1) Character Portrait
The portrait of the current character in play. Player 1 (1P) side is on the left, and Player 2 (2P) is on the right.
2) Health Bar
This gauge displays how much health each player has out of their maximum health. When a player has 100% SB Gauge and is low on health, a player may use their Super Skybound Art.
3) Cooldowns
These meters indicate the current cooldown status of a character's special moves. When a special move is used, the gauge corresponding to that move will turn gray and will then proceed to fill with color from bottom to top. The filling of the gauge indicates how the cooldown timer counting down. When the gauge is completely filled again, the special move will become usable again.
4) SB Gauge
This is the gauge that determines when a character can use their Super Skybound Art. When a player is low on health and has 100% SB gauge, they may use their Super Skybound Art.
5) Timer
Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.
6) Combo Counter
This counter tracks the number of hits in a given combo.
7) Combat Effects
GBVS will display messages on screen which describe the properties of the action taken by a given player. Messages will appear on the side that corresponds to which player a given character belongs to. The properties that are described by the game are included, but not limited to, invincibility, recovery, knockdown status, and more.
Hurry Up!
If a player spends too much time backing away from the enemy then they will be prompted with an on screen message that says "Hurry Up!".
8) Round Counter
Each round you win will be tallied up here. Usually matches are decided by best of 3 rounds, but this can be adjusted in the game's settings.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •