GBVS/Ladiva/Combos

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Combo Position Tension Gain Works on: Difficulty Notes
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Combo List

  • All buttons are done using in game notation of LMHU. XXX represents the use of any normal buttons three times. "normal" buttons are the aforementioned LMH buttons.
  • There are many routes listed where you can use a super earlier to maximize damage. The full routes are listed to prioritize meter gain.
  • c5L

c5LXX>236L (1820, 15% meter)

c5L>c5MXX>236L (2300, 28% meter)

c5L>2L>5L>2U (1750, 10% meter)

c5L>c5MXX>236H6H>2L>c5L>2U (2810, 30% meter)

c5L>c5MXX>236H6H>c5L>c5MXX>236236H/720U (3715/4340, 34% meter)

(Standing)

c5LXX>214L (1960, 17% meter)

c5L>c5MXX>214H (2600, 20% meter)

(Round start position) c5L>c5MXX>214H>2M>236H>5MXX>623B (3680, 46% meter)

(Crouching)

c5L>2L>5L>5M>236H6H>2L>5L>2U (2720, 27% meter)

c5L>c5L>5M>236H6H>c5L>c5L>2U (2760, 25% meter)

c5L>c5L>5M>236H6H>c5L>c5MXX>236236H (3685, 30% meter)

(Airborne)

c5LX>623L (1760, 13% meter)

c5LX>214H>c5MX>623M (3730, 30% meter)

c5LX>214H>c5MX>623H (3980, 30% meter, more stable midscreen than 623B)

c5LX>214H>2M>236236H (4590, 16% meter)

c5LX>214H>2M>236H>2M>236236H (4540, 26% meter)

(Corner)

c5L>c5M>214H>c5MX>623M (4030, 30% meter)

  • c5M

c5MXX>236L (2120, 18% meter)

c5MXX>236H6H>2L>c5L>2U (2820, 30% meter)

c5MXX>236H6H>c5L>c5MXX>236236H/720U (3745/4370, 35% meter)

CH c5M>2M>236H6H>2L>5L>2U (3090, 27% meter)

(Standing)

c5MXX>214L (2260, 14% meter)

c5MXX>214H>2M>236236H (4640, 28% meter)

(Airborne)

c5M>214H>c5MX>623M/H (4240/4540, 30% meter) Note: 623H is more consistent and provides more time for 214X to recover.

(Corner)

c5MX>214H>c5MX>623B (4030, 32% meter)

c5M>214H>720U (6077, 12% meter)

  • c5H

c5HXX>214L/H (2760/2970, 22% meter)

c5HXX>236H6H>2L>5L>2U (3320, 32% meter)

c5HXX>236H6H>c5L>c5MXX>236236H/720U (4245/4779, 37% meter)

CH c5H>236B>5MXX>236H6H>2L>5L>2U (4285, 42% meter)

  • 5L

5L>2U (1300, 7% meter)

5L>236S (3900, 3% meter)

CH 5L>5M>214L (2060, 14% meter)

(Crouch)

5L>5M (1100, 7% meter)

5L>2M>236236H (3900, 7% meter)

5L>5M>236H6H>2L>5L>2U (2790, 25% meter)

5L>5M>236H6H>c5L>c5MXX>236236H/720U (3735/4360 30% meter)

(Corner)

CH 5L>5M>214H>c5M>236H6H>c5MXX>623H (4157, 47% meter)

  • 5M

5M>214L (1900, 13% meter)

5M>214H>2M>236236H (5210, 16% meter)

5M>236H6H>2L>5L>2U (2730, 24% meter)

5M>236H6H>c5L>c5MXX>236236H/720U (3870/4320 29% meter)

CH 5M>236L (1700, 12% meter)

  • 5H

5H>214L/H (2300/2600, 13% meter)

5H>236L (2100, 11% meter)

5H>214H>2M>236236H (5610, 16% meter)

5H>236H6H>2L>5L>2U (3130, 25% meter)

5H>236H6H>c5L>c5MXX>236236H/720U (4270/4654 30% meter)

(Corner)

5H>214H>c5MXX>623B (4655, 34% meter) Note: 623H provides more time for 214X to recover and deals more damage if you need it.

  • 2L

2L>5L>2U (1520, 9% meter)

2L>c5LXX>236L (2300, 28% meter)

2L>c5L>5L>2U (1750, 10% meter)

2L>c5LXX>236H6H>2L>c5L>2U (2510, 28% meter)

2L>c5LXX>236H6H>c5L>c5MXX>236236H/720U (3415/4040, 33% meter)

(Standing)

2L>c5LXX>214L (2120, 18% meter)

2L>c5LXX>214H (2300, 18% meter)

(Round start position) 2L>c5LXX>214H>5M>236H>5LXX>623H (3430, 44% meter)

(Crouching)

2L>2L>5L>5M>236H6H>2L>5L>2U (2720, 27% meter)

2L>c5L>5L>5M>236H6H>c5L>c5MXX>236236H/720U (3625/4040, 31% meter)

  • 2M

2M>214L (1900, 13% meter)

2M>214H>2M>236236H (5210, 16% meter)

2M>236H6H>2L>5L>2U (2730, 24% meter)

2M>236H6H>c5L>c5MXX>236236H/720U (3870/4320 29% meter)

CH 2M>236L (1700, 12% meter)

CH 2M>5L>2U (1820, 15% meter)

  • 2H

2H>214L (2200, 15% meter)

2H>236L (2000, 14% meter)

2H>214H>2M>236236H (5510, 18% meter)

2M>236H6H>c5L>c5MXX>236236H/720U (4170/4571 31% meter)

(Airborne)

2H(1)>214H>c5HX>623H (4740, 31% meter) Note: You can get both hits of 2H however it's more height specific.

2H>236H>5M>214H>5MX>623H (4700, 41% meter)

CH 2H(1)>214B>2H>236M (3640, 25% meter)

CH 2H>214B>5MX>236H>5M>214H>623H (5272, 46% meter)

CH 2H(1)>214B>c5M>214H>c5MXX>623H (5170, 38% meter)

CH 2H(1)>214B>c5H>214H>c5MXX>623H (5549, 40% meter) Note: Back to corner AA route.

  • 236L

CH236L>c5MXX>236H6H>2L>5L>2U (3410, 36% meter)

CH 236L>c5MXX>236H6H>c5L>c5MXX>236236H/720U (4315/4837 39% meter)

  • 236M

236M>c5MXX>236H6H>c5L>5L>2U (3610, 38% meter)

236M>c5MXX>236H6H>c5L>c5MXX>236236H/720U (4515/5010 41% meter)

CH 236M>c5HXX>236H6H>c5L>5L>2U (4101, 40% meter)

CH 236M>c5HXX>236H6H>c5L>c5MXX>236236H/720U (4964/5488 43% meter)

  • 214L

CH 214L>5M>214H>c5MX>623H (5042, 37% meter)

  • 214M

GC 214M>c5L>c5MXX>236H6H>2L>c5L>2U (2810, 35% meter)

GC 214M>c5L>c5MXX>236H6H>c5L>c5MXX>236236H/720U (3715/4340, 39% meter)

CH 214M>5M>214H>c5MX>623H (5317, 37% meter) Note: 623M also works here but 623H is more consistent and provides more time for 214X to recover.

Combo Theory

Ladiva/Fastiva has great options to go into a hard knockdown. 2U, 214H, and any command throw provide her with either a safe jump or a reversal safe c5L meaty. You generally want to end any of your routes with any of these options or go for a SPD/214H reset if you're feeling confident. Before you decide your ender, you need to recognize if the opponent is standing or crouching when you get your opening. Against standing opponents, 214H is very good as it provides a lot of corner carry and a juggle provided your spacing. 214H midscreen will generally either end with a 2/5M>236236H or a safe jump. Towards the corner or from a airborne hit you can easily combo into c5M and end with a 623M/H. If the opponent is crouching, you will not be able to use 214X and you'll either want to do a jab confirm sweep, 236L for a plus restand, or go into 236H6H and sweep from there. Sweep is a strong option as it leads to a reversal safe c5L if done correctly and can be used to control reversal happy opponents. 236L is +3 on hit so ending with this will create free frame traps and this plus state can promote them to block. If the opponent respects this option you can 360M or delayed 360L. 236H6H is an extension for more damage and also has a SPD point from 2L. Use this a lot to get extra damage in from your confirms and use either sweep or SPD reset to get your hard knockdown. If they try to backdash or get hit airborne, you will want to 214H almost always. You're guaranteed a juggle from it into a 623M/H ender. Her 720U can be awkward to use midscreen from most confirms outside of auto-combos so make sure you're considering that when you want to cash out for the W.

Video Examples

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