBVS/Gran/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 282: Line 282:
|-
|-
{{AttackVersion|name=214M|rowspan=2}}
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:GBVS/Gran/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 291: Line 291:
|-
|-
{{AttackVersion|name=214H|rowspan=2}}
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:GBVS/Gran/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 309: Line 309:
|-
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|236236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 320: Line 320:
|-
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lst:GBVS/Gran/Data|236236U Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236U Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
Line 332: Line 332:


==Navigation==
==Navigation==
{{#lst:GBVS/Gran/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GBVS}}
{{Navbar-GBVS}}

Revision as of 08:14, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.L
c.M
c.H
Auto Combo 1
c.XX
Auto Combo 2
c.XXX
f.L
f.M
f.H
2L
2M
2H
2U
j.L
j.M
j.H
j.U

Unique Action

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Power Surge
5U
  • Damage for Grans Unique Attack increases with each level he gains.
  • At the 5th level, the attack gains invuln.
5U Cancel

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Ground Throw
Air Throw
Overhead Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Reginleiv
236L
  • Cooldown 32-105F. Easy input cooldown 52-125F
  • Damage (Easy): 700
236M
  • Cooldown 58-118F. Easy input cooldown 78-138F
  • Damage (Easy): 300, 700
236H
  • Cooldown 516-575F. Easy input cooldown 536-695F
  • Damage (Easy): 300*3
Rising Sword
623L
  • Cooldown 20F. Easy input cooldown 200F
  • Clash level: 10 (Easy), 14 (Technical)
623M
  • Cooldown 20F. Easy input cooldown 200F
  • Clash level: 10 (Easy), 16 (Technical)
623H
  • Cooldown 480F. Easy input cooldown 600F
  • Clash level: 10 (Easy), 18 (Technical)
  • First part does 3 hits, second part does 3~6 hits. Both parts can only land a max total of 6 hits.
Overdrive Surge
214L
  • Cooldown 20F. Easy input cooldown 200F
214M
  • Cooldown 20F. Easy input cooldown 200F
214H
  • Cooldown 480F. Easy input cooldown 600F

Skybound Art

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Tempest Blade
236236H
  • Clash level: 20 (Easy), 25 (Technical)
Catastrophe
236236U

Sources

Navigation

To edit frame data, edit values in GBVS/Gran/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.