GBVS/Lowain/Frame Data
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Lowain
Lowain

Glossary
Health | The amount of damage that characters can take before losing a round. |
---|---|
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Guard | How this attack can be guarded. |
---|---|
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Lowain | 10,000 | 4F | 26F |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 350, 250, 150 | Mid | 6 | 8 | 15 | -4 | 0 | 2 | ||
c.H | 550×2 | Mid | 10 | 9 | 21 | -4 | 0 | 4 | ||
c.XX | 350 | Mid | 9 | -3 | +1 | 2 | ||||
c.XXX | 350 | Mid | 12 | -4 | 0 | 3 | ||||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | ||
f.M | 700 | Mid | 9 | 2 | 19 | -6 | -2 | 2 | ||
f.H | 1000 | Mid | 11 | 6 | 18 | -7 | -3 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 8 | 5 | 15 | -5 | -1 | 2 | ||
2H | 1000 | Mid | 11 | 4 | 24 | -11 | -7 | 3 | ||
2U | 700 | Low | 9 | 10 | 17 | -11 | HKD | 2 | ||
j.L | 400 | High/Air | 6 | 1 | ||||||
j.M | 550 | High/Air | 8 | 1 | ||||||
j.H | 800 | High/Air | 9 | 2 | ||||||
j.U | 250*N | High/Air | 12 | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Don't Mind If I Do | 57 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | Sammy & Tommy | 700 | Low/Air | 21 | KD | 2 | |||||
236M | Sammy & Tommy | 700 | All | 39 | 2 | ||||||
236H | Sammy & Tommy | 700×2 | Low/Air, All | 21 | 2 | ||||||
214L | Come at Me, Bro! | 800 | Mid | 19 | 10 | 9 | -4 | KD | 2 | ||
214M | Come at Me, Bro! | 500×2 | Mid | 17 | 12 | 21 | -8 | KD | 2 | ||
214H | Awesome Sauce | 400×2, 300 | Mid | 15 | 22 | 18 | -4 | HKD | 4 | ||
623L | Come at Me, Bro! | 1200 | Unblockable | 4 | 19 | 8 | KD | KD | 4 | ||
623M | Come at Me, Bro! | 1200 | Unblockable | 4 | 19 | KD | KD | 4 | |||
623H | Come at Me, Bro! | 1200 | Unblockable | 1 | 19 | 6 | HKD | HKD | 4 | ||
22L | Magnificent Tool of Destruction | 400×2 | All | 38 | +48 | +53 | 2 | ||||
22M | Magnificent Tool of Destruction | 800 | All | 47 | +35 | +52 | 2 | ||||
22H | Magnificent Tool of Destruction | 170×6 | All | 38 | +41 | KD | 2 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Human! Pyramid! Attack! | 5+14 | |||||||||
236236H L | It's Lit, Bros | 200×3 | Mid | 8 | 28 | 1 | |||||
236236H M | Definitely Don't Try This at Home | 700 | Mid | 9 | 28 | 4 | |||||
236236H H | Flex On 'Em | 800 | High | 19 | 30 | 4 | |||||
236236H U | Catch 'Em Slippin' | 900 | Low | 23 | KD | 4 | |||||
236236H G | Totally Rad Juke | ||||||||||
236236H 236U | Moment of Truth | 1500 | Mid | 14 | -6 | HKD | 4 | ||||
236236U | Try This on for Size! | ||||||||||
236236U L | Earth Pillar | 600×3 | All | 18 | 4 | ||||||
236236U M | Axis Mundi | 1000 | All | 22-69 | 4 | ||||||
236236U H | Nether Veil | 2000 | Unblockable | 30 | 4 | ||||||
236236U U | Luminox Genesi | 1400, 200×5 | All | 45 | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 34 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Airthrow | 5 | 5 | Until Landing | HKD | HKD | 0, 4 | ||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-36 Throw 23-36 Low 22-35 Airborne |

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To edit frame data, edit values in GBVS/Lowain/Data. |
Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •