GBVS/Katalina

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< GBVS
Revision as of 00:31, 1 June 2019 by Shtkn (talk | contribs)
Katalina
GBVS Katalina Portrait.png
Movement Options
Jump, Dash Type: ??
Play-style
Balanced, Mid-Range Specialist, Projectiles

Overview

A former imperial knight that abandoned her post to protect Lyria.

When she was loyal to the empire, she was charged with guarding Lyria, but this changed when she caught wind of the twisted experiments that were being performed on the girl. This prompted her to orchestrate an escape for Lyria, the catalyst that began their sky-bound adventures with Gran. As skilled as she is logical, she is a compelling ally who lacks only a sense of direction—and any sort of talent for cooking.

Strengths and Weaknesses


Strengths Weaknesses
  • Stength
  • Weakness


Normal Moves

c.L
c.L
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 2 6 +2 +6 0
GBVS Katalina cL.png
GBVS Katalina cL Hitbox.png


f.L
f.L
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 6 6 +1 +5 1
GBVS Katalina fL.png
A beast of a normal
GBVS Katalina fL Hitbox1.pngGBVS Katalina fL Hitbox2.png
Frame 6 • Frame 7~11


c.M
c.M
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 13 -1 +3 2
GBVS Katalina cM.png
GBVS Katalina cM Hitbox.png


f.M
f.M
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2
GBVS Katalina fM.png
Footsies!
GBVS Katalina fM Hitbox.png
c.H
c.H
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 6 21 -8 -4 4
GBVS Katalina cH.png
GBVS Katalina cH Hitbox1.pngGBVS Katalina cH Hitbox2.pngGBVS Katalina cH Hitbox3.png
Frame 9~10 • Frame 11~12 • Frame 13~14


f.H
f.H
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 4 23 -10 -6 3
GBVS Katalina fH.png
Shouldn't have gotten hit.
GBVS Katalina fH Hitbox1.pngGBVS Katalina fH Hitbox2.png
Frame 9~10 • Frame 11~12
2L
2L
GBVS Katalina 2L.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Katalina 2L.png
GBVS Katalina 2L Hitbox.png
2M
2M
GBVS Katalina 2M.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 15 -5 -1 2
GBVS Katalina 2M.png
Just press it.
GBVS Katalina 2M Hitbox.png
2H
2H
GBVS Katalina 2H.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 23 -12 -8 3
GBVS Katalina 2H.png
GBVS Katalina 2H Hitbox1.pngGBVS Katalina 2H Hitbox2.png
Frame 10~12 • Frame 13~15


2U
2U
GBVS Katalina 2U.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 8 5 21 -11 HKD 2
GBVS Katalina 2U.png
Stop walking back.
GBVS Katalina 2U Hitbox.png


j.L
j.L
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Katalina jL.png
GBVS Katalina jL Hitbox.png


j.M
j.M
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High/Air 6 7 Until L 2
GBVS Katalina jM.png
GBVS Katalina jM Hitbox.png


j.H
j.H
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until L 2
GBVS Katalina jH.png
GBVS Katalina jH Hitbox1.pngGBVS Katalina jH Hitbox2.png
Frame 7~9 • Frame 10~12


j.U
j.U
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 13 12 Until L 2
GBVS Katalina jU.png
GBVS Katalina jU Hitbox1.pngGBVS Katalina jU Hitbox2.pngGBVS Katalina jU Hitbox3.pngGBVS Katalina jU Hitbox4.png
Frame 13~15 • Frame 16~18 • Frame 19~21 • Frame 22~24


Unique Action

Light Wall
Light Wall
5U
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Attack
Forward
Wall > 66


5U > 66
Frontstep
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
19 -5/-3/-1 KD/KD(+7)/Crumple
Back
Wall > 44


5U > 44
Backstep
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
22 -8/-6/-4 KD/KD/Crumple

Special Moves

Frozen Blade
Frozen Blade
236X or 5S
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
A


236L
L Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 45 -9 -5 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 33-104F (Technical) 53-124F (Easy)
B


236M
M Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 16 Total 45 -9 -5 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 33-104F (Technical) 33-104F (Easy)
C


236H
H Frozen Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 16 Total 48 +2 +6 2
GBVS Katalina 236X.png
"Am I winning the neutral yet?"
GBVS Katalina 236X Hitbox1.pngGBVS Katalina 236X Hitbox2.png
Frame 16~17 • All remaining active
Cooldown: 517-574F (Technical) 517-574F (Easy)
Emerald Sword
Emerald Sword
623X or 6S
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
A


623L
L Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→500 Mid→All 9 2(2)6 30 -23 KD 3 1~12 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 14 (Technical) 10 (Easy)
B


623M
M Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 Mid, All 9 2(2)12 34 -27 KD 4 1~14 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 16 (Technical) 10 (Easy)
C


623H
H Emerald Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 150×4~5 Mid 9 15 35 -28 HKD 4 1~23 All
GBVS Katalina 623X.png
GBVS Katalina 623X Hitbox1.pngGBVS Katalina 623X Hitbox2.png
Frame 9~11
623H: Frame 9~10 • 623L: Frame 14~19
623M: Frame 14~25
623H: Frame 12~22 w/ full invulnerability
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 18 (Technical) 10 (Easy)
Enchanted Lands
Enchanted Lands
214X or 2/4S
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
A


214L
L Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 16 6 18 -7 (at worst) KD 3
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
B


214M
M Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1400 Mid 20 6 21 -8 (at worst) KD 4
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
C


214H
H Enchanted Lands
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 [1800] Mid 16 [17-76] 8 19 -8 (at worst) [+4] HKD 4
GBVS Katalina 214X.png
GBVS Katalina 214X Hitbox.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3

Skybound Art

Blades of Frost
Blades of Frost
236236H or 236S
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236236H
Blades of Frost
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 8+5 3(15)6(24)9 24 -10 HKD 4 1~15 All
GBVS Katalina 236236H.pngGBVS Katalina 236236H Finish.png
GBVS Katalina 236236H Hitbox1.pngGBVS Katalina 236236H Hitbox2.pngGBVS Katalina 236236H Hitbox3.pngGBVS Katalina 236236H Hitbox4.png
Frame 13~15 • Frame 32~34 • Frame 35~37 • Frame 62~70
Clash Level 25 (Technical) 20 (Easy)


Super Skybound Art

Realm of Ice
Realm of Ice
236236U or 63214S
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
236236U
Realm of Ice
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4475→3500 Mid 6+6 6(12)3×5,6 55 -54 HKD 4 1~17 All
GBVS Katalina 236236U Start.pngGBVS Katalina 236236U.png
GBVS Katalina 236236U Hitbox1.pngGBVS Katalina 236236U Hitbox2.pngGBVS Katalina 236236U Hitbox3.pngGBVS Katalina 236236U Hitbox4.pngGBVS Katalina 236236U Hitbox5.pngGBVS Katalina 236236U Hitbox6.pngGBVS Katalina 236236U Hitbox7.pngGBVS Katalina 236236U Hitbox8.png
Frame 13~15 • Frame 16~18 • Frame 31~33 • Frame 34~36 • Frame 37~39 • Frame 40~42 • Frame 43~45 • Frame 46~51
Clash Level 35 (Technical) 30 (Easy)


Navigation

To edit frame data, edit values in GBVS/Katalina/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.