GBVS/Lancelot/Frame Data

From Dustloop Wiki
< GBVS‎ | Lancelot
Jump to navigation Jump to search
Lancelot


Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name health prejump backdash Unique Movement Options
Lancelot 10,000 4f 22f Delta Leap
Wirbelwind
Turbulenz

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
5L 350 Mid 5 2 7 +2 +6 0
c.M 650 Mid 6 1 14 0 +4 2
c.H 600, 400 Mid 7 3(3)3 18 -2 +2 4
c.XX 350 Mid 9 2 16 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.M 600 Mid 7 3 17 -5 -1 2
f.H 900 Mid 10 3 22 -8 -4 3
2L 350 Low 6 1 8 +2 +6 0
2M 500 Mid 6 2 15 -2 +2 2
2H 800 Mid 10 5 24 -12 -8 3
2U 700 Low 8 16 14 -15 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 7 3 Until L 1
j.H 400×2 High/Air 10 3(3)6 Until L 1


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Wirbelwind Total 36
5U > 5U Quick Stop Total 14
5U > 6U Cross Over Total 18
5U > 4U Feint Total 16
5U > 2U Jump Total 25
j.U Wirbelwind Until L+7


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Wogenstrom 700 All 33 Until Hit Total 45 +4 +8 2
236M M Wogenstrom 700 All 38 Until Hit Total 50 +4 +8 2
236H H Wogenstrom 350×3 All 33 Until Hit Total 41 +44 +48 2
214L L Southern Cross 300 Mid 14 5 13 -3 +1 2
214M M Southern Cross 400 Mid 19 6 13 -4 0 2
214H H Southern Cross 300 Mid 11 3 15 -3 +1 2
214X > 4X Southern Cross (2) 400 (L) / 500 (M) Mid 9 3 16 -4 0 2
214H > 4H H Southern Cross (2,3,4) 350 (1st) / 400 (2nd) / 450 (3rd) Mid 7 3 16 -4 0 2
214X > 4X Ender Southern Cross Ender 500 (L) / 600 (M) / 500 (H) Mid 14 7 24 -16 KD 2
66L L Blade Impulse 800 Mid 16 6 18 -9 KD 2
66M M Blade Impulse 1000 Mid 25 9 16 -6 KD 4
66H H Blade Impulse 1000 Mid 20 9 16 -6 HKD 4
22L L Turbulenz Total 30 7~21 All, 4~30 Airborne
22M M Turbulenz Total 30 7~21 All, 4~30 Airborne
22H H Turbulenz Total 30 1~21 All
22[L] L Turbulenz (Charged) 1000 High/Air 37 8 30 -18 KD 4 4~23 All
22[M] M Turbulenz (Charged) 1000 High/Air 37 8 30 -17 KD 4 4~23 All
22[H] H Turbulenz (Charged) 1000 High/Air 37 8 30 -17 HKD 4 4~23 All


Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Weiss Flugel 500, 100×12, 1200 Mid 9+4~13 3 28 -12 HKD 4 1~15 All
236236U Schöner Winterhügel 1000×2, 2200 Mid 10+6 4~15 25 -8~-9 HKD 4 1~15 All
j.236236U Schöner Winterhügel 1000×2, 2200 All 14 Until L+1 34 -16 HKD 4 1~13 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD 0, 4
Air Throw 1500 Throw 5 5 Until L+6 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
9-30 Airborne


Navigation

Lancelot
Ambox notice.png To edit frame data, edit values in GBVS/Lancelot/Data.