GBVS/Metera

From Dustloop Wiki
Jump to: navigation, search
GBVS Metera Nameplate.png
GBVS Metera Portrait.png
Health 9500
Prejump 4f
Backdash 22f
Movement Options Jump, Dash Type: ??


Overview

Metera is a keepout zoner character who wants to chip away at the opponent with her arrows, using tools like Aetherial Seal explosions to keep opponent locked down and setup her combos, while abusing evasive nature of her low/air Starry Sky and unique Zephyr air-hop to avoid getting hit. She struggles at close range due to mediocre frame data on her normals, often requiring the player to heavily commit or burn meter for reversals in order to get out of opponent's pressure.

"There's nothing I can't do!"
Lore: An Erune woman blessed with myriad talents, chief among them the abilities to wield a magic bow and to sustain flight completely unaided. She once acted as a guardian for her home village, watching over an altar where a sinister force was enshrined. But she grew tired of the mundane regimen and abandoned her post. Now she wanders wherever the wind takes her. Her arrows are a reflection of this freedom—unhindered by any obstacle and sure to find their target. Once she sets her eyes on a mark, there’s nowhere to hide.
Playstyle
GBVS Metera Icon.png Metera is a ranged zoning character who wears down the opponent with projectiles.
Pros Cons
  • Myriads of projectiles from both ground and air to frustrate opponents with.
  • Aetherial Seal hitstun helps set up many of her high damage combo routes.
  • Can double-jump using Zephyr hop.
  • Zephyr hop is amazing tool for pressure and escaping.
  • Starry Sky (low), Starry Sky (air) low-profile and Zephyr hop make sure that opponents can't easily touch her.
  • Low damage outside of combos. Can struggle to make comebacks if the opponent doesn't let her setup Aetherial Seal.
  • Mediocre normals.
  • No reversal besides her super, making it very difficult for her to escape corner pressure.



Normal Moves

c.L
c.L
GBVS Metera cL.png
Damage Guard Startup Active Recovery On Block On Hit
400 Mid 6 - - -1 +3
c.M
c.M
GBVS Metera cM.png
Damage Guard Startup Active Recovery On Block On Hit
700 Mid 7 - - +2 +6
c.H
c.H
GBVS Metera cH.png
Damage Guard Startup Active Recovery On Block On Hit
400*3 Mid 11 - - -4 +0
Auto Combo
Auto Combo
GBVS Metera cXX.png
GBVS Metera cXXX.png
Version Damage Guard Startup Active Recovery On Block On Hit
XX 300 Mid - - - -3 +1
XXX 300 Mid - - - -4 +0
f.L
f.L
GBVS Metera fL.png
Damage Guard Startup Active Recovery On Block On Hit
400 Low 8 - - +1 +5
f.M
f.M
GBVS Metera fM.png
Now you know what those weird heels are for.
Damage Guard Startup Active Recovery On Block On Hit
700 Mid 10 - - -7 -3

Possibly her farthest non-projectile poke, and rather slow for the purpose.

f.H
f.H
GBVS Metera fH.png
Damage Guard Startup Active Recovery On Block On Hit
800 Mid 16 - - -1 +3

Your go-to ranged poke. It's a projectile but does not go fullscreen. Activates Aetherial Seal.

2L
2L
GBVS Metera 2L.png
Them killer legs.
Damage Guard Startup Active Recovery On Block On Hit
400 Low 6 - - +2 +6
2M
2M
GBVS Metera 2M.png
Damage Guard Startup Active Recovery On Block On Hit
700 Mid 8 - - -3 +1
2H
2H
GBVS Metera 2H.png
Stop jump-ins with this.
Damage Guard Startup Active Recovery On Block On Hit
800 Mid 11 - - -5 -1
2U
2U
GBVS Metera 2U.png
Bowcar - your corner taxi service
Damage Guard Startup Active Recovery On Block On Hit
700 Low 13 - - -14 KD

Mid-range transport move that sides Metera forward, shoving your opponent on hit in the process. One of your corner carry tools.

j.L
j.L
GBVS Metera jL.png
Damage Guard Startup Active Recovery On Block On Hit
400 High/Air 6 - - - -
j.M
j.M
GBVS Metera jM.png
Damage Guard Startup Active Recovery On Block On Hit
350*2 High/Air 8 - - - -
j.H
j.H
GBVS Metera jH.png
Damage Guard Startup Active Recovery On Block On Hit
800 High/Air 13 - - - -
j.U
j.U
GBVS Metera jU.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Mid-air hop. See Zephyr unique action below.


Unique Action

???
Zephyr
5U
GBVS Metera ???.png
Can't touch dis.
Damage Guard Startup Active Recovery On Block On Hit
- - 21 - - - -

Performs a small hop. Hold ← when pressing the button to hop backwards instead.

This skill can be used midair to change Metera's jump trajectory (à la double jump) Use it to get out of corner or to cross-up opponents, but be aware that it can get predictable.


Universal Mechanics

Ground Throw
Ground Throw
GBVS Metera Throw.png
Damage Guard Startup Active Recovery On Block On Hit
1500 Throw - - - - -
Air Throw
Air Throw
GBVS Metera AirThrow.png
Damage Guard Startup Active Recovery On Block On Hit
1500 Throw - - - - -
Overhead Attack
Overhead Attack
GBVS Metera OverheadAttack.png
Damage Guard Startup Active Recovery On Block On Hit
1200 High 26 - - -4 +1


Special Moves

Starry Sky (High)
Starry Sky (High)
236X
GBVS Metera StarrySkyHigh.png
Shades of Sagat
Version Damage Guard Startup Active Recovery On Block On Hit
L 800 All 12 - - -5 +2
M 800 All 12 - - -5 +2
H 350*3 All 12 - - +5 KD

Travels higher than a standard projectile, so it won't hit crouching foes at a distance. L fires a slower shot, M fires a faster shot.

When used midair, Metera fires at a downward angle. L fires at a steep downward shot, M fires a more horizontal shot. Good for counter-poke or disrespecting ground fireball wars of puny mortals.

All versions activates Aetherial Seal.


Starry Sky (Low)
Starry Sky (Low)
214X
GBVS Metera StarrySkyLow.png
Version Damage Guard Startup Active Recovery On Block On Hit
L 800 All 13 - - -7 +1
M 800 All 13 - - -7 +1
H 350*3 All 13 - - +3 KD

Travels lower than a standard projectile, so it'll hit crouching foes but can be easily jumped over. L fires a slower shot, M fires a faster shot. Activates Aetherial Seal, however usually goes under L and M versions.


The Great Fall
The Great Fall
623X
GBVS Metera TheGreatFall.png
Cloudy with a chance of ARROWS.
Version Damage Guard Startup Active Recovery On Block On Hit
L 800, 150*4 All 22+18 - - +18 +30
M 800, 150*4 All 22+18 - - +18 +30
H 800, 150*4 All 15+25 - - +21 +31

Fires an arrow toward the sky that bursts into a shower of arrows. L fires close to Metera, M and H fires further horizontally. The initial arrow can activate Aetherial Seal, and cannot be blocked by foes midair. If Metera gets hit after firing the initial arrow, the shower stops immediately.


Aetherial Seal
Aetherial Seal
22X
GBVS Metera AetherialSeal.png
The butterfly of doom
Version Damage Guard Startup Active Recovery On Block On Hit
L 200*5 All 25 - 14 - -
M 200*5 All 25 - 14 - -
H 200*5 All 25 - 14 - -

Your setplay tool. Blow a kiss and send out butterfly that flutters across the stage (but does not go out of stage limit until decay) It does nothing by itself, but can be triggered to explode vertically by hitting it with any of Metera's arrow moves.

Mostly used to extend combos especially in corner, with many of Metera's high damage routes gated behind it. Can also be used to deny approach, but only from a distance due to slow travel speed of the butterfly. Space it properly or knock your opponent down first before using it.

  • Moves that trigger explosion: f.H, 2H, Universal Overhead, Starry Sky (High and Low), and The Great Fall (Initial Arrow).


Skybound Art

Dense Caress
Dense Caress
236236H or 236S
GBVS Metera DenseCaress.png
FLASH KICK! Your lifeline.
Damage Guard Startup Active Recovery On Block On Hit
1000*2, 1500 [1000*2, 500] Mid 8+5 - - -65 HKD

Performs a powerful jumping somersault kick. If the first strike connects, Metera will perform an enhanced version for increased damage. Try using it as a way out when stuck in a high pressure situation as it is invincible on startup.


Super Skybound Art

Rapid Pulverize
Rapid Pulverize
236236U or 236S+U
GBVS Metera RapidPulverize.png
The move where she steps on you.
Damage Guard Startup Active Recovery On Block On Hit
200*10, 1000, 200*4, 190, 475 [200*10, 1000] All 8+8 - - -29 HKD

Launches a barrage of arrows. If this skill connects at close range, Metera will perform an enhanced version for increased damage. Since it covers a long range, it can be used as a combo finisher or a counter from afar.


Navigation


Ambox notice.png To edit frame data, edit values in GBVS/Metera/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc