(→Skills) |
(→Skills) |
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 0 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 0 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 0 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 10 (Easy), 14 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 10 (Easy), 16 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 10 (Easy), 18 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 3 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 10 (Easy), 14 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 10 (Easy), 16 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 10 (Easy), 18 (Technical) | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 2 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 1 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 20F. Easy input cooldown 200F | *Cooldown 20F. Easy input cooldown 200F | ||
*Clash level: 1 | |||
}} | }} | ||
}} | }} | ||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Cooldown 480F. Easy input cooldown 600F | *Cooldown 480F. Easy input cooldown 600F | ||
*Clash level: 2 | |||
}} | }} | ||
}} | }} |
Revision as of 21:16, 29 April 2020
System Data
Normal Moves
Unique Action
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Kagura/Freeflutter Stance | ||||||||||||||||||
Kyokasuigetsu | ||||||||||||||||||
236L[k] | ||||||||||||||||||
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236M[k] | ||||||||||||||||||
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236H[k] | ||||||||||||||||||
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Mugenkagura | ||||||||||||||||||
623L[k] | ||||||||||||||||||
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623M[k] | ||||||||||||||||||
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623H[k] | ||||||||||||||||||
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Crescent Moon | ||||||||||||||||||
214L | ||||||||||||||||||
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214M[k] | ||||||||||||||||||
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214H[k] | ||||||||||||||||||
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Crescent Moon (Midair) | ||||||||||||||||||
j.214L[k] | ||||||||||||||||||
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j.214M[k] | ||||||||||||||||||
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j.214H[k] | ||||||||||||||||||
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Skybound Art
Sources
To edit frame data, edit values in GBVS/Narmaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •