< GBVS
(→2U) |
|||
(39 intermediate revisions by 11 users not shown) | |||
Line 12: | Line 12: | ||
</div> | </div> | ||
== Overview == | == Overview == | ||
Metera is a | Metera is a keep-away character whose playstyle is to chip away at the opponent. With her arrows, using tools like Aetherial Seal change the properties of her Starry Sky to keep opponents locked down or effectively doing high damaging combos all while graciously floating about the screen with a smile on her face. | ||
{{Bio | {{Bio | ||
| name = Metera | | name = Metera | ||
Line 19: | Line 19: | ||
| lore = An Erune woman blessed with myriad talents, chief among them the abilities to wield a magic bow and to sustain flight completely unaided. She once acted as a guardian for her home village, watching over an altar where a sinister force was enshrined. But she grew tired of the mundane regimen and abandoned her post. Now she wanders wherever the wind takes her. Her arrows are a reflection of this freedom—unhindered by any obstacle and sure to find their target. Once she sets her eyes on a mark, there’s nowhere to hide. | | lore = An Erune woman blessed with myriad talents, chief among them the abilities to wield a magic bow and to sustain flight completely unaided. She once acted as a guardian for her home village, watching over an altar where a sinister force was enshrined. But she grew tired of the mundane regimen and abandoned her post. Now she wanders wherever the wind takes her. Her arrows are a reflection of this freedom—unhindered by any obstacle and sure to find their target. Once she sets her eyes on a mark, there’s nowhere to hide. | ||
}} | }} | ||
{{UnderConstructionDisclaimer}} | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Metera}} is a ranged zoning character who wears down the opponent with projectiles. | | intro = {{Character Label|GBVS|Metera}} is a ranged zoning character who wears down the opponent with projectiles. | ||
| pros = | | pros = | ||
* | * Myriad of projectiles from both ground and air to frustrate opponents with. | ||
* [[GBVS/Metera# | * [[GBVS/Metera#Aetherial Seal|Aetherial Seal]] changes the properties of ''Starry Sky'' and ''The Great Fall'', helping set up many of her high damage combo routes and pressure. | ||
* Can double-jump using [[GBVS/Metera#Unique Action|Zephyr]] hop, an amazing tool for pressure and escaping. | * Can double-jump using [[GBVS/Metera#Unique Action|Zephyr]] hop, an amazing tool for pressure and escaping. | ||
* [[GBVS/Metera# | * [[GBVS/Metera#Starry Sky (Low)|Starry Sky (Low)]] low-profiles, and combining that with [[GBVS/Metera#Starry Sky (High)|Starry Sky (Air)]] and [[GBVS/Metera#Unique Action|Zephyr]] hop make sure that opponents can't easily touch her. | ||
| cons = | | cons = | ||
* | * Low midscreen damage. | ||
* No reversal besides her super, making it very difficult for her to escape corner pressure. | * No reversal besides her super, making it very difficult for her to escape corner pressure. | ||
* | * Anti-air options can be difficult to use at closer ranges due to varying degrees in which they (1/2/3H) can be used. | ||
* Slow | * Slow run speed. | ||
}} | }} | ||
Line 38: | Line 39: | ||
== Normal Moves== | == Normal Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">c.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_cL.png | |image=GBVS_Metera_cL.png | ||
Line 52: | Line 53: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_cM.png | |image=GBVS_Metera_cM.png | ||
Line 64: | Line 65: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Only 1f slower than c.L, but much more rewarding on range, damage and frame advantage. Also a situational anti-air. Pretty decent as an up-close normal for Metera, but it's also really her only option. | Only 1f slower than c.L, but much more rewarding on range, damage and frame advantage. Also a situational anti-air. Pretty decent as an up-close normal for Metera, but it's also really her only option. Hits crossovers. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_cH.png | |image=GBVS_Metera_cH.png | ||
Line 82: | Line 84: | ||
* NOT so good for air-juggle since c.H makes 3 hits for only 1200 damage, reaching the combo-limit faster. C.H can be a nice combo-filler in ground-combos(or before your air-juggle), but beware that it has a significant knock-back effect especially when the ground combo extends. | * NOT so good for air-juggle since c.H makes 3 hits for only 1200 damage, reaching the combo-limit faster. C.H can be a nice combo-filler in ground-combos(or before your air-juggle), but beware that it has a significant knock-back effect especially when the ground combo extends. | ||
* Sometimes works as an anti-air but rarely.Lacking range both horizontally and vertically, mashing this button against an air opponent is usually suicide. | * Sometimes works as an anti-air but rarely.Lacking range both horizontally and vertically, mashing this button against an air opponent is usually suicide. | ||
* You may have to note that unlike some games, in GBVS counterhits DO NOT carry through the move, that means you can have | * You may have to note that unlike some games, in GBVS counterhits DO NOT carry through the move, that means you can have counterhit effect on the first c.H hit, but NOT for the second or the third c.H hit.(e.g. you can do (CH)c.H(1st)>5U>j.H, but (CH)c.H(1st,2nd or full)>5U>j.H do not work) | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Auto Combo</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_cXX.png |caption=*SLAP* | |image=GBVS_Metera_cXX.png |caption=*SLAP* | ||
Line 105: | Line 107: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_fL.png | |image=GBVS_Metera_fL.png | ||
Line 118: | Line 120: | ||
{{Description|7|text= | {{Description|7|text= | ||
* PLUS ON BLOCK. | * PLUS ON BLOCK. | ||
Long but slow f.L, sometimes sadly your only punish move with your best follow up being [[GBVS/Metera# | Long but slow f.L, sometimes sadly your only punish move with your best follow up being [[GBVS/Metera#Starry Sky|Starry Sky]]. It hits low, which can surprise your opponent. You can also push the opponent out with strings like '''f.L > f.L > [[GBVS/Metera#Starry Sky|Starry Sky]]/[[GBVS/Metera#Unique Action|4U]]''' to maintain Metera's range for zoning. Alternatively, you can do [[GBVS/Metera#Unique Action|5U]] to hop into their face with an air normal. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_fM.png|caption=Now you know what those weird heels are for. | |image=GBVS_Metera_fM.png|caption=Now you know what those weird heels are for. | ||
Line 132: | Line 134: | ||
{{#lst:GBVS/Metera/Data|f.M}} | {{#lst:GBVS/Metera/Data|f.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Possibly her farthest non-projectile poke, and rather slow for the purpose. Can be decent as an anti-air where her other options wouldn't hit, besides it being a grounded normal making it air-unblockable. | {{Description|7|text=Possibly her farthest non-projectile poke, and rather slow for the purpose. Can be decent as an anti-air where her other options wouldn't hit, besides it being a grounded normal making it air-unblockable. Will stuff crossovers due to its hitbox extending below the knee of the opponent. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">f.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_fH.png | |image=GBVS_Metera_fH.png | ||
Line 149: | Line 151: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_2L.png|caption=The killer legs. | |image=GBVS_Metera_2L.png|caption=The killer legs. | ||
Line 161: | Line 163: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Basic low starter for pressure and combos. It can chain into itself, but the pushback is so high that landing a 3rd hit is rarely possible. | Basic low starter for pressure and combos. It can chain into itself, but the pushback is so high that landing a 3rd hit is rarely possible. Its short recovery makes it good for safe okizeme against possible SBAs. Can also take its frame advantage for tick-throws or frame-traps, but that isn't very rewarding for Metera. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_2M.png | |image=GBVS_Metera_2M.png | ||
Line 181: | Line 183: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_2H.png |caption=Stop jump-ins with this. | |image=GBVS_Metera_2H.png |caption=Stop jump-ins with this. | ||
Line 197: | Line 199: | ||
Using 2H makes the arrow fly in a 45° angle, while using 1H makes it fly at a much steeper angle, which is useful against people jumping very close to Metera and trying to get a crossup. | Using 2H makes the arrow fly in a 45° angle, while using 1H makes it fly at a much steeper angle, which is useful against people jumping very close to Metera and trying to get a crossup. | ||
Rather fast startup and long untech time makes it a core combo move for Metera. On air counter hit, 2H > 5U> j.H > 2H can loop two to three times and set up a 2H > Great Fall ender. | Rather fast startup and long untech time makes it a core combo move for Metera. On air counter hit, '''2H > 5U > j.H > 2H''' can loop two to three times and set up a '''2H > Great Fall''' ender. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2U</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_2U.png|caption=Bowcar - your corner taxi service. | |image=GBVS_Metera_2U.png|caption=Bowcar - your corner taxi service. | ||
Line 212: | Line 214: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Mid-range slide that | Mid-range slide that shoots Metera forward. Makes a good whiff punish tool as it sets up a hard knockdown and has good range because of how far it moves, and it can also set up an Aetherial Seal. It can be safe if it hits from max range, but you cannot cancel it on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.L</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_jL.png | |image=GBVS_Metera_jL.png | ||
Line 227: | Line 229: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Metera's fastest air attack. | Metera's fastest air attack. Notably, '''5U > j.L''' can beat a lot of normals due to its speed, but it's very risky to attempt. | ||
Notably 5U> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.M</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_jM.png | |image=GBVS_Metera_jM.png | ||
Line 244: | Line 244: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Metera's j.M is solid air poke with good attack level and fast startup for its range. These factors means it plays a great role in both offense and defense. Being a 2-hit move allows Metera to do solid high/low mixups with slightly changing the timing of j.M. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.H</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_jH.png | |image=GBVS_Metera_jH.png | ||
Line 259: | Line 259: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
A air-to-ground move useful for safe-jumps. Other than that | A air-to-ground move useful for safe-jumps or a pressure reset with 5U. Other than that, it plays a major role in her 2H loop combo. | ||
}} | }} | ||
}} | }} | ||
== Unique Action == | == Unique Action == | ||
======< | ======<span style="visibility:hidden;font-size:0">Zephyr</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Zephyr | |name=Zephyr | ||
Line 288: | Line 286: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======< | ======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_Throw.png |caption= | |image=GBVS_Metera_Throw.png |caption= | ||
Line 299: | Line 297: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Hold 4 for a back throw. | Hold 4 for a back throw. Gives Metera a hard knockdown, which lets you get a safe Aetherial Seal setup for extended pressure. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_AirThrow.png |caption= | |image=GBVS_Metera_AirThrow.png |caption= | ||
Line 314: | Line 312: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Hold 4 for a sideswap. Launches your opponent 30 degrees downward and gives you a hard knockdown like her ground throw, but how to do an okizeme depends on how high you are when throwing your opponent, mostly a Aetherial Seal is suitable. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Overhead Attack</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Metera_OverheadAttack.png |caption= | |image=GBVS_Metera_OverheadAttack.png |caption= | ||
Line 329: | Line 327: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Activates Aetherial Seal, making it | Activates Aetherial Seal, making it a highly damaging starter that's a little more practical than most. | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">Starry Sky (High)</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Starry Sky (High) | |name=Starry Sky (High) {{Micon|1}} | ||
|input=236X (Air OK) | |input=236X (Air OK) | ||
|image=GBVS_Metera_StarrySkyHigh.png |caption= Shades of Sagat | |image=GBVS_Metera_StarrySkyHigh.png |caption= Shades of Sagat | ||
Line 342: | Line 340: | ||
{{AttackDataHeader-GBVS|version=yes}} | {{AttackDataHeader-GBVS|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=Ground L}} | ||
{{#lst:GBVS/Metera/Data|236L}} | {{#lst:GBVS/Metera/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=Air L}} | ||
{{#lst:GBVS/Metera/Data|j.236L}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground M}} | |||
{{#lst:GBVS/Metera/Data|236M}} | {{#lst:GBVS/Metera/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=Air M}} | ||
{{#lst:GBVS/Metera/Data|j.236M}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground H}} | |||
{{#lst:GBVS/Metera/Data|236H}} | {{#lst:GBVS/Metera/Data|236H}} | ||
{{!}}- | |||
{{AttackVersion|name=Air H}} | |||
{{#lst:GBVS/Metera/Data|j.236H}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Travels higher than a standard projectile, so it won't hit crouching foes at a distance. L fires a slower shot, M fires a faster shot. | Travels higher than a standard projectile, so it won't hit crouching foes at a distance. L fires a slower shot, M fires a faster shot. You cannot fire a new Starry Sky (High and low) before the former one disappears, is blocked or hit. All versions activates Aetherial Seal. When the EX version is used to knock down for juggle combos, Starry Sky (High) floats a little bit higher than the low version. | ||
You | |||
When used midair, Metera fires at a downward angle. L & H fires at a steep downward shot, M fires a more horizontal shot. Good for counter-poke or disrespecting the ground fireball wars of puny mortals. L & M ver. totally cancels your original momentum with a small recoil hop, while H ver. only slows you down, which makes a bit difference when need to be really precise. | |||
When used | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Starry Sky (Low)</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Starry Sky (Low) | |name=Starry Sky (Low) {{Micon|3}} | ||
|input=214X | |input=214X | ||
|image=GBVS_Metera_StarrySkyLow.png |caption= | |image=GBVS_Metera_StarrySkyLow.png |caption= | ||
Line 382: | Line 384: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Travels lower than a standard projectile, so it'll hit crouching foes but can be easily jumped over. L fires a slower shot, M fires a faster shot. Activates Aetherial Seal, however usually goes under L and M versions. | Travels lower than a standard projectile, so it'll hit crouching foes but can be easily jumped over. L fires a slower shot, M fires a faster shot. Activates Aetherial Seal, however it usually goes under L and M versions. If you need to use a move to get a hard knockdown, this is the preferred version of Starry Sky as the High version is tied to the air version. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">The Great Fall</span>====== | ||
{{MoveData | {{MoveData | ||
|name=The Great Fall | |name=The Great Fall {{Micon|2}} | ||
|input=623X | |input=623X | ||
|image=GBVS_Metera_TheGreatFall.png |caption=Cloudy with a chance of ARROWS. | |image=GBVS_Metera_TheGreatFall.png |caption=Cloudy with a chance of ARROWS. | ||
Line 404: | Line 406: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Fires an arrow toward the sky that bursts into a shower of arrows. L fires close to Metera, M and H fires further | Fires an arrow toward the sky that bursts into a shower of arrows. L fires close to Metera, M and H fires further horizontally (H version stops at corners with quicker startup and recovery). The initial arrow can activate Aetherial Seal, and cannot be blocked by foes midair. If Metera gets hit after firing the initial arrow, the shower stops immediately. When using non-H versions as anti-air tools, a hard read is required to land a solid air-unblockable on the opponent because of how slow it is. | ||
When using non-H versions as anti-air tools, a hard read is required to land a solid air-unblockable on the opponent | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Aetherial Seal</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Aetherial Seal | |name=Aetherial Seal {{Micon|16}} | ||
|input=22X | |input=22X | ||
|image=GBVS_Metera_AetherialSeal.png |caption=The butterfly of doom. | |image=GBVS_Metera_AetherialSeal.png |caption=The butterfly of doom. | ||
Line 429: | Line 429: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Moves that trigger explosion: f.H, 2H, Universal Overhead, Starry Sky (High and Low), and The Great Fall (Initial Arrow). | * Moves that trigger explosion: f.H, 2H, Universal Overhead, Starry Sky (High and Low), and The Great Fall (Initial Arrow). | ||
Your setplay tool. Blow a kiss to send out butterfly that flutters across the stage. It does nothing by itself, but can be triggered to explode vertically by hitting it with any of Metera's arrow moves. The butterflies eventually will fizzle out, but the H version is the only version that stops at the stage wall. Butterflies are mostly used to extend combos, especially in corner for many of Metera's high damage routes. It can also be used to deny an opponent's approach, but it's harder to have one set up for that purpose than to have one set up after a knockdown. | |||
}} | }} | ||
}} | }} | ||
==Skybound Art== | ==Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Dense Caress</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Dense Caress | |name=Dense Caress | ||
Line 450: | Line 447: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Performs a powerful jumping somersault kick. If | Performs a powerful jumping somersault kick. If you're close enough to your opponent when the first strike connects, Metera will perform an enhanced version for increased damage. The hitbox for the cinematic version is pretty big, but it's harder to get on an airborne opponent. This is your only reversal outside of SSBA, but it's also a decent (albeit slow) anti-air. It looks like Dense Caress hits all around Metera, but sadly it's not that big. You never hit an opponent right above or behind you. | ||
}} | }} | ||
}} | }} | ||
==Super Skybound Art== | ==Super Skybound Art== | ||
======< | ======<span style="visibility:hidden;font-size:0">Rapid Pulverize</span>====== | ||
{{MoveData | {{MoveData | ||
|name=Rapid Pulverize | |name=Rapid Pulverize | ||
Line 469: | Line 464: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* You will rarely see this move doing 4500 damage because it almost always drops the opponent down to less than 60% before the last hit lands. | |||
* 8+8F startup is somewhat slow for an SSBA, especially when used as a reversal. Dense Caress is a better reversal option. | |||
* 8+8F startup is | * Since this move only goes full version when the opponent is close to you, it is possible that corner AA 2H > Rapid Pulverize does not get the cinematic version reliably, requiring a delay. | ||
* Good for setting up a chip kill situation from afar. | |||
* Since this move only goes full version when | Launches a barrage of arrows. If this skill hits the opponent at close range, Metera will perform an enhanced version for increased damage. Since it covers a long range, it can be used as a combo finisher or a counterpoke from afar. | ||
}} | }} | ||
}} | }} |
Revision as of 06:58, 26 May 2020
Health | |
Prejump | |
Backdash |
Overview
Metera is a keep-away character whose playstyle is to chip away at the opponent. With her arrows, using tools like Aetherial Seal change the properties of her Starry Sky to keep opponents locked down or effectively doing high damaging combos all while graciously floating about the screen with a smile on her face.
"There's nothing I can't do!" | |
Lore: | An Erune woman blessed with myriad talents, chief among them the abilities to wield a magic bow and to sustain flight completely unaided. She once acted as a guardian for her home village, watching over an altar where a sinister force was enshrined. But she grew tired of the mundane regimen and abandoned her post. Now she wanders wherever the wind takes her. Her arrows are a reflection of this freedom—unhindered by any obstacle and sure to find their target. Once she sets her eyes on a mark, there’s nowhere to hide. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Pros
Cons
- Myriad of projectiles from both ground and air to frustrate opponents with.
- Aetherial Seal changes the properties of Starry Sky and The Great Fall, helping set up many of her high damage combo routes and pressure.
- Can double-jump using Zephyr hop, an amazing tool for pressure and escaping.
- Starry Sky (Low) low-profiles, and combining that with Starry Sky (Air) and Zephyr hop make sure that opponents can't easily touch her.
- Low midscreen damage.
- No reversal besides her super, making it very difficult for her to escape corner pressure.
- Anti-air options can be difficult to use at closer ranges due to varying degrees in which they (1/2/3H) can be used.
- Slow run speed.
Normal Moves
c.L |
---|
c.M |
---|
c.H |
---|
Auto Combo |
---|
f.L |
---|
f.M |
---|
f.H |
---|
2L |
---|
2M |
---|
2H |
---|
2U |
---|
j.L |
---|
j.M |
---|
j.H |
---|
Unique Action
Zephyr 5U / j.U |
---|
Universal Mechanics
Ground Throw |
---|
Air Throw |
---|
Overhead Attack |
---|
Special Moves
Starry Sky (High) 236X (Air OK) |
---|
Starry Sky (Low) 214X |
---|
The Great Fall 623X |
---|
Aetherial Seal 22X |
---|
Skybound Art
Dense Caress 236236H or 236S |
---|
Super Skybound Art
Rapid Pulverize 236236U or 236S+U |
---|
To edit frame data, edit values in GBVS/Metera/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •