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Revision as of 03:09, 4 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Narmaya is a character who switches between 2 stances based on situation at hand. At mid-range, Genji (Dawnfly) stance let her poke opponent at a distance and advance safely. In close-range, she uses Kagura (Freeflutter) moveset to 'stuff' her foe's approach. But her diverse yet situational tools and high-risk low-reward special attacks makes Narmaya difficult to play well. In the hands of those with good awareness and execution however, she can be a force to be reckoned with.
"I will continue to press on, until I reach the peak of unparalleled strength." | |
Lore: | A katana master who was born into a line of expert martial artists. Through diligent tempering Narmaya combined her family's martial arts with magic and formed her own unique blade technique—one which she wields with extraordinary finesse. Although her short stature may paint her as easy pickings, a wise opponent should not underestimate her ability to freely switch between Dawnfly and Freeflutter stances, lest they be cut down in the blink of an eye. Outside the heat of battle, however, she is a kind, spirited person who looks after others and seeks affection from the one who has acknowledged her, often going overboard in her unstoppable adoration. |
Voice: | English: Brianna Knickerbocker/Japanese: Mao Ichimichi |
Narmaya Narmaya is a versatile character who switches between mid-range Dawnfly (Genji) stance and close-range Freeflutter (Kagura) stance.
- Versatility: Narmaya has two stances with almost entirely unique movesets, which gives her a wider range of tools than the majority of the cast.
- Ground Mobility: Narmaya has high walk speed and several forward-moving specials that allow her to close the distance. While she has trouble catching airborne opponents, she has little trouble closing the gap on the ground.
- Strong Aerial Approach: Narmaya has access to two strong crossup buttons and the ability to make any of her jump ins plus with Crescent Moon.
- Effective Normals:Narmaya has a wide array of normals across her two stances which are good at controlling space as well as a fantastic anti-air, Kagura 2H. She also possesses one of the few plus-on-block 2Ms in the game in Kagura stance.
- High Corner Damage: Narmaya's corner damage is above average and she can acccess her highest damage routes from nearly any starter, regardless of stance, thanks to her command dash.
- Weak to Zoning: Despite having access to Setsuna, Narmaya has difficulty dealing with fireballs and zoning at many ranges.
- Linear Offense: Although Narmaya can use her command dash to catch unaware opponents, she lacks a strong way to apply pressure and keep an opponent blocking for long, instead relying on stagger pressure and whiff punishing to open an opponent up.
- Lack of Advantageous Specials: Narmaya only few ways to reset her pressure and most of her specials do not grant her advantage at close range.
Normal Moves
Ground Normals
5L |
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c.M |
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c.H |
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Auto Combo |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Butterfly Effect 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Setsuna 236X or 2/5S during Genji Stance |
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Absolute Horizon 623X or 6S during Genji Stance |
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Transient 214X or 4S during Genji Stance |
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Kyokasuigetsu 236X or 2/5S during Kagura Stance |
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Mugenkagura 623X or 6S during Kagura Stance |
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Crescent Moon 214X or 4S during Kagura Stance |
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Crescent Moon (Midair) j.214X or j.5S during Kagura Stance |
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Skybound Art
One Hundred Cloudscapes 236236H or 236S |
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Super Skybound Art
Butterfly Effect: Ame-no-Uzume 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •