< GBVS
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| pros = | | pros = | ||
* Myriads of projectiles from both ground and air to frustrate opponents with. | * Myriads of projectiles from both ground and air to frustrate opponents with. | ||
* [[GBVS/Metera# | * [[GBVS/Metera#Aetherial Seal|Aetherial Seal]] hitstun helps set up many of her high damage combo routes. | ||
* Can double-jump using [[GBVS/Metera#Unique Action|Zephyr]] hop, an amazing tool for pressure and escaping. | * Can double-jump using [[GBVS/Metera#Unique Action|Zephyr]] hop, an amazing tool for pressure and escaping. | ||
* [[GBVS/Metera# | * [[GBVS/Metera#Starry Sky (Low)|Starry Sky (Low)]] low-profiles, and combining that with [[GBVS/Metera#Starry Sky (High)|Starry Sky (Air)]] and [[GBVS/Metera#Unique Action|Zephyr]] hop make sure that opponents can't easily touch her. | ||
| cons = | | cons = | ||
* Mediocre normals. | * Mediocre normals. | ||
* No reversal besides her super, making it very difficult for her to escape corner pressure. | * No reversal besides her super, making it very difficult for her to escape corner pressure. | ||
* Unreliable anti-air options in [[GBVS/Metera# | * Unreliable anti-air options in [[GBVS/Metera#2H|1H/2H]] being air-blockable, [[GBVS/Metera#The Great Fall|The Great Fall]] being very slow and [[GBVS/Metera#Skybound Art|Dense Caress]] only being available with full meter. | ||
* Slow acceleration on running. | * Slow acceleration on running. | ||
* Is really annoying to listen to in Japanese. | * Is really annoying to listen to in Japanese. | ||
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* NOT so good for air-juggle since c.H makes 3 hits for only 1200 damage, reaching the combo-limit faster. C.H can be a nice combo-filler in ground-combos(or before your air-juggle), but beware that it has a significant knock-back effect especially when the ground combo extends. | * NOT so good for air-juggle since c.H makes 3 hits for only 1200 damage, reaching the combo-limit faster. C.H can be a nice combo-filler in ground-combos(or before your air-juggle), but beware that it has a significant knock-back effect especially when the ground combo extends. | ||
* Sometimes works as an anti-air but rarely.Lacking range both horizontally and vertically, mashing this button against an air opponent is usually suicide. | * Sometimes works as an anti-air but rarely.Lacking range both horizontally and vertically, mashing this button against an air opponent is usually suicide. | ||
* You may have to note that unlike some games, in GBVS counterhits DO NOT carry through the move, that means you can have | * You may have to note that unlike some games, in GBVS counterhits DO NOT carry through the move, that means you can have counterhit effect on the first c.H hit, but NOT for the second or the third c.H hit.(e.g. you can do (CH)c.H(1st)>5U>j.H, but (CH)c.H(1st,2nd or full)>5U>j.H do not work) | ||
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{{Description|7|text= | {{Description|7|text= | ||
* PLUS ON BLOCK. | * PLUS ON BLOCK. | ||
Long but slow f.L, sometimes sadly your only punish move with your best follow up being [[GBVS/Metera# | Long but slow f.L, sometimes sadly your only punish move with your best follow up being [[GBVS/Metera#Starry Sky|Starry Sky]]. It hits low, which can surprise your opponent. You can also push the opponent out with strings like '''f.L > f.L > [[GBVS/Metera#Starry Sky|Starry Sky]]/[[GBVS/Metera#Unique Action|4U]]''' to maintain Metera's range for zoning. Alternatively, you can do [[GBVS/Metera#Unique Action|5U]] to hop into their face with an air normal. | ||
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Using 2H makes the arrow fly in a 45° angle, while using 1H makes it fly at a much steeper angle, which is useful against people jumping very close to Metera and trying to get a crossup. | Using 2H makes the arrow fly in a 45° angle, while using 1H makes it fly at a much steeper angle, which is useful against people jumping very close to Metera and trying to get a crossup. | ||
Rather fast startup and long untech time makes it a core combo move for Metera. On air counter hit, 2H > 5U> j.H > 2H can loop two to three times and set up a 2H > Great Fall ender. | Rather fast startup and long untech time makes it a core combo move for Metera. On air counter hit, '''2H > 5U > j.H > 2H''' can loop two to three times and set up a '''2H > Great Fall''' ender. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Metera's fastest air attack. Notably, '''5U > j.L''' can beat | Metera's fastest air attack. Notably, '''5U > j.L''' can beat a lot of normals due to its speed, but it's very risky to attempt. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* You will rarely see this move doing 4500 damage because it almost always drops the opponent down to less than 60% before the last hit lands. | |||
* 8+8F startup is somewhat slow for an SSBA, especially when used as a reversal. Dense Caress is a better reversal option. | * 8+8F startup is somewhat slow for an SSBA, especially when used as a reversal. Dense Caress is a better reversal option. | ||
* Since this move only goes full version when the opponent is close to you, it is possible that AA 2H > Rapid Pulverize does not get the cinematic version reliably, requiring a delay. | * Since this move only goes full version when the opponent is close to you, it is possible that AA 2H > Rapid Pulverize does not get the cinematic version reliably, requiring a delay. |
Revision as of 05:27, 28 March 2020
Health | |
Prejump | |
Backdash |
Overview
Metera is a keepout zoner character who wants to chip away at the opponent with her arrows, using tools like Aetherial Seal explosions to keep opponent locked down and setup her combos, while abusing evasive nature of her low/air Starry Sky and unique Zephyr air-hop to avoid getting hit. She struggles at close range due to mediocre frame data on her normals, often requiring the player to heavily commit or burn meter for reversals in order to get out of opponent's pressure.
"There's nothing I can't do!" | |
Lore: | An Erune woman blessed with myriad talents, chief among them the abilities to wield a magic bow and to sustain flight completely unaided. She once acted as a guardian for her home village, watching over an altar where a sinister force was enshrined. But she grew tired of the mundane regimen and abandoned her post. Now she wanders wherever the wind takes her. Her arrows are a reflection of this freedom—unhindered by any obstacle and sure to find their target. Once she sets her eyes on a mark, there’s nowhere to hide. |
Pros
Cons
- Myriads of projectiles from both ground and air to frustrate opponents with.
- Aetherial Seal hitstun helps set up many of her high damage combo routes.
- Can double-jump using Zephyr hop, an amazing tool for pressure and escaping.
- Starry Sky (Low) low-profiles, and combining that with Starry Sky (Air) and Zephyr hop make sure that opponents can't easily touch her.
- Mediocre normals.
- No reversal besides her super, making it very difficult for her to escape corner pressure.
- Unreliable anti-air options in 1H/2H being air-blockable, The Great Fall being very slow and Dense Caress only being available with full meter.
- Slow acceleration on running.
- Is really annoying to listen to in Japanese.
- Excessively horny.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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Unique Action
Zephyr
Zephyr 5U / j.U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Starry Sky (High)
Starry Sky (High) 236X (Air OK) |
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Starry Sky (Low)
Starry Sky (Low) 214X |
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The Great Fall
The Great Fall 623X |
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Aetherial Seal
Aetherial Seal 22X |
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Skybound Art
Dense Caress
Dense Caress 236236H or 236S |
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Super Skybound Art
Rapid Pulverize
Rapid Pulverize 236236U or 236S+U |
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To edit frame data, edit values in GBVS/Metera/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •