< GBVS
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{{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Lowain|discord=https://discord.gg/drVPjB6}} | {{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Lowain|discord=https://discord.gg/drVPjB6}} | ||
======<span style="visibility:hidden;font-size:0">overview</span>====== | |||
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|header=Overview | |||
|content=Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents. | |||
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< | |||
Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents. | |||
{{Bio | {{Bio | ||
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| lore = A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.<br> | | lore = A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew.<br> | ||
He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. | He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. | ||
| voice = English: Greg Chun/Japanese: Minoru Shiraishi | |||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Lowain}} is a gimmicky character who summons allies to attack for him. | | intro = {{Character Label|GBVS|Lowain|32px}} is a gimmicky character who summons allies to attack for him. | ||
| pros = | | pros = | ||
* Strong Okizeme options including access to unblockable setups | * Strong Okizeme options including access to unblockable setups | ||
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* Requires a lot of knowledge to fight against (scrub killer) | * Requires a lot of knowledge to fight against (scrub killer) | ||
* Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with. | * Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with. | ||
* Has two normals that are excellent for low profiling (2U, 2M) | * Has two normals that are excellent for low profiling ({{clr|2|2U}}, {{clr|3|2M}}) | ||
* Has by far the best voice acting in the game, no matter which language you pick. | * Has by far the best voice acting in the game, no matter which language you pick. | ||
| cons = | | cons = | ||
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* 22X is easily stuffed | * 22X is easily stuffed | ||
* 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos. | * 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos. | ||
}} | |||
}} | }} | ||
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| padding=no | |||
| content={{CharaInfo | |||
| game=GBVS | |||
| fullname=Lowain | |||
| nameplate=yes | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
}} | |||
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==Normal Moves== | ==Normal Moves== | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cL.png | |image=GBVS_Lowain_cL.png | ||
|name=c.L | |name={{clr|1|c.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cM.png | |image=GBVS_Lowain_cM.png | ||
|name=c.M | |name={{clr|3|c.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|c.M}} | {{#lst:GBVS/Lowain/Data|c.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get f.M in situations you think you might get c.M so watch out. | {{Description|7|text=Weird anti air/pressure tool. You can use it in combos to make the combo last longer to refresh your moves. Has a shorter proximity activation range than most c.Ms. You might get {{clr|3|f.M}} in situations you think you might get {{clr|3|c.M}} so watch out. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_cH.png | |image=GBVS_Lowain_cH.png | ||
|name=c.H | |name={{clr|4|c.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|c.H}} | {{#lst:GBVS/Lowain/Data|c.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but 2H is better. | {{Description|7|text=Combo starter/Juggle tool for bigger punishes. Can be a situational anti air too if they are close but {{clr|4|2H}} is better. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fL.png | |image=GBVS_Lowain_fL.png | ||
|name=f.L | |name={{clr|1|f.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fM.png | |image=GBVS_Lowain_fM.png | ||
|name=f.M | |name={{clr|3|f.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|f.M}} | {{#lst:GBVS/Lowain/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Neutral whiff punish/poke. Has fairly long reach and only punishable by jabs (very safe poke). Can cancel into specials for additional pressure. At max range you can cancel into 214L to become + on block (usually about +1 or +2). | {{Description|7|text= Neutral whiff punish/poke. Has fairly long reach and only punishable by jabs (very safe poke). Can cancel into specials for additional pressure. At max range you can cancel into {{clr|1|214L}} to become + on block (usually about +1 or +2). | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_fH.png | |image=GBVS_Lowain_fH.png | ||
|name=f.H | |name={{clr|4|f.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|f.H}} | {{#lst:GBVS/Lowain/Data|f.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Combo Tool and situational anti air, but you probably want to use 2H instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | {{Description|7|text=Combo Tool and situational anti air, but you probably want to use {{clr|4|2H}} instead. Doesn’t extend his hitbox much so it can also be a good whiff punish tool. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2L.png | |image=GBVS_Lowain_2L.png | ||
|name=2L | |name={{clr|1|2L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2M.png |caption= how is this a mid | |image=GBVS_Lowain_2M.png |caption= how is this a mid | ||
|name=2M | |name={{clr|3|2M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2H.png|caption=My back > your attack | |image=GBVS_Lowain_2H.png|caption=My back > your attack | ||
|name=2H | |name={{clr|4|2H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|2H}} | {{#lst:GBVS/Lowain/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with 2H > 214L. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | {{Description|7|text=Anti air that leads into big punishes on hit. Has good vertical range but not much horizontal range in front of him which makes some jump in arcs a bit awkward to anti-air. It does surprisingly anti-air cross ups well. Facilitates a lot of optimal air juggle combos with {{clr|4|2H}} > {{clr|1|214L}}. On airborne opponents, this is the only normal that will combo into HPA on it's own. It's usage is very important. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_2U.png|caption=Laying low | |image=GBVS_Lowain_2U.png|caption=Laying low | ||
|name=2U | |name={{clr|2|2U}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jL.png | |image=GBVS_Lowain_jL.png | ||
|name=j.L | |name={{clr|1|j.L}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jM.png | |image=GBVS_Lowain_jM.png | ||
|name=j.M | |name={{clr|3|j.M}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jH.png | |image=GBVS_Lowain_jH.png | ||
|name=j.H | |name={{clr|4|j.H}} | ||
|input= | |input= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_jU.png |caption= NIGERUNDAYO SMOKEY | |image=GBVS_Lowain_jU.png |caption= NIGERUNDAYO SMOKEY | ||
|name=j.U | |name={{clr|2|j.U}} | ||
|input= | |input= | ||
|data= | |data= | ||
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|image=GBVS_Lowain_5U.png|caption=Food is power! | |image=GBVS_Lowain_5U.png|caption=Food is power! | ||
|name=Don't Mind If I Do | |name=Don't Mind If I Do | ||
|input=5U | |input={{clr|2|5U}} | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Lowain_Throw.png |caption=Bros helping hauling trash | |image=GBVS_Lowain_Throw.png |caption=Bros helping hauling trash | ||
|image2=GBVS_Lowain_BackThrow.png |caption2= | |||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name=Human! Pyramid! Attack! | |name=Human! Pyramid! Attack! | ||
|input=236236H or 236S | |input={{clr|4|236236H}} or 236S | ||
|image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | |image=GBVS_Lowain_HumanPyramidAttack.png |caption=Who needs blocking anyway? | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Moment of Truth | |name=Moment of Truth | ||
|input=Pyramid > 236U or S | |input=Pyramid > {{clr|2|236U}} or S | ||
|image=GBVS_Lowain_MomentOfTruth.png |caption= | |image=GBVS_Lowain_MomentOfTruth.png |caption= | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|name=Try This on for Size! | |name=Try This on for Size! | ||
|input=236236U or 236S+U | |input={{clr|2|236236U}} or 236S+U | ||
|image=GBVS_Lowain_TryThisOnForSize.png |caption=Let's play Mario Party. Start! | |image=GBVS_Lowain_TryThisOnForSize.png |caption=Let's play Mario Party. Start! | ||
|data= | |data= | ||
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{{#lst:GBVS/Lowain/Data|236236U}} | {{#lst:GBVS/Lowain/Data|236236U}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar) Also comes with her own moves (see below) | {{Description|7|text=Summons (an imaginary) Yggdrasil into battle in place of Lowain for a time period (a gauge will show up under Lowain's health bar). Also comes with her own moves (see below). Attacks hitting Yggdrasil have 50% of their damage reduced, and she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. All of her attacks can be spotdodged individually or avoided. When the timer runs out Lowain has punishable recovery frames. Make sure you finish them off or you push them far enough to avoid being punished. | ||
Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility. | Since it's a knowledge check instead of guaranteed damage, it's slightly less useful against experienced players (you still deals ridiculous chip damage) However, Lowain disappears when this move goes active. So it can be used as a very expensive get-out-of-jail-free card if you're in a pinch since it does have frame 1 invincibility. | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
======<span style="visibility:hidden;font-size:0">Earth Pillar</span>====== | ======<span style="visibility:hidden;font-size:0">Earth Pillar</span>====== | ||
{{MoveData | {{MoveData |
Revision as of 18:12, 6 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Overview
Lowain is an oddball character who makes use of funny gags to befuddle his opponent. He relies on his Katerpillar and his fellow Brofams to control neutral and also setup mixups. With full meter he can initiate his ultimate gimmick the HPA (Human Pyramid Attack) or call upon the mighty Yggdrasil to easily kill off unprepared opponents.
"Might just be time to bust out the formation that knocked 'em all dead back home!" | |
Lore: | A free spirit who was all about his part-time job, a good gab sesh with the boys, and a dash of adventure every now and then. That all changed when Katalina visited the restaurant where he worked. It was infatuation at first sight. Determined to follow her, he quit his job and began a new life as the cook on Gran's crew. He's a fair hand with a dagger, but with his buddies Elsam and Tomoi there to run interference and baffle opponents, he can really ruin an enemy's day... probably. |
Voice: | English: Greg Chun/Japanese: Minoru Shiraishi |
Pros
Cons
- Strong Okizeme options including access to unblockable setups
- Able to heal life and build up meter quickly
- Requires a lot of knowledge to fight against (scrub killer)
- Summoning playstyle allows him to throw more targets onto the screen for your opponent to deal with.
- Has two normals that are excellent for low profiling (2U, 2M)
- Has by far the best voice acting in the game, no matter which language you pick.
- Stubby normals and below average frame data
- Parry is a weak defensive option in most situations
- Difficult matchups (struggles against characters with beams or strong projectiles)
- Yggdrasil and HPA become less effective at high level play.
- It is possible to avoid almost anything Yggdrasil uses on reaction (except for Spikes)
- 22X is easily stuffed
- 214X is his only special that combos from a normal. Once this is on cooldown it's extremely difficult to finish combos.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Actions
Don't Mind If I Do 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Sammy & Tommy 236X or 5S |
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Come at Me, Bro! 623X or 6S |
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Awesome Sauce 214X or 4S |
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Magnificent Tool of Destruction 22X or 2S |
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Skybound Art
Human! Pyramid! Attack! 236236H or 236S |
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Totally Rad Juke Pyramid > G |
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It's Lit, Bros Pyramid > L |
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Definitely Don't Try This at Home Pyramid > M |
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Flex On 'Em Pyramid > H |
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Catch 'Em Slippin' Pyramid > U |
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Moment of Truth Pyramid > 236U or S |
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Super Skybound Art
Try This on for Size! 236236U or 236S+U |
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Earth Pillar Yggdrasil > L |
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Axis Mundi Yggdrasil > M |
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Nether Veil Yggdrasil > H |
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Luminox Genesi Yggdrasil > U |
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To edit frame data, edit values in GBVS/Lowain/Data. Be sure to update both the
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sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •