GBVS/Miscellaneous

From Dustloop Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

HUD Messages

Good
Shown to a player that inputs a move using a technical command (236L, for example) instead of the shortcut-style command (such as 5S). This also includes Skybound Arts.
Combo Messages

Note that all of these messages include the announcer accompanying the text message with a voiceline saying the same message;

  • Great - Shown to a player after finishing a combo that dealt 2000 damage or more.
  • Excellent - Shown to a player after finishing a combo that dealt 4000 damage or more.
  • Marvelous - Shown to a player after finishing a combo that dealt 6000 damage or more.
Nice
Shown to a player who has opened up a guarding opponent using a physical attack. This means that any forms of grabs will not make this message appear.
Counter
Shown to a player when they hit an opponent performing a move while it is in startup frames. Note that some moves are in counter-hit state even during recovery.
Punish
Shown to a player when they hit an opponent while they are in recovery/active frames of any move, be it a normal, special move, or Skybound Art.
Crush
Shown when an attack crushes another.
Guard Crush
Shown to a player performing a move that guard crushes, such as Vaseraga's 22L~H.
Combo Limit
Shown to a player performing a combo when the combo limit has reached it's peak, which you can find out more about here
Armor
Shows to a player performing a move that has a form of armor on it.
Invincible
Shows on the side of a player performing an invincible move. Will also show on Skybound Arts that have invincibility.
Recovery
Shows up on a player's side that has recovered from a soft knockdown. Does NOT show up if the player decides to not tech the soft knockdown at all.
Down
Shows on the recieving end of a player who is undergoing a hard knockdown. Shows up the moment the player has fully collapsed on the ground.

Training Mode Shortcuts

Direction + Reset
Left + Reset to reset both characters to the left corner (P1 in the corner)
Right + Reset to reset both characters to the right corner (P2 in the corner)
Down + Reset to reset both characters to round start position
Play+Record = Reset
Pressing both Play and Record at the same time is the same as pressing the Reset button

Navigation

Systems Pages
Essentials
Mechanics
Application & Advanced Information
Archived Information