(Undo revision 139335 by Nyaa (talk) <- sorry i thought c.L meant crouching light. And not close light. My bad.) Tag: Undo |
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</div> | </div> | ||
== Overview == | == Overview == | ||
Katalina is | Katalina is another well-rounded character based on "shoto" architype. While her simple play style is similar to Gran, better range on many of her rapier normal attacks and dash follow-up from her Light Wall means that Katalina can afford to fight more defensively, relying on footsies to play bait-punish game during neutral to open up her opponent before going in. | ||
{{Bio | {{Bio | ||
| name = Katalina | | name = Katalina | ||
| game = GBVS | | game = GBVS | ||
| lore = A former knight of the Erste Empire. Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding. | | quote = I wield this sword to protect those dear to me. | ||
Now, having become a pillar of strength for the entire crew, she is both Gran and Lyria's greatest supporter —and Vyrn's greatest admirer. | | lore = A former knight of the Erste Empire.<br> | ||
She employs skillful swordplay and a magic blade in her fighting style, utilizing techniques that are peerless in both beauty and strength. | Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding.<br> | ||
Now, having become a pillar of strength for the entire crew, she is both Gran and Lyria's greatest supporter —and Vyrn's greatest admirer.<br> | |||
She employs skillful swordplay and a magic blade in her fighting style, utilizing techniques that are peerless in both beauty and strength.<br> | |||
When it comes to battle, there are few situations she can't handle. | When it comes to battle, there are few situations she can't handle. | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Katalina}} is | | intro = {{Character Label|GBVS|Katalina}} is a well-rounded character who plays footsies with her far-reaching attacks. | ||
| pros = | | pros = | ||
* Her normals are excellent for both pressure and footsies. Far M is particularly egregious. | * Her normals are excellent for both pressure and footsies. Far M is particularly egregious. | ||
* Frozen Blade is an absolutely stellar projectile, allowing her to zone very effectively | * Frozen Blade is an absolutely stellar projectile, allowing her to zone very effectively. | ||
* Emerald Sword is both an anti-air and an invulnerable wakeup option | * Emerald Sword is both an anti-air and an invulnerable wakeup option | ||
* Light Wall allows her to mixup both her pressure and approach | * Light Wall allows her to mixup both her pressure and approach | ||
| cons = | | cons = | ||
* Her mixup is | * Her mixup is unremarkable | ||
}} | }} | ||
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======<font style="visibility:hidden" size="0">f.M</font>====== | ======<font style="visibility:hidden" size="0">f.M</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Katalina_fM.png | |image=GBVS_Katalina_fM.png|caption=Footsies! | ||
|name=f.M | |name=f.M | ||
|input= | |input= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Arguably her best button. Amazing speed and range, making Katalina a real footsie-beast. Combos into 236M on counter. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.H</font>====== | ======<font style="visibility:hidden" size="0">f.H</font>====== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name=Light Wall | |name=Light Wall | ||
|image=GBVS_Katalina_LightWall.png |caption= | |image=GBVS_Katalina_LightWall.png |caption="Will, purest Will, pristine and crystaline" | ||
|image2=GBVS_Katalina_LightWall2.png |caption2= The wall that carried many Granblue newbies. | |image2=GBVS_Katalina_LightWall2.png |caption2= The wall that carried many Granblue newbies. | ||
|input=5U | |input=5U | ||
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======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Katalina_Throw.png |caption | |image=GBVS_Katalina_Throw.png |caption=Neutral/Forward | ||
|image2=GBVS_Katalina_BackThrow.png |caption2=Back | |||
|name=Ground Throw | |||
|name= | |||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Air Throw</font>====== | ======<font style="visibility:hidden" size="0">Air Throw</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Shoots an ice sword projectile. Your traditional fireball. | Shoots an ice sword projectile. Your traditional fireball. This move is absolutely vital to your gameplan, and you will be cancelling most of your pokes into this to make them safe and even plus in some situations. | ||
* L version | * L version flies slower | ||
* M version | * M version flies faster | ||
* H version | * H version hits three times. The extra 2 hits will extend blockstun and corner combos. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Rising rapier swing with invulnerability. Anti-air DP. | Rising rapier swing with invulnerability. Anti-air DP. L and M versions only air unblockable on startup, EX Version all hits air unblockable. | ||
}} | }} | ||
}} | }} | ||
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{{Description|8|text= | {{Description|8|text= | ||
Advancing rapier thrust. | Advancing rapier thrust. | ||
* M version does a backstep first before advancing. | * L version is a quick thrust. You'll most likely use this in combos. | ||
* H version | * M version does a backstep first before advancing. The backthrust is useful against Ferry, as it can dodge and punish her 5M/2M. | ||
* H version causes a wallbounce in the corner, and can be charged for higher damage. It's most likely going to be used before EX Fireball in corner combos as DP is close enough to get knockdowns. | |||
}} | }} | ||
}} | }} | ||
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|input=236236U or 236S+U | |input=236236U or 236S+U | ||
|image=GBVS_Katalina_RealmOfIce.png |caption= | |image=GBVS_Katalina_RealmOfIce.png |caption= | ||
|image2=GBVS_Katalina_RealmOfIce2.png |caption2= | |image2=GBVS_Katalina_RealmOfIce2.png |caption2= ゴゴゴゴゴゴゴゴゴゴゴ | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} |
Revision as of 13:13, 19 February 2020
Health | |
Prejump | |
Backdash |
Overview
Katalina is another well-rounded character based on "shoto" architype. While her simple play style is similar to Gran, better range on many of her rapier normal attacks and dash follow-up from her Light Wall means that Katalina can afford to fight more defensively, relying on footsies to play bait-punish game during neutral to open up her opponent before going in.
"I wield this sword to protect those dear to me." | |
Lore: | A former knight of the Erste Empire. Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding. |
- Her normals are excellent for both pressure and footsies. Far M is particularly egregious.
- Frozen Blade is an absolutely stellar projectile, allowing her to zone very effectively.
- Emerald Sword is both an anti-air and an invulnerable wakeup option
- Light Wall allows her to mixup both her pressure and approach
- Her mixup is unremarkable
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Light Wall
Light Wall 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Frozen Blade
Frozen Blade 236X or 5S |
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Emerald Sword
Emerald Sword 623X or 6S |
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Enchanted Lands
Enchanted Lands 214X or 2/4S |
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Skybound Art
Blades of Frost
Blades of Frost 236236H or 236S |
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Invulnerable super. Performs a three-hit combo. Connecting at close range will enhance the damage of the third strike. |
Super Skybound Art
Realm of Ice
Realm of Ice 236236U or 236S+U |
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Invulnerable super. Slashes upward. Will be followed by a finishing move by the summoned Ares after a successful close-range hit. |
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