< GBVS
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{{ | {{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Lowain|discord=https://discord.gg/drVPjB6}} | ||
| | ======<span style="visibility:hidden;font-size:0">overview</span>====== | ||
| | {{FlexContainer}} | ||
| | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box | |||
|header=Overview | |||
|content=Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents. | |||
< | |||
{{ | |||
< | |||
Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents. | |||
{{Bio | {{Bio | ||
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| lore = A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.<br> | | lore = A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.<br> | ||
He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. | He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. | ||
| voice = English: Greg Chun/Japanese: Minoru Shiraishi | |||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Lowain}} is a gimmicky character who summons allies to attack for him. | | intro = {{Character Label|GBVS|Lowain|32px}} is a gimmicky character who summons allies to attack for him. | ||
| pros = | | pros = | ||
* Strong Okizeme options including access to unblockable setups | * Strong Okizeme options including access to unblockable setups | ||
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* Requires a lot of knowledge to fight against (scrub killer) | * Requires a lot of knowledge to fight against (scrub killer) | ||
* Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with. | * Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with. | ||
* Has two normals that are excellent for low profiling (2U, 2M) | * Has two normals that are excellent for low profiling ({{clr|2|2U}}, {{clr|3|2M}}) | ||
* Has by far the best voice acting in the game, no matter which language you pick. | * Has by far the best voice acting in the game, no matter which language you pick. | ||
| cons = | | cons = | ||
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* Difficult matchups (struggles against characters with beams or strong projectiles) | * Difficult matchups (struggles against characters with beams or strong projectiles) | ||
* Yggdrasil and HPA become less effective at high level play. | * Yggdrasil and HPA become less effective at high level play. | ||
* It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes) | |||
* 22X is easily stuffed | |||
* 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos. | * 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos. | ||
}} | }} | ||
}} | |||
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{{#lst: | {{FlexSideContainer}}<!-- BEGIN FLEX SECTION --> | ||
{{FP TOC|game=GBVS}} | |||
{{FP Box | |||
| padding=no | |||
| content={{CharaInfo | |||
| game=GBVS | |||
| fullname=Lowain | |||
| nameplate=yes | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">c.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cL.png | |image=GBVS_Lowain_cL.png | ||
|name=c.L | |name={{clr|1|c.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cM.png | |image=GBVS_Lowain_cM.png | ||
|name=c.M | |name={{clr|3|c.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|c.M}} | {{#lst:GBVS/Lowain/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get f.M in situations you think you might get c.M so watch out. | {{Description|7|text=Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get {{clr|3|f.M}} in situations you think you might get {{clr|3|c.M}} so watch out. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cH.png | |image=GBVS_Lowain_cH.png | ||
|name=c.H | |name={{clr|4|c.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|c.H}} | {{#lst:GBVS/Lowain/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but 2H is better. | {{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but {{clr|4|2H}} is better. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cXX.png |caption= | |image=GBVS_Lowain_cXX.png |caption= | ||
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{{Description|8|text= Can be used for gapless pressure. Stop prematurely to catch DP spam or on hit you can convert to a combo. | {{Description|8|text= Can be used for gapless pressure. Stop prematurely to catch DP spam or on hit you can convert to a combo. | ||
The second hit can now be special-cancelled as of patch 1.31. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fL.png | |image=GBVS_Lowain_fL.png | ||
|name=f.L | |name={{clr|1|f.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fM.png | |image=GBVS_Lowain_fM.png | ||
|name=f.M | |name={{clr|3|f.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|f.M}} | {{#lst:GBVS/Lowain/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Neutral whiff punish/poke. Has fairly long reach | {{Description|7|text= Neutral whiff punish/poke. Has fairly long reach and only punishable by jabs (very safe poke). Can cancel into specials for additional pressure. At max range you can cancel into {{clr|1|214L}} to become + on block (usually about +1 or +2). | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fH.png | |image=GBVS_Lowain_fH.png | ||
|name=f.H | |name={{clr|4|f.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|f.H}} | {{#lst:GBVS/Lowain/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo Tool and situational anti air, but you probably want to use 2H instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | {{Description|7|text=Combo Tool and situational anti air, but you probably want to use {{clr|4|2H}} instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2L.png | |image=GBVS_Lowain_2L.png | ||
|name=2L | |name={{clr|1|2L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2M.png |caption= | |image=GBVS_Lowain_2M.png |caption= how is this a mid | ||
|name=2M | |name={{clr|3|2M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2H.png|caption=My back > your attack | |image=GBVS_Lowain_2H.png|caption=My back > your attack | ||
|name=2H | |name={{clr|4|2H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|2H}} | {{#lst:GBVS/Lowain/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with 2H > 214L. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | {{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with {{clr|4|2H}} > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2U.png|caption=Laying low | |image=GBVS_Lowain_2U.png|caption=Laying low | ||
|name=2U | |name={{clr|2|2U}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jL.png | |image=GBVS_Lowain_jL.png | ||
|name=j.L | |name={{clr|1|j.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jM.png | |image=GBVS_Lowain_jM.png | ||
|name=j.M | |name={{clr|3|j.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jH.png | |image=GBVS_Lowain_jH.png | ||
|name=j.H | |name={{clr|4|j.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.U</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jU.png |caption= NIGERUNDAYO SMOKEY | |image=GBVS_Lowain_jU.png |caption= NIGERUNDAYO SMOKEY | ||
|name=j.U | |name={{clr|2|j.U}} | ||
|input= | |input= | ||
|data= | |data= | ||
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==Unique Actions== | ==Unique Actions== | ||
======< | ======<span style="visibility:hidden;font-size:0">Don't Mind If I Do</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_5U.png|caption=Food is power! | |image=GBVS_Lowain_5U.png|caption=Food is power! | ||
|name=Don't Mind If I Do | |name=Don't Mind If I Do | ||
|input=5U | |input={{clr|2|5U}} | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lst:GBVS/Lowain/Data|5U}} | {{#lst:GBVS/Lowain/Data|5U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Cooks up | {{Description|7|text=Cooks up a random food item that'll restore Lowain's health or SBA gauge. It's safest to use at long range or while the foe's knocked down. | ||
Life: | Life: Corn (200), Meat (500), Spaghetti (1000) | ||
Corn (200), | |||
Meat (500), | |||
Spaghetti (1000) | |||
Gauge: | Gauge: Salad (8%), Parfait (30%) | ||
Salad 8% | |||
Parfait | Chance of getting each food item: Corn (30%), Meat (20%), Spaghetti (10%), Salad (30%), Parfait (10%) | ||
}} | }} | ||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======< | ======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_Throw.png |caption=Bros helping hauling trash | |image=GBVS_Lowain_Throw.png |caption=Bros helping hauling trash | ||
|image2=GBVS_Lowain_BackThrow.png |caption2= | |||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_AirThrow.png |caption= | |image=GBVS_Lowain_AirThrow.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_OverheadAttack.png |caption= | |image=GBVS_Lowain_OverheadAttack.png |caption= | ||
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==Special Moves== | ==Special Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">Sammy & Tommy</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_SammyAndTommy2.png |caption=Cracking open an unblockable with the boys | |image=GBVS_Lowain_SammyAndTommy2.png |caption=Cracking open an unblockable with the boys | ||
|image2=GBVS_Lowain_SammyAndTommy.png |caption2= | |image2=GBVS_Lowain_SammyAndTommy.png |caption2= | ||
|name=Sammy & Tommy | |name=Sammy & Tommy {{Micon|1}} | ||
|input=236X or 5S | |input=236X or 5S | ||
|data= | |data= | ||
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* H version: Calls both at the same time. | * H version: Calls both at the same time. | ||
This is the key move for setting up unblockables. The slide hits low and Lowain is able to move around before it hits allowing him to setup a jump in or universal overhead to hit his opponent just when Elsam slides. The brofams are very susceptible to active hitboxes. Any hitbox will hit a brofam and their attack will be negated. However, on hit, the brofams will soak up 1 hit of a projectile. Brofams will continue to attack even if Lowain is hit or blocking which makes some trade situations possible. | This is the key move for setting up unblockables. The slide hits low and Lowain is able to move around before it hits allowing him to setup a jump in or universal overhead to hit his opponent just when Elsam slides. The brofams are very susceptible to active hitboxes. Any hitbox will hit a brofam and their attack will be negated. However, on hit, the brofams will soak up 1 hit of a projectile. Brofams will continue to attack even if Lowain is hit or blocking which makes some trade situations possible. The brofams' attacks come out faster the closer Lowain is to the edge of the screen. | ||
The brofams will despawn when performing either of Lowain's supers. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Come at Me, Bro!</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_ComeAtMeBro.png |caption=He even has a parry. Truly an ultimate lifeform. | |image=GBVS_Lowain_ComeAtMeBro.png |caption=He even has a parry. Truly an ultimate lifeform. | ||
|name=Come at Me, Bro! | |name=Come at Me, Bro! {{Micon|4}} | ||
|input=623X or 6S | |input=623X or 6S | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Awesome Sauce</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_AwesomeSauce.png |caption= You’ll be seeing this one a lot. | |image=GBVS_Lowain_AwesomeSauce.png |caption= You’ll be seeing this one a lot. | ||
|name=Awesome Sauce | |name=Awesome Sauce {{Micon|6}} | ||
|input=214X or 4S | |input=214X or 4S | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text=Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender. | {{Description|8|text=Advancing move. Performs a quick slash attack with fast recovery. This is your major combo extender/ender. | ||
*L version: Has a slower start-up. This is plus on block if spaced (up to +5) and in general is unpunishable from any range. | *L version: Has a slower start-up. This is plus on block if spaced/Meaty (up to +5) and in general is unpunishable from any range. As well if done meaty last frame can block 11f DPs | ||
*M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it. | *M and H version: Has a fast start-up and extra attacks. Your primary damage ender if you can combo into it. | ||
*H version also has a fast recovery and can wall bounce. Extremely important for extended combos. | *H version also has a fast recovery and can wall bounce. Extremely important for extended combos. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Magnificent Tool of Destruction</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_MagnificentToolOfDestruction.png | |image=GBVS_Lowain_MagnificentToolOfDestruction.png |caption= Strange, Katalina isn't acting like her usual self... | ||
|name=Magnificent Tool of Destruction | |name=Magnificent Tool of Destruction {{Micon|16}} | ||
|input=22X or 2S | |input=22X or 2S | ||
|data= | |data= | ||
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==Skybound Art== | ==Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Human! Pyramid! Attack!</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Human! Pyramid! Attack! | |name=Human! Pyramid! Attack! | ||
|input=236236H or 236S | |input={{clr|4|236236H}} or 236S | ||
|image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | |image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Totally Rad Juke</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Totally Rad Juke | |name=Totally Rad Juke | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">It's Lit, Bros</span>====== | ||
{{MoveData | {{MoveData | ||
|name=It's Lit, Bros | |name=It's Lit, Bros | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Definitely Don't Try This at Home</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Definitely Don't Try This at Home | |name=Definitely Don't Try This at Home | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Flex On 'Em</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Flex On 'Em | |name=Flex On 'Em | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Catch 'Em Slippin'</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Catch 'Em Slippin' | |name=Catch 'Em Slippin' | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Moment of Truth</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Moment of Truth | |name=Moment of Truth | ||
|input=Pyramid > 236U or S | |input=Pyramid > {{clr|2|236U}} or S | ||
|image=GBVS_Lowain_MomentOfTruth.png |caption= | |image=GBVS_Lowain_MomentOfTruth.png |caption= | ||
|data= | |data= | ||
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==Super Skybound Art== | ==Super Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Try This on for Size!</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Try This on | |name=Try This on for Size! | ||
|input=236236U or 236S+U | |input={{clr|2|236236U}} or 236S+U | ||
|image=GBVS_Lowain_TryThisOnForSize.png |caption= | |image=GBVS_Lowain_TryThisOnForSize.png |caption=Let's play Mario Party. Start! | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{#lst:GBVS/Lowain/Data|236236U}} | {{#lst:GBVS/Lowain/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar) Also comes with her own moves (see below) | {{Description|7|text=Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished. | ||
Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility. | Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility. | ||
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======< | ======<span style="visibility:hidden;font-size:0">Earth Pillar</span>====== | ||
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|name=Earth Pillar | |name=Earth Pillar | ||
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======< | ======<span style="visibility:hidden;font-size:0">Axis Mundi</span>====== | ||
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======< | ======<span style="visibility:hidden;font-size:0">Nether Veil</span>====== | ||
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|name=Nether Veil | |name=Nether Veil | ||
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======<span style="visibility:hidden;font-size:0">Luminox Genesi</span>====== | |||
{{MoveData | {{MoveData | ||
|name=Luminox Genesi | |name=Luminox Genesi |
Revision as of 18:12, 6 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Overview
Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents.
"Might just be time to bust out the formation that knocked 'em all dead back home!" | |
Lore: | A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew. He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. |
Voice: | English: Greg Chun/Japanese: Minoru Shiraishi |
Pros
Cons
- Strong Okizeme options including access to unblockable setups
- Able to heal life and build up meter quickly
- Requires a lot of knowledge to fight against (scrub killer)
- Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with.
- Has two normals that are excellent for low profiling (2U, 2M)
- Has by far the best voice acting in the game, no matter which language you pick.
- Stubby normals and below average frame data
- Parry is a weak defensive option in most situations
- Difficult matchups (struggles against characters with beams or strong projectiles)
- Yggdrasil and HPA become less effective at high level play.
- It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes)
- 22X is easily stuffed
- 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Actions
Don't Mind If I Do 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Sammy & Tommy 236X or 5S |
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Come at Me, Bro! 623X or 6S |
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Awesome Sauce 214X or 4S |
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Magnificent Tool of Destruction 22X or 2S |
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Skybound Art
Human! Pyramid! Attack! 236236H or 236S |
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Totally Rad Juke Pyramid > G |
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It's Lit, Bros Pyramid > L |
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Definitely Don't Try This at Home Pyramid > M |
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Flex On 'Em Pyramid > H |
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Catch 'Em Slippin' Pyramid > U |
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Moment of Truth Pyramid > 236U or S |
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Super Skybound Art
Try This on for Size! 236236U or 236S+U |
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Earth Pillar Yggdrasil > L |
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Axis Mundi Yggdrasil > M |
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Nether Veil Yggdrasil > H |
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Luminox Genesi Yggdrasil > U |
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To edit frame data, edit values in GBVS/Lowain/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
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