GBVS/Metera/Frame Data: Difference between revisions

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< GBVS‎ | Metera
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{{#lsth:GBVS/Metera/Data|Nav}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GBVS/Frame Data|System Data]]==
==[[GBVS/Frame Data|System Data]]==
{{#lsth:GBVS/Metera/Data|SystemData}}
<table class="wikitable">
{{#lsth:GBVS/Metera/Data|System Data}}
</table>
<br style="clear:both;"/>
<br style="clear:both;"/>


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.L|[[File:GBVS_Metera_cL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|c.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.L}}
{{#lst:{{BASEPAGENAME}}/Data|c.L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.M|[[File:GBVS_Metera_cM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|c.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.M}}
{{#lst:{{BASEPAGENAME}}/Data|c.M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|c.H|[[File:GBVS_Metera_cH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|c.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.H}}
{{#lst:{{BASEPAGENAME}}/Data|c.H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{AttackVersion|name={{Tt|Auto Combo 1|[[File:GBVS_Metera_cXX.png|200x200px]]}}|subtitle=c.XX|rowspan=2}}
{{#lsth:GBVS/Metera/Data|c.XX Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XX Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{AttackVersion|name={{Tt|Auto Combo 2|[[File:GBVS_Metera_cXXX.png|200x200px]]}}|subtitle=c.XXX|rowspan=2}}
{{#lsth:GBVS/Metera/Data|c.XXX Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX}}
{{#lst:{{BASEPAGENAME}}/Data|c.XXX Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.L|[[File:GBVS_Metera_fL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|f.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.L}}
{{#lst:{{BASEPAGENAME}}/Data|f.L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.M|[[File:GBVS_Metera_fM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|f.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.M}}
{{#lst:{{BASEPAGENAME}}/Data|f.M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|f.H|[[File:GBVS_Metera_fH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|f.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.H}}
{{#lst:{{BASEPAGENAME}}/Data|f.H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2L|[[File:GBVS_Metera_2L.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L}}
{{#lst:{{BASEPAGENAME}}/Data|2L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2M|[[File:GBVS_Metera_2M.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M}}
{{#lst:{{BASEPAGENAME}}/Data|2M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2H|[[File:GBVS_Metera_2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|2U|[[File:GBVS_Metera_2U.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|2U Full}}
{{#lst:{{BASEPAGENAME}}/Data|2U}}
{{#lst:{{BASEPAGENAME}}/Data|2U Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Clash level: 1
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.L|[[File:GBVS_Metera_jL.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.M|[[File:GBVS_Metera_jM.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|j.H|[[File:GBVS_Metera_jH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
|-
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|j.U Full}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Clash level: 2
}}
}}
}}
}}
|-
|-
|}
|}
==Unique Action==
==Unique Action==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Zephyr
! colspan=19 style="background: white;"|{{Tt|Zephyr|[[File:GBVS_Metera_Zephyr.png|200x200px]]}}
|-
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|5U Full}}
{{#lst:{{BASEPAGENAME}}/Data|5U}}
{{#lst:{{BASEPAGENAME}}/Data|5U Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.U}}
{{#lst:{{BASEPAGENAME}}/Data|j.U Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Ground Throw|[[File:GBVS_Metera_Throw.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|LU Full}}
{{#lst:{{BASEPAGENAME}}/Data|LU}}
{{#lst:{{BASEPAGENAME}}/Data|LU Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Air Throw|[[File:GBVS_Metera_AirThrow.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|j.LU Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU}}
{{#lst:{{BASEPAGENAME}}/Data|j.LU Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|Overhead Attack |[[File:GBVS_Metera_OverheadAttack.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|MH Full}}
{{#lst:{{BASEPAGENAME}}/Data|MH}}
{{#lst:{{BASEPAGENAME}}/Data|MH Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Starry Sky (High)
! colspan=19 style="background: white;"|{{Tt|Starry Sky (High)|[[File:GBVS_Metera_StarrySkyHigh.png|200x200px]]}}
|-
|-
{{AttackVersion|name=236L|rowspan=2}}
{{AttackVersion|name=236L|rowspan=2}}
{{#lsth:GBVS/Metera/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L}}
{{#lst:{{BASEPAGENAME}}/Data|236L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Cooldown 39-91F. Easy input cooldown 59-111F
 
*Damage (Easy): 700
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=236M|rowspan=2}}
{{AttackVersion|name=236M|rowspan=2}}
{{#lsth:GBVS/Metera/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M}}
{{#lst:{{BASEPAGENAME}}/Data|236M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 39-91F. Easy input cooldown 59-111F
*Cooldown 39-91F. Easy input cooldown 59-111F
*Damage (Easy): 700
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=236H|rowspan=2}}
{{AttackVersion|name=236H|rowspan=2}}
{{#lsth:GBVS/Metera/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 519-561F. Easy input cooldown 639-681F
*Cooldown 519-561F. Easy input cooldown 639-681F
 
*Damage (Easy): 300*3
}}
}}
|-
{{AttackVersion|name=j.236L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 40-58F. Easy input cooldown 62-78F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=j.236M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 48-75F. Easy input cooldown 69-94F
*Damage (Easy): 700
}}
}}
|-
{{AttackVersion|name=j.236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 510-526F. Easy input cooldown 620-646F
*Damage (Easy): 300*3
}}
}}
}}
}}
|-
|-
! colspan=19 style="background: white;"|Starry Sky (Low)
! colspan=19 style="background: white;"|{{Tt|Starry Sky (Low)|[[File:GBVS_Metera_StarrySkyLow.png|200x200px]]}}
|-
|-
{{AttackVersion|name=214L|rowspan=2}}
{{AttackVersion|name=214L|rowspan=2}}
{{#lsth:GBVS/Metera/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L}}
{{#lst:{{BASEPAGENAME}}/Data|214L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 40-92F. Easy input cooldown 60-112F
*Cooldown 40-92F. Easy input cooldown 60-112F
*Damage (Easy): 700
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=214M|rowspan=2}}
{{AttackVersion|name=214M|rowspan=2}}
{{#lsth:GBVS/Metera/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 40-92F. Easy input cooldown 60-112F
*Cooldown 40-92F. Easy input cooldown 60-112F
*Damage (Easy): 700
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=214H|rowspan=2}}
{{AttackVersion|name=214H|rowspan=2}}
{{#lsth:GBVS/Metera/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Cooldown 520-562F. Easy input cooldown 640-682F
*Cooldown 520-562F. Easy input cooldown 640-682F
*Damage (Easy): 300*3
}}
}}
|-
{{AttackVersion|name=j.214L|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.214M|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
}}
|-
|-
! colspan=19 style="background: white;"|The Great Fall
! colspan=19 style="background: white;"|{{Tt|The Great Fall|[[File:GBVS_Metera_TheGreatFall.png|200x200px]]}}
|-
|-
{{AttackVersion|name=623L|rowspan=2}}
{{AttackVersion|name=623L|rowspan=2}}
{{#lsth:GBVS/Metera/Data|623L Full}}
{{#lst:{{BASEPAGENAME}}/Data|623L}}
{{#lst:{{BASEPAGENAME}}/Data|623L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=623M|rowspan=2}}
{{AttackVersion|name=623M|rowspan=2}}
{{#lsth:GBVS/Metera/Data|623M Full}}
{{#lst:{{BASEPAGENAME}}/Data|623M}}
{{#lst:{{BASEPAGENAME}}/Data|623M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=623H|rowspan=2}}
{{AttackVersion|name=623H|rowspan=2}}
{{#lsth:GBVS/Metera/Data|623H Full}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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}}
}}
|-
|-
! colspan=19 style="background: white;"|Aetherial Seal
! colspan=19 style="background: white;"|{{Tt|Aetherial Seal|[[File:GBVS_Metera_AetherialSeal.png|200x200px]]<hr>[[File:GBVS_Metera_AetherialSealExplosion.png|200x200px]]}}
|-
|-
{{AttackVersion|name=22L|rowspan=2}}
{{AttackVersion|name=22L|rowspan=2}}
{{#lsth:GBVS/Metera/Data|22L Full}}
{{#lst:{{BASEPAGENAME}}/Data|22L}}
{{#lst:{{BASEPAGENAME}}/Data|22L Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=22M|rowspan=2}}
{{AttackVersion|name=22M|rowspan=2}}
{{#lsth:GBVS/Metera/Data|22M Full}}
{{#lst:{{BASEPAGENAME}}/Data|22M}}
{{#lst:{{BASEPAGENAME}}/Data|22M Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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|-
|-
{{AttackVersion|name=22H|rowspan=2}}
{{AttackVersion|name=22H|rowspan=2}}
{{#lsth:GBVS/Metera/Data|22H Full}}
{{#lst:{{BASEPAGENAME}}/Data|22H}}
{{#lst:{{BASEPAGENAME}}/Data|22H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GBVS}}
{{FullFrameDataHeader-GBVS}}
|-
|-
! colspan=19 style="background: white;"|Dense Caress
! colspan=19 style="background: white;"|{{Tt|Dense Caress|[[File:GBVS_Metera_DenseCaress2.png|200x200px]]<hr>[[File:GBVS_Metera_DenseCaress.png|200x200px]]}}
|-
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|236236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
{{ColumnList |text=
{{ColumnList |text=
*Clash level: 20 (Easy), 25 (Technical)
}}
}}
}}
}}
|-
|-
! colspan=19 style="background: white;"|Rapid Pulverize
! colspan=19 style="background: white;"|{{Tt|Rapid Pulverize|[[File:GBVS_Metera_RapidPulverize2.png|200x200px]]<hr>[[File:GBVS_Metera_RapidPulverize.png|200x200px]]}}
|-
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lsth:GBVS/Metera/Data|236236U Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236U}}
{{#lst:{{BASEPAGENAME}}/Data|236236U Extra}}
|-
|-
{{Description|14|text=
{{Description|14|text=
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==Navigation==
==Navigation==
{{#lsth:GBVS/Metera/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GBVS/Metera/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GBVS}}
{{Navbar-GBVS}}
[[Category:Metera]]
[[Category:Granblue Fantasy Versus]]

Revision as of 05:44, 14 April 2021

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
c.LGBVS Metera cL.png


c.MGBVS Metera cM.png


c.HGBVS Metera cH.png


Auto Combo 1GBVS Metera cXX.png
c.XX


Auto Combo 2GBVS Metera cXXX.png
c.XXX


f.LGBVS Metera fL.png


f.MGBVS Metera fM.png


f.HGBVS Metera fH.png


2LGBVS Metera 2L.png


2MGBVS Metera 2M.png


2HGBVS Metera 2H.png


2UGBVS Metera 2U.png


  • Clash level: 1
j.LGBVS Metera jL.png


j.MGBVS Metera jM.png


j.HGBVS Metera jH.png


  • Clash level: 2

Unique Action

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
ZephyrFile:GBVS Metera Zephyr.png
5U


j.U


Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Ground ThrowGBVS Metera Throw.png


Air ThrowGBVS Metera AirThrow.png


Overhead Attack GBVS Metera OverheadAttack.png


Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Starry Sky (High)File:GBVS Metera StarrySkyHigh.png
236L


  • Cooldown 39-91F. Easy input cooldown 59-111F
  • Damage (Easy): 700
236M


  • Cooldown 39-91F. Easy input cooldown 59-111F
  • Damage (Easy): 700
236H


  • Cooldown 519-561F. Easy input cooldown 639-681F
  • Damage (Easy): 300*3
j.236L


  • Cooldown 40-58F. Easy input cooldown 62-78F
  • Damage (Easy): 700
j.236M


  • Cooldown 48-75F. Easy input cooldown 69-94F
  • Damage (Easy): 700
j.236H


  • Cooldown 510-526F. Easy input cooldown 620-646F
  • Damage (Easy): 300*3
Starry Sky (Low)File:GBVS Metera StarrySkyLow.png
214L


  • Cooldown 40-92F. Easy input cooldown 60-112F
  • Damage (Easy): 700
214M


  • Cooldown 40-92F. Easy input cooldown 60-112F
  • Damage (Easy): 700
214H


  • Cooldown 520-562F. Easy input cooldown 640-682F
  • Damage (Easy): 300*3
j.214L


j.214M


j.214H


The Great FallFile:GBVS Metera TheGreatFall.png
623L


  • Cooldown 20F. Easy input cooldown 200F
623M


  • Cooldown 20F. Easy input cooldown 200F
623H


  • Cooldown 480F. Easy input cooldown 600F
Aetherial SealFile:GBVS Metera AetherialSeal.png
File:GBVS Metera AetherialSealExplosion.png
22L


  • Cooldown 20F. Easy input cooldown 60F
22M


  • Cooldown 20F. Easy input cooldown 60F
22H


  • Cooldown 480F. Easy input cooldown 600F

Skybound Art

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. On Hit InvThe number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. AttributeAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes LevelAttack Level determines default values for hitstun, blockstun, hitstop, clash level, etc. Attacks can override these default values. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean:
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
Dense CaressFile:GBVS Metera DenseCaress2.png
File:GBVS Metera DenseCaress.png
236236H


  • Clash level: 20 (Easy), 25 (Technical)
Rapid PulverizeFile:GBVS Metera RapidPulverize2.png
File:GBVS Metera RapidPulverize.png
236236U


Sources

Navigation

To edit frame data, edit values in GBVS/Metera/Data.