Line 306: | Line 306: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+9 |active= |recovery= |onBlock=-15 |onHit=-11 | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 314: | Line 314: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+9 |active= |recovery= |onBlock=-15 |onHit=-11 | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 323: | Line 323: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+19 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 331: | Line 331: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+19 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 340: | Line 340: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+22 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 348: | Line 348: | ||
|damage= |p1= |p2= | |damage= |p1= |p2= | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup=14+22 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 16:30, 11 February 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
SystemData
Health
10000
Prejump
4f
Backdash
22f
Movement
Jump, Dash Type: ??
Normal Moves
c.L Data
c.L
| height="25px"| | | 5 | | | +3 | +7 | -
c.L Full
| height="25px"| | | 5 | | | +3 | +7 | -
c.M Data
c.M
| height="25px"| | | 6 | | | +2 | +6 | -
c.M Full
| height="25px"| | | 6 | | | +2 | +6 | -
c.H Data
c.H
| height="25px"| | | 8 | | | -8 | -4 | -
c.H Full
| height="25px"| | | 8 | | | -8 | -4 | -
c.XX Data
c.XX
| height="25px"| 350 | | | | | -3 | +1 | -
c.XX Full
| height="25px"| 350 | | | | | -3 | +1 | -
c.XXX Data
c.XXX
| height="25px"| 280 | | | | | -4 | 0 | -
c.XXX Full
| height="25px"| 280 | | | | | -4 | 0 | -
f.L Data
f.L
| height="25px"| | | 6 | | | -5 | -1 | -
f.L Full
| height="25px"| | | 6 | | | -5 | -1 | -
f.M Data
f.M
| height="25px"| | | 9 | | | -6 | -2 | -
f.M Full
| height="25px"| | | 9 | | | -6 | -2 | -
f.H Data
f.H
| height="25px"| | | 9 | | | -10 | -6 | -
f.H Full
| height="25px"| | | 9 | | | -10 | -6 | -
2L Data
2L
| height="25px"| | | 6 | | | +2 | +6 | -
2L Full
| height="25px"| | | 6 | | | +2 | +6 | -
2M Data
2M
| height="25px"| | | 7 | | | -5 | -1 | -
2M Full
| height="25px"| | | 7 | | | -5 | -1 | -
2H Data
2H
| height="25px"| | | 9 | | | -9 | -5 | -
2H Full
| height="25px"| | | 9 | | | -9 | -5 | -
2U Data
2U
| height="25px"| | | | | | | | -
2U Full
| height="25px"| | | 8 | | | | Hard KD | -
j.L Data
j.L
| height="25px"| | | 5 | | | | | -
j.L Full
| height="25px"| | | 5 | | | | | -
j.M Data
j.M
| height="25px"| | | 6 | | | | | -
j.M Full
| height="25px"| | | 6 | | | | | -
j.H Data
j.H
| height="25px"| | | 7 | | | | | -
j.H Full
| height="25px"| | | 7 | | | | | -
j.U Data
j.U
| height="25px"| | | 13 | | | | | -
j.U Full
| height="25px"| | | 13 | | | | | -
Uniquie Mechanics
5U Data
5U
| height="25px"| | | 14+9 | | | -15 | -11 | -
5U Full
| height="25px"| | | 14+9 | | | -15 | -11 | -
5U > 66 Data
5U > 66
| height="25px"| | | 14+19 | | | | | -
5U > 66 Full
| height="25px"| | | 14+19 | | | | | -
5U > 44 Data
5U > 44
| height="25px"| | | 14+22 | | | | | -
5U > 44 Full
| height="25px"| | | 14+22 | | | | | -
Universal Mechanics
LU Data
LU
| height="25px"| | | | | | | | -
LU Full
| height="25px"| | | | | | | | -
j.LU Data
j.LU
| height="25px"| | | | | | | | -
j.LU Full
| height="25px"| | | | | | | | -
MH Data
MH
| height="25px"| | | | | | | | -
MH Full
| height="25px"| | | | | | | | -
Skills
236L Data
236L
| height="25px"| | | | | | | | -
236L Full
| height="25px"| | | | | | | | -
236M Data
236M
| height="25px"| | | | | | | | -
236M Full
| height="25px"| | | | | | | | -
236H Data
236H
| height="25px"| | | | | | | | -
236H Full
| height="25px"| | | | | | | | -
214L Data
214L
| height="25px"| | | | | | | | -
214L Full
| height="25px"| | | | | | | | -
214M Data
214M
| height="25px"| | | | | | | | -
214M Full
| height="25px"| | | | | | | | -
214H Data
214H
| height="25px"| | | | | | | | -
214H Full
| height="25px"| | | | | | | | -
623L Data
623L
| height="25px"| | | | | | | | -
623L Full
| height="25px"| | | | | | | | -
623M Data
623M
| height="25px"| | | | | | | | -
623M Full
| height="25px"| | | | | | | | -
623H Data
623H
| height="25px"| | | | | | | | -
623H Full
| height="25px"| | | | | | | | -
Skybound Art
236236H Data
236236H
| height="25px"| | | | | | | | -
236236H Full
| height="25px"| | | | | | | | -
236236U Data
236236U
| height="25px"| | | | | | | | -
236236U Full
| height="25px"| | | | | | | | -
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •