GBVS/Lancelot

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Lancelot
GBVS Lancelot Portrait.png

Health:

Jump Startup:

Backdash Time / Invul:


Movement Options
Jump, Unique Air Movement, Crossup Step, Dash Type: Run
Play-style
Fast & Aggressive, Mobility

Overview[edit]

A dual-wielding master swordsman who serves as the captain of the Order of White Dragons of Feendrache Kingdom.

If danger would rear its ugly head in the kingdom he so loves, he would risk both life and limb to see it defeated. Despite this, he can never seem to keep his room clean.

He rushes across the battlefield at blinding speed, a flurry of shining, crystalline slashes. Those who set eyes on this fighting style immediately recognize why he was made captain of his order.

Strengths Weaknesses
  • Strength
  • Strength 2
  • Weakness
  • Weakness 2




Normal Moves[edit]

c.L[edit]
c.L[edit]
c.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
c.M[edit]
c.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
c.H[edit]
c.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Auto Combo[edit]
Auto Combo
Version Damage Guard Startup Active Recovery On Block On Hit
XX - - - - - - -
XXX - - - - - - -
f.L[edit]
f.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
f.M[edit]
f.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
f.H[edit]
f.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2L[edit]
2L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2M[edit]
2M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2H[edit]
2H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2U[edit]
2U
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.L[edit]
j.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.M[edit]
j.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.H[edit]
j.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


Unique Actions[edit]

Delta Leap[edit]
Delta Leap
4 while midair and close to wall


Wirbelwind[edit]
Wirbelwind
5U or j.U
Version Damage Guard Startup Active Recovery On Block On Hit
Attack - - - - - - -
Quick Stop
5U
- - - - - - -
Cross Over
6U
- - - - - - -
Feint
4U
- - - - - - -
Jump
2/8U
- - - - - - -

[Maneuver] Performs a dashing maneuver that can be canceled into various skills on the ground. When activated midair, Lancelot dives diagonally toward the ground.

Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Air Throw[edit]
Air Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Overhead Attack[edit]
Overhead Attack
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Special Moves[edit]

Wogenstrom[edit]
Wogenstrom
236X or 5S
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Fires a projectile that travels slowly across the stage. This skill has a relatively fast recovery, so Lancelot can move and go on the offensive while the projectile is still on-screen.

  • H version eats one projectile


Blade Impulse[edit]
Blade Impulse
66X or 6S
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

[Advancing] Performs a sliding attack.

  • M and H version - If blocked at close range, Lancelot will slip past the opponent and land behind them.

This skill is relatively safe when used at a distance and keeping the foe at bay.


Southern Cross[edit]
Southern Cross
214X or 4S
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Performs an advancing slash attack. This skill has a fast recovery and can be followed up with additional attacks, so Lancelot can continue applying pressure to the foe even if it's blocked.

  • L and M version can be activated twice.
  • H version can be done up to 4 times
Turbulenz[edit]
Turbulenz
22X or 2S
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Instantly teleports into the air. 2S is chargeable. When charged, this skill will be followed up with an overhead attack.

  • H version - Invincible during start-up and teleports above a nearby foe's head. Handy in both offensive and defensive situations.


Skybound Art[edit]

Weiss Flugel[edit]
Weiss Flugel
236236H or 236S
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

[Invincible / Advancing] Unleashes a flurry of slashes upon successful connecting. This skill can be effective from a distance as it covers a long range.


Super Skybound Art[edit]

Schöner Winterhügel[edit]
Schöner Winterhügel
236236U or 63214S
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

[Invincible / Advancing] Performs a powerful diving attack. This skill automatically locks onto the foe's position when activated from the ground, but can be adjusted by holding either L, M or H during start-up.

Navigation[edit]

Ambox notice.png To edit frame data, edit values in GBVS/Lancelot/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc