GBVS/Metera/Frame Data: Difference between revisions

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{{EditDataNotice}}
{{NavTabs|game=GBVS|chara=Metera|discord=https://discord.gg/BAPaS4w|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
 
</div>
==Nav==
==[[GBVS/Frame Data|System Data]]==
{{CharNav|charMainPage=GBVS/Metera |image=GBVS_Metera_Icon.png |videos= |forums=}}
{{#lsth:GBVS/Metera/Data|System Data}}
==Links==
<br style="clear:both;"/>
<section begin=Links/>
{{CharLinks|charMainPage=GBVS/Metera |videos=  |discord= }}
<section end=Links/>
==SystemData==
===Health===
<section begin=health/>
9500
<section end=health/>
===Prejump===
<section begin=prejump/>
4f
<section end=prejump/>
===Backdash===
<section begin=backdash/>
22f
<section end=backdash/>
===Movement===
<section begin=movement/>
Jump, Dash Type: ??
<section end=movement/>


==Normal Moves==
==Normal Moves==
===c.L Data===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
====c.L====
|-
{{AttackData-GBVS
{{FrameDataHeader-GBVS}}
|damage=400 |p1= |p2=
|-
|level= |attribute= |guard=Mid
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
|startup=6 |active= |recovery= |onBlock=-1 |onHit=+3
{{#lst:{{BASEPAGENAME}}/Data|c.L Full}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{Description|14|text=
}}
{{ColumnList |text=
====c.L Full====
}}
{{FrameData-GBVS
}}
|damage=400 |p1= |p2=
|-
|level= |attribute= |guard=Mid
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
|startup=6 |active= |recovery= |onBlock=-1 |onHit=+3
{{#lst:{{BASEPAGENAME}}/Data|c.M Full}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{Description|14|text=
}}
{{ColumnList |text=
===c.M Data===
}}
====c.M====
}}
{{AttackData-GBVS
|-
|damage=700 |p1= |p2=
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
|level= |attribute= |guard=Mid
{{#lst:{{BASEPAGENAME}}/Data|c.H Full}}
|startup=7 |active= |recovery= |onBlock=+2 |onHit=+6
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
}}
}}
====c.M Full====
}}
{{FrameData-GBVS
|-
|damage=700 |p1= |p2=
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
|level= |attribute= |guard=Mid
{{#lst:{{BASEPAGENAME}}/Data|c.XX Full}}
|startup=7 |active= |recovery= |onBlock=+2 |onHit=+6
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
}}
}}
===c.H Data===
}}
====c.H====
|-
{{AttackData-GBVS
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
|damage=400*3 |p1= |p2=
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Full}}
|level= |attribute= |guard=Mid
|-
|startup=11 |active= |recovery= |onBlock=-4 |onHit=+0
{{Description|14|text=
|blockstun= |groundHit= |airHit= |hitstop=
{{ColumnList |text=
|invul= |hitbox=
}}
}}
}}
====c.H Full====
|-
{{FrameData-GBVS
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
|damage=400*3 |p1= |p2=
{{#lst:{{BASEPAGENAME}}/Data|f.L Full}}
|level= |attribute= |guard=Mid
|-
|startup=11 |active= |recovery= |onBlock=-4 |onHit=+0
{{Description|14|text=
|blockstun= |groundHit= |airHit= |hitstop=
{{ColumnList |text=
|invul= |hitbox=
}}
}}
}}
===c.XX Data===
|-
====c.XX====
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|f.M Full}}
|damage= |p1= |p2=
|-
|level=300 |attribute= |guard=Mid
{{Description|14|text=
|startup= |active= |recovery= |onBlock=-3 |onHit=+1
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
}}
|invul= |hitbox=
}}
}}
|-
====c.XX Full====
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{FrameData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|f.H Full}}
|damage=300 |p1= |p2=
|-
|level= |attribute= |guard=Mid
{{Description|14|text=
|startup= |active= |recovery= |onBlock=-3 |onHit=+1
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
}}
|invul= |hitbox=
}}
}}
|-
===c.XXX Data===
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
====c.XXX====
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
{{AttackData-GBVS
|-
|damage=300 |p1= |p2=
{{Description|14|text=
|level= |attribute= |guard=Mid
{{ColumnList |text=
|startup= |active= |recovery= |onBlock=-4 |onHit=+0
}}
|blockstun= |groundHit= |airHit= |hitstop=
}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
====c.XXX Full====
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
{{FrameData-GBVS
|-
|damage= |p1= |p2=
{{Description|14|text=
|level=300 |attribute= |guard=Mid
{{ColumnList |text=
|startup= |active= |recovery= |onBlock=-4 |onHit=+0
}}
|blockstun= |groundHit= |airHit= |hitstop=
}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
===f.L Data===
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
====f.L====
|-
{{AttackData-GBVS
{{Description|14|text=
|damage= |p1= |p2=
{{ColumnList |text=
|level=400 |attribute= |guard=Low
}}
|startup=8 |active= |recovery= |onBlock=+1 |onHit=+5
}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|2U Full}}
====f.L Full====
|-
{{FrameData-GBVS
{{Description|14|text=
|damage=400 |p1= |p2=
{{ColumnList |text=
|level= |attribute= |guard=Low
*Clash level: 1
|startup=8 |active= |recovery= |onBlock=+1 |onHit=+5
}}
|blockstun= |groundHit= |airHit= |hitstop=
}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
===f.M Data===
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
====f.M====
|-
{{AttackData-GBVS
{{Description|14|text=
|damage= |p1= |p2=
{{ColumnList |text=
|level=700 |attribute= |guard=Mid
}}
|startup=10 |active= |recovery= |onBlock=-7 |onHit=-3
}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
====f.M Full====
|-
{{FrameData-GBVS
{{Description|14|text=
|damage=700 |p1= |p2=
{{ColumnList |text=
|level= |attribute= |guard=Mid
}}
|startup=10 |active= |recovery= |onBlock=-7 |onHit=-3
}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
===f.H Data===
|-
====f.H====
{{Description|14|text=
{{AttackData-GBVS
{{ColumnList |text=
|damage=800 |p1= |p2=
*Clash level: 2
|level= |attribute= |guard=Mid
}}
|startup=16 |active= |recovery= |onBlock=-1 |onHit=+3
}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Full}}
====f.H Full====
|-
{{FrameData-GBVS
{{Description|14|text=
|damage=800 |p1= |p2=
{{ColumnList |text=
|level= |attribute= |guard=Mid
}}
|startup=16 |active= |recovery= |onBlock=-1 |onHit=+3
}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
|}
}}
===2L Data===
====2L====
{{AttackData-GBVS
|damage=400 |p1= |p2=
|level= |attribute= |guard=Low
|startup=6 |active= |recovery= |onBlock=+2 |onHit=+6
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====2L Full====
{{FrameData-GBVS
|damage=400 |p1= |p2=
|level= |attribute= |guard=Low
|startup=6 |active= |recovery= |onBlock=+2 |onHit=+6
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===2M Data===
====2M====
{{AttackData-GBVS
|damage=700 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=8 |active= |recovery= |onBlock=-3 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====2M Full====
{{FrameData-GBVS
|damage=700 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=8 |active= |recovery= |onBlock=-3 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===2H Data===
====2H====
{{AttackData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=11 |active= |recovery= |onBlock=-5 |onHit=-1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====2H Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=11 |active= |recovery= |onBlock=-5 |onHit=-1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===1H Data===
====1H====
{{AttackData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=11 |active= |recovery= |onBlock=-5 |onHit=-1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====1H Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=Mid
|startup=11 |active= |recovery= |onBlock=-5 |onHit=-1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===2U Data===
====2U====
{{AttackData-GBVS
|damage=700 |p1= |p2=
|level= |attribute= |guard=Low
|startup=13 |active= |recovery= |onBlock=-14 |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====2U Full====
{{FrameData-GBVS
|damage=700 |p1= |p2=
|level= |attribute= |guard=Low
|startup=13 |active= |recovery= |onBlock=-14 |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===j.L Data===
====j.L====
{{AttackData-GBVS
|damage=400 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=6 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====j.L Full====
{{FrameData-GBVS
|damage=400 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=6 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===j.M Data===
====j.M====
{{AttackData-GBVS
|damage=350*2 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=8 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====j.M Full====
{{FrameData-GBVS
|damage=350*2 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=8 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===j.H Data===
====j.H====
{{AttackData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=13 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====j.H Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=High/Air
|startup=13 |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===j.U Data===
====j.U====
{{AttackData-GBVS
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====j.U Full====
{{FrameData-GBVS
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}


==Uniquie Mechanics==
==Unique Action==
===5U Data===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
====5U====
|-
{{AttackData-GBVS
{{FrameDataHeader-GBVS}}
|damage= |p1= |p2=
|-
|level= |attribute= |guard=
! colspan=19 style="background: white;"|Zephyr
|startup=21 |active= |recovery= |onBlock= |onHit=
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|5U Full}}
}}
|-
====5U Full====
{{Description|14|text=
{{FrameData-GBVS
{{ColumnList |text=
|damage= |p1= |p2=
}}
|level= |attribute= |guard=
}}
|startup=21 |active= |recovery= |onBlock= |onHit=
|-
|blockstun= |groundHit= |airHit= |hitstop=
|}
|invul= |hitbox=
}}
===5U Cancel Data===
====5U Cancel====
{{AttackData-GBVS
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====5U Cancel Full====
{{FrameData-GBVS
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}


==Universal Mechanics==
==Universal Mechanics==
===LU Data===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
====LU====
|-
{{AttackData-GBVS
{{FrameDataHeader-GBVS}}
|damage=1500 |p1= |p2=
|-
|level= |attribute= |guard=Throw
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|startup= |active= |recovery= |onBlock= |onHit=
{{#lst:{{BASEPAGENAME}}/Data|LU Full}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{Description|14|text=
}}
{{ColumnList |text=
====LU Full====
}}
{{FrameData-GBVS
}}
|damage=1500 |p1= |p2=
|-
|level= |attribute= |guard=Throw
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
|startup= |active= |recovery= |onBlock= |onHit=
{{#lst:{{BASEPAGENAME}}/Data|j.LU Full}}
|blockstun= |groundHit= |airHit= |hitstop=
|-
|invul= |hitbox=
{{Description|14|text=
}}
{{ColumnList |text=
===j.LU Data===
}}
====j.LU====
}}
{{AttackData-GBVS
|-
|damage=1500 |p1= |p2=
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
|level= |attribute= |guard=Throw
{{#lst:{{BASEPAGENAME}}/Data|MH Full}}
|startup= |active= |recovery= |onBlock= |onHit=
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
}}
}}
====j.LU Full====
}}
{{FrameData-GBVS
|-
|damage=1500 |p1= |p2=
|}
|level= |attribute= |guard=Throw
|startup= |active= |recovery= |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
===MH Data===
====MH====
{{AttackData-GBVS
|damage=1200 |p1= |p2=
|level= |attribute= |guard=High
|startup=26 |active= |recovery= |onBlock=-4 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
====MH Full====
{{FrameData-GBVS
|damage=1200 |p1= |p2=
|level= |attribute= |guard=High
|startup=26 |active= |recovery= |onBlock=-4 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}


==Skills==
==Skills==
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
===236L Data===
|-
====236L====
{{FrameDataHeader-GBVS}}
{{AttackData-GBVS
|-
|damage=800 |p1= |p2=
! colspan=19 style="background: white;"|Starry Sky (High)
|level= |attribute= |guard=All
|-
|startup=12 |active= |recovery= |onBlock=-5 |onHit=+2
{{AttackVersion|name=236L|rowspan=2}}
|blockstun= |groundHit= |airHit= |hitstop=
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|invul= |hitbox=
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 519-561F. Easy input cooldown 639-681F
*Damage (Easy): 300*3
}}
}}
|-
{{AttackVersion|name=j.236L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 40-58F. Easy input cooldown 62-78F
*Damage (Easy): 700
}}
}}
====236L Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=All
|startup=12 |active= |recovery= |onBlock=-5 |onHit=+2
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===236M Data===
|-
====236M====
{{AttackVersion|name=j.236M|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|damage=800 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=12 |active= |recovery= |onBlock=-5 |onHit=+2
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 48-75F. Easy input cooldown 69-94F
|invul= |hitbox=
*Damage (Easy): 700
}}
}}
====236M Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=All
|startup=12 |active= |recovery= |onBlock=-5 |onHit=+2
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===236H Data===
|-
====236H====
{{AttackVersion|name=j.236H|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|damage=350*3 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=12 |active= |recovery= |onBlock=+5 |onHit=KD
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 510-526F. Easy input cooldown 620-646F
|invul= |hitbox=
*Damage (Easy): 300*3
}}
}}
====236H Full====
{{FrameData-GBVS
|damage=350*3 |p1= |p2=
|level= |attribute= |guard=All
|startup=12 |active= |recovery= |onBlock=+5 |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===214L Data===
|-
====214L====
! colspan=19 style="background: white;"|Starry Sky (Low)
{{AttackData-GBVS
|-
|damage=800 |p1= |p2=
{{AttackVersion|name=214L|rowspan=2}}
|level= |attribute= |guard=All
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|startup=13 |active= |recovery= |onBlock=-7 |onHit=+1
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
*Cooldown 40-92F. Easy input cooldown 60-112F
*Damage (Easy): 700
}}
}}
====214L Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=All
|startup=13 |active= |recovery= |onBlock=-7 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===214M Data===
|-
====214M====
{{AttackVersion|name=214M|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|damage=800 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=13 |active= |recovery= |onBlock=-7 |onHit=+1
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 40-92F. Easy input cooldown 60-112F
|invul= |hitbox=
*Damage (Easy): 700
}}
}}
====214M Full====
{{FrameData-GBVS
|damage=800 |p1= |p2=
|level= |attribute= |guard=All
|startup=13 |active= |recovery= |onBlock=-7 |onHit=+1
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===214H Data===
|-
====214H====
{{AttackVersion|name=214H|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|damage=350*3 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=13 |active= |recovery= |onBlock=+3 |onHit=KD
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 520-562F. Easy input cooldown 640-682F
|invul= |hitbox=
*Damage (Easy): 300*3
}}
}}
====214H Full====
{{FrameData-GBVS
|damage=350*3 |p1= |p2=
|level= |attribute= |guard=All
|startup=13 |active= |recovery= |onBlock=+3 |onHit=KD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
 
|-
===22L Data===
! colspan=19 style="background: white;"|The Great Fall
====22L====
|-
{{AttackData-GBVS
{{AttackVersion|name=623L|rowspan=2}}
|damage=200*5 |p1= |p2=
{{#lst:{{BASEPAGENAME}}/Data|623L Full}}
|level= |attribute= |guard=All
|-
|startup=25 |active= |recovery=14 |onBlock= |onHit=
{{Description|14|text=
|blockstun=46 |groundHit=50 |airHit= |hitstop=
{{ColumnList |text=
|invul= |hitbox=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
====22L Full====
{{FrameData-GBVS
|damage=200*5 |p1= |p2=
|level= |attribute= |guard=All
|startup=25 |active= |recovery=14 |onBlock= |onHit=
|blockstun=46 |groundHit=50 |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===22M Data===
|-
====22M====
{{AttackVersion|name=623M|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|623M Full}}
|damage=200*5 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=25 |active= |recovery=14 |onBlock= |onHit=
{{ColumnList |text=
|blockstun=46 |groundHit=50 |airHit= |hitstop=
*Cooldown 20F. Easy input cooldown 200F
|invul= |hitbox=
}}
}}
====22M Full====
{{FrameData-GBVS
|damage=200*5 |p1= |p2=
|level= |attribute= |guard=All
|startup=25 |active= |recovery=14 |onBlock= |onHit=
|blockstun=46 |groundHit=50 |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===22H Data===
|-
====22H====
{{AttackVersion|name=623H|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|623H Full}}
|damage=200*5 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=25 |active= |recovery=14 |onBlock= |onHit=
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 480F. Easy input cooldown 600F
|invul= |hitbox=
}}
}}
====22H Full====
{{FrameData-GBVS
|damage=200*5 |p1= |p2=
|level= |attribute= |guard=All
|startup=25 |active= |recovery=14 |onBlock= |onHit=
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===623L Data===
|-
====623L====
! colspan=19 style="background: white;"|Aetherial Seal
{{AttackData-GBVS
|-
|damage=800, 150*4 |p1= |p2=
{{AttackVersion|name=22L|rowspan=2}}
|level= |attribute= |guard=All
{{#lst:{{BASEPAGENAME}}/Data|22L Full}}
|startup=22+18 |active= |recovery= |onBlock=+18 |onHit=+30
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 60F
}}
}}
====623L Full====
{{FrameData-GBVS
|damage=800, 150*4 |p1= |p2=
|level= |attribute= |guard=All
|startup=22+18 |active= |recovery= |onBlock=+18 |onHit=+30
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===623M Data===
|-
====623M====
{{AttackVersion|name=22M|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|22M Full}}
|damage=800, 150*4 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=22+18 |active= |recovery= |onBlock=+18 |onHit=+30
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 20F. Easy input cooldown 60F
|invul= |hitbox=
}}
}}
====623M Full====
{{FrameData-GBVS
|damage=800, 150*4 |p1= |p2=
|level= |attribute= |guard=All
|startup=22+18 |active= |recovery= |onBlock=+18 |onHit=+30
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===623H Data===
|-
====623H====
{{AttackVersion|name=22H|rowspan=2}}
{{AttackData-GBVS
{{#lst:{{BASEPAGENAME}}/Data|22H Full}}
|damage=800, 150*4 |p1= |p2=
|-
|level= |attribute= |guard=All
{{Description|14|text=
|startup=15+25 |active= |recovery= |onBlock=+21 |onHit=+31
{{ColumnList |text=
|blockstun= |groundHit= |airHit= |hitstop=
*Cooldown 480F. Easy input cooldown 600F
|invul= |hitbox=
}}
}}
====623H Full====
{{FrameData-GBVS
|damage=800, 150*4 |p1= |p2=
|level= |attribute= |guard=All
|startup=15+25 |active= |recovery= |onBlock=+21 |onHit=+31
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
|-
|}


==Skybound Art==
==Skybound Art==
===236236H Data===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
====236236H====
|-
{{AttackData-GBVS
{{FrameDataHeader-GBVS}}
|damage= |p1= |p2=
|-
|level=1000*2, 1500 [1000*2, 500] |attribute= |guard=Mid
! colspan=19 style="background: white;"|Dense Caress
|startup=8+5 |active= |recovery= |onBlock=-65 |onHit=HKD
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
|invul= |hitbox=
{{#lst:{{BASEPAGENAME}}/Data|236236H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 20 (Easy), 25 (Technical)
}}
}}
====236236H Full====
{{FrameData-GBVS
|damage=1000*2, 1500 [1000*2, 500] |p1= |p2=
|level= |attribute= |guard=Mid
|startup=8+5 |active= |recovery= |onBlock=-65 |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
===236236U Data===
|-
====236236U====
! colspan=19 style="background: white;"|Rapid Pulverize
{{AttackData-GBVS
|-
|damage=200*10, 1000, 200*4, 190, 475 [200*10, 1000] |p1= |p2=
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
|level= |attribute= |guard=All
{{#lst:{{BASEPAGENAME}}/Data|236236U Full}}
|startup=8+8 |active= |recovery= |onBlock=-29 |onHit=HKD
|-
|blockstun= |groundHit= |airHit= |hitstop=
{{Description|14|text=
|invul= |hitbox=
{{ColumnList |text=
}}
}}
====236236U Full====
{{FrameData-GBVS
|damage=200*10, 1000, 200*4, 190, 475 [200*10, 1000] |p1= |p2=
|level= |attribute= |guard=All
|startup=8+8 |active= |recovery= |onBlock=-29 |onHit=HKD
|blockstun= |groundHit= |airHit= |hitstop=
|invul= |hitbox=
}}
}}
|-
|}
==Sources==


==Category==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GBVS}}
{{Navbar-GBVS}}
[[Category:Metera]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
c.L
c.M
c.H
Auto Combo 1
c.XX
Auto Combo 2
c.XXX
f.L
f.M
f.H
2L
2M
2H
2U
  • Clash level: 1
j.L
j.M
j.H
  • Clash level: 2
j.U

Unique Action

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Zephyr
5U

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Ground Throw
Air Throw
Overhead Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Starry Sky (High)
236L
  • Cooldown 39-91F. Easy input cooldown 59-111F
  • Damage (Easy): 700
236M
  • Cooldown 39-91F. Easy input cooldown 59-111F
  • Damage (Easy): 700
236H
  • Cooldown 519-561F. Easy input cooldown 639-681F
  • Damage (Easy): 300*3
j.236L
  • Cooldown 40-58F. Easy input cooldown 62-78F
  • Damage (Easy): 700
j.236M
  • Cooldown 48-75F. Easy input cooldown 69-94F
  • Damage (Easy): 700
j.236H
  • Cooldown 510-526F. Easy input cooldown 620-646F
  • Damage (Easy): 300*3
Starry Sky (Low)
214L
  • Cooldown 40-92F. Easy input cooldown 60-112F
  • Damage (Easy): 700
214M
  • Cooldown 40-92F. Easy input cooldown 60-112F
  • Damage (Easy): 700
214H
  • Cooldown 520-562F. Easy input cooldown 640-682F
  • Damage (Easy): 300*3
The Great Fall
623L
  • Cooldown 20F. Easy input cooldown 200F
623M
  • Cooldown 20F. Easy input cooldown 200F
623H
  • Cooldown 480F. Easy input cooldown 600F
Aetherial Seal
22L
  • Cooldown 20F. Easy input cooldown 60F
22M
  • Cooldown 20F. Easy input cooldown 60F
22H
  • Cooldown 480F. Easy input cooldown 600F

Skybound Art

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit Invuln
Dense Caress
236236H
  • Clash level: 20 (Easy), 25 (Technical)
Rapid Pulverize
236236U

Sources

Navigation

To edit frame data, edit values in GBVS/Metera/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.