< GBVS
Triplicity (talk | contribs) (Template) |
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_cL.png | |image=GBVS_Narmaya_cL.png | ||
|image2=GBVS_Narmaya_cL_Kagura.png | |||
|name=5L (c.L/f.L) | |name=5L (c.L/f.L) | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_cM.png | |image=GBVS_Narmaya_cM.png | ||
|image2=GBVS_Narmaya_cM_Kagura.png | |||
|name=c.M | |name=c.M | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_cH.png | |image=GBVS_Narmaya_cH.png | ||
|image2=GBVS_Narmaya_cL_Kagura.png | |||
|name=c.H | |name=c.H | ||
|input= | |input= | ||
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|image=GBVS_Narmaya_cXX.png |caption= | |image=GBVS_Narmaya_cXX.png |caption= | ||
|image2=GBVS_Narmaya_cXXX.png |caption2= | |image2=GBVS_Narmaya_cXXX.png |caption2= | ||
|image3=GBVS_Narmaya_cXX_Kagura.png |caption3= | |||
|image4=GBVS_Narmaya_cXXX_Kagura.png |caption4= | |||
|name=Auto Combo | |name=Auto Combo | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_fM.png | |image=GBVS_Narmaya_fM.png | ||
|image2=GBVS_Narmaya_fM_Kagura.png | |||
|name=f.M | |name=f.M | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_fH.png | |image=GBVS_Narmaya_fH.png | ||
|image2=GBVS_Narmaya_fH_Kagura.png | |||
|name=f.H | |name=f.H | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_2L.png | |image=GBVS_Narmaya_2L.png | ||
|image2=GBVS_Narmaya_2L_Kagura.png | |||
|name=2L | |name=2L | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_2M.png | |image=GBVS_Narmaya_2M.png | ||
|image2=GBVS_Narmaya_2M_Kagura.png | |||
|name=2M | |name=2M | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_2H.png | |image=GBVS_Narmaya_2H.png | ||
|image2=GBVS_Narmaya_2H_Kagura.png | |||
|name=2H | |name=2H | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_2U.png | |image=GBVS_Narmaya_2U.png | ||
|image2=GBVS_Narmaya_2U_Kagura.png | |||
|name=2U | |name=2U | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_jL.png | |image=GBVS_Narmaya_jL.png | ||
|image2=GBVS_Narmaya_jL_Kagura.png | |||
|name=j.L | |name=j.L | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_jM.png | |image=GBVS_Narmaya_jM.png | ||
|image2=GBVS_Narmaya_jM_Kagura.png | |||
|name=j.M | |name=j.M | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_jH.png | |image=GBVS_Narmaya_jH.png | ||
|image2=GBVS_Narmaya_jH_Kagura.png | |||
|name=j.H | |name=j.H | ||
|input= | |input= | ||
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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_jU.png | |image=GBVS_Narmaya_jU.png | ||
|image2=GBVS_Narmaya_jU_Kagura.png | |||
|name=j.U | |name=j.U | ||
|input= | |input= |
Revision as of 14:40, 4 March 2020
Health | |
Prejump | |
Backdash |
Overview
Narmaya
"Danchou-chan, danchou-chan!" | |
Lore: | She is a Draph with a big sword |
Normal Moves
Ground Normals
c.L
5L (c.L/f.L) |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
5U |
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Universal Mechanics
Ground Throw
Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Setsuna
Setsuna 236X or 2/5S during Genji Stance |
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Banri Ikkuu
Banri Ikkuu 623X or 6S during Genji Stance |
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Utakata
Utakata 214X or 4S during Genji Stance |
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Kyouka Suigetsu
Kyouka Suigetsu 236X or 2/5S during Kagura Stance |
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Mugen Kagura
Mugen Kagura 623X or 6S during Kagura Stance |
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Sengetsu
Sengetsu 214X or 4S during Kagura Stance |
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Air Sengetsu
Air Sengetsu j.214X or j.5S during Kagura Stance |
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Skybound Art
236236H or 236S |
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This SBA has rather shabby hitboxes, making it difficult to connect into this in some situations. To increase the range, you can cancel the super from Utakata (236X). If you hold down the button on hit, you can cancel the remaining hits and continue with your own combo, or take time to create various mixups. |
Super Skybound Art
236236U or 236S+U |
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Also has invincibility frames, and a long reach. Deals more damage if it hits at close range. |
To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •