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{{MoveData | {{MoveData | ||
|image=GBVS_Narmaya_cH.png | |image=GBVS_Narmaya_cH.png | ||
|image2= | |image2=GBVS_Narmaya_cH_Kagura.png | ||
|name=c.H | |name=c.H | ||
|input= | |input= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ======<font style="visibility:hidden" size="0">Auto Combo</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 19:32, 4 March 2020
Health | |
Prejump | |
Backdash |
Overview
Narmaya
"Danchou-chan, danchou-chan!" | |
Lore: | She is a Draph with a big sword |
- Switches stances which have independent specials
- EX specials in one stance do not affect specials in the other stance
- Has no f.L so her L can always auto-combo
- Has a move that destroys fireballs and hit the opponent with good spacing
- In Kagura she can make all of her jump ins plus on block with 214X
- Has a DP and a parry
- B I G T I D D Y
- Very few plus or even safe moves
- Fireball destroyer is incredibly unsafe on whiff
- Low damage
- Awkward range, either right in your face or kind of midrange
- Parry does not protect against lows and loses to multi-hit moves
- Has a 6F 5L which makes a good amount of her plus frame moves unable to be capitalized on since most of the cast has a 5F 5L
- Has self esteem issues
Normal Moves
Ground Normals
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Setsuna
Setsuna 236X or 2/5S during Genji Stance |
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Banri Ikkuu
Banri Ikkuu 623X or 6S during Genji Stance |
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Utakata
Utakata 214X or 4S during Genji Stance |
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Kyouka Suigetsu
Kyouka Suigetsu 236X or 2/5S during Kagura Stance |
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Mugen Kagura
Mugen Kagura 623X or 6S during Kagura Stance |
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Sengetsu
Sengetsu 214X or 4S during Kagura Stance |
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Air Sengetsu
Air Sengetsu j.214X or j.5S during Kagura Stance |
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Skybound Art
One Hundred Cloudscapes 236236H or 236S |
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Launches the opponent up and catches them with an elegant sword spin on the way down. Has a large vertical hitbox but short horizontal reach, making it difficult to connect in some situations. To increase the range, you can cancel into it from Utakata (214X[g]). If you hold down the button on hit, only the initial launching attack will come out. This lets you continue with your own combo, or take time to create various mixups. |
Super Skybound Art
Butterfly Effect: Ame-no-Uzume 236236U or 236S+U |
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Invincible startup, with a longer range than 236236H. Activates a cinematic that deals more damage if it hits at close range. |
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