GBVS/Patch Notes

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Season 2

Patch 2.21

Universal Changes

New Content

Added Yuel

Patch 2.11

Universal Changes

  • Throw breaks performed 3 or more frames after an L/M/H/U input are forced to be late throw breaks.

New Content

Added Cagliostro

Patch 2.01

Universal Changes

New Content

Added Belial

2.01 Character Changes


Beelzebub

  • Walk: BUFF
    • Increased movement speed.
  • f.L: REWORKED
    • Extended hitbox and hurtbox downward.
  • c.M: BUFF
    • Increased proximity range.
    • Expanded hitbox forward.
  • c.H: BUFF
    • Reduced knockback for the first 2 hits to make the 3rd less likely to whiff.
  • f.H: BUFF
    • Reduced recovery.
  • 2H: BUFF
    • Extended hitbox forward.
    • Reduced recovery.
    • Lowered launch height.
  • Shadowstep: BUFF
    • Reduced recovery.
  • L Black Flies: BUFF
    • Decreased startup.
    • Increased hit stop.
    • Increased recovery. (no change in total frame time)
  • M Black Flies: REWORKED
    • Normalized projectile speed at all charge levels, and lowered speed.
  • H Black Flies: REWORKED
    • Decreased startup.
    • Normalized projectile speed at all charge levels, and lowered speed.
  • Langelaan Field: BUFF
    • Reduced recovery.
  • L Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • M Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • H Chaoscaliubur: REWORKED
    • moved damage to the later hits.
  • Karma: BUFF
    • If Karma clashes with a projectile, beelzebub gains projectile invulnerability.
  • M Unisonic: REWORKED
    • Increased forward distance.
  • H Unisonic: BUFF
    • Reduced recovery on hit.
    • Increased knockback distance of 2nd hit.
  • Black Spear: REWORKED
    • Increased projectile speed.
    • If Beelzebub is hit during startup, the projectile will not come out.

Charlotta

  • 2H: BUFF
    • Expanded the upper hurtbox during startup but reduced it at the start of active frames.
    • Reduced recovery.
    • Increased forward movement when charged.
  • Holy Ladder: REWORKED
    • Move no longer comes out if 6 or 3 are held after a successful input, to reduce misinputs.
    • Reduced pushback.
  • L Shining Onslaught: BUFF
    • Reduced recovery.
  • M Shining Onslaught: BUFF
    • Reduced recovery.
    • Wall bounce on counterhit occurs later to make corner follow-ups easier after the universal counterhit hitstop changes.
  • Sword of Lumiel: BUFF
    • Increased knockback on final hit.
  • M Noble Strategy: REWORKED
    • Lowered jump arc to be similar to H Noble Strategy.
  • With Surest Strike!: BUFF
    • Reduced active and recovery frames to match the follow-up version from H Noble Strategy.
  • Noble Strategy Follow-ups (except With Surest Strike!): NERF
    • Moves no longer auto correct to face opponent on cross-up
  • Brilliant Moon: NERF
    • Expanded hitbox upwards.
    • Reduced invincibility.
    • Reduced trigger range of close hit cinematic.
  • Noble Execution: NERF
    • Increased startup and invincibility.
    • Reduced pushback.

Djeeta

Ferry

  • Throw: NERF
    • Reduced frame advantage.
  • f.M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • f.H: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Reduced active frames.
  • 2M: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
  • 2U: NERF
    • Increased startup.
    • Increased recovery.
    • Reduced pushback.
    • Increased launch height.
  • 2H: NERF
    • Reduced damage by 100.
    • Increased recovery.
  • j.L: NERF
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • j.M: NERF
    • Increased startup.
    • Reduced active frames.
  • j.H: NERF
    • Reduced damage by 50.
    • Lowerd attack level.
      • Lower attack level = shorter hitstun and block stun.
    • Reduced active frames.
  • Spectral Dive: BUFF
    • Increased attack level
      • Higher attack level = longer hitstun and block stun.
    • Reduced startup.
    • Now deals 2 hits of damage for 300x2 instead of 1 hit for 600.
  • Ghost Swing: NERF
    • Is now Counter Hit state.
  • Gespenst:
    • Adjusted block stop so it is now impossible to counterattack on block.
  • H Gespenst: REWORKED
    • Increased startup.
    • Reduced recovery on block. With the change to block stop, Ferry has advantage on block.
  • Whip It Good (from Gespenst): BUFF
    • Increased launch height, allowing additional combos.
  • Geegee, Get 'Em: NERF
    • Reduced vertical hitbox.
    • No longer hits jumping opponents (excluding during jump attacks)
  • H Geegee, Get 'Em: REWORKED
    • Geegee comes out later.
    • Increased Geege's speed.
  • Vergiften: NERF
    • Increased Startup
    • If the projectile bounces off of the wall, the pushback will be in the opposite direction.
  • Hinrichten: BUFF
    • Ein Ball no longer counts towards the three-move limit.

Gran

  • 2.H: NERF
    • Increased startup.
  • U: NERF
    • extended hurtbox at end of attack and reduced low profile time.
  • Power Raise: REWORKED
    • Extended hurtbox during startup.
    • Reduced value for combo limit.
  • L Reginleiv: REWORKED
    • Increased hit stop and recovery. Overall frame data is not changed.
  • M Reginleiv: REWORKED
    • Lowered knockback of first hit to ensure 2nd hit lands.
    • Removed the gap between strike and projectile.
    • Increased hit stop and recovery of projectile. Overall frame data is not changed.
  • H Reginleiv: REWORKED
    • Changed hit property to stagger on grounded hit.
    • Reduced knockback on midair enemies and increase launch height.
    • Increased recovery.
  • Rising Sword: NERF
    • Increased startup and increased invulnerability to match.
    • Increased landing recovery.
    • H Rising Sword:
      • Launches higher.
  • L Overdrive Surge: REWORKED
    • tweaked knockbacks and launch distances
  • L Overdrive Surge Followup: NERF
    • Shrunk hitbox and expanded hurtbox.
    • Removed wall bounce on counter hit in the corner.
  • M Overdrive Surge: NERF
    • Shrunk hit box and expanded hurtbox.
    • Increased recovery.
    • Changed hit property to Stagger.
    • Increased pushback.
  • H Overdrive Surge:
    • Shrunk hit box and expanded hurtbox.
    • Reduced knockback.
    • Increased wall counce to make combos easier.
  • Catasrophe: NERF
    • Reduced pushback.
    • Increased recovery.

Katalina

Ladiva

Lancelot

  • Back Throw: NERF
    • Reduced frame advantage.
  • c.M: BUFF
    • Expanded hitbox forwards.
  • c.H: BUFF
    • Reduced knockback of 1st hit on airborne opponents to reduce instances of 2nd hit whiffing afterwards.
  • 2M: REWORKED
    • Reduced damage by 100.
    • Reduced startup.
    • Lowered clash level.
  • Delta Leap NERF
    • Increased startup and wallstick duration.
    • Jump attack inputs can now be buffered in order to come out as soon as possible after wallstick ends.
  • Wirbelwind: REWORKED
    • Follow-up inputs can now be buffered in order to come out as soon as possible.
  • Wirbelwind (Cross Over): BUFF
    • Smaller hurtbox at foot level.
    • Decreased momentum, leaving Lancelot closer to the opponent afterwards.
    • Reduced recovery.
  • Wirbelwind (Jump): BUFF
    • Increased invincibility.
    • Increased forward movement while rising (5U~2/8U), decreased forward movement while falling (j.U)
    • Reduced recovery.
    • Auto corrects to face opponent afterwards.
  • H Wogenstrom: BUFF
    • Increased hitstun on airborne opponents.
  • M Blade Impulse: REWORKED
    • Lowered damage by 400 for technical input.
    • Reduced launch height.
    • Reduced recovery.
  • H Southern Cross: BUFF
    • Increased hitstun on airborne opponents.
    • Adjusted momentum on 3rd attack to connect more reliably midscreen.
  • Turbulenz (Follow-up): REWORKED
    • Lowered damage by 600 for technical input and 800 for easy input.
    • Reduced startup for L/M versions and increased startup for H version to make all three identical.
    • Reduced recovery on hit for H version to match L/M versions.
    • Reduced invincibility.
    • Added a clash level matching other invincible moves (e.g. Gran's Rising Sword)
  • Weiss Flugel: REWORKED
    • Reduced invincibility.
    • Added invincibility after successful hit animation has begun.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (both): BUFF
    • Reduced knockback.
    • Increased total damage by 200 for technical input only.
  • Schöner Winterhügel (ground): NERF
    • Increased landing recovery

Lowain

Metera

Narmaya

Percival

  • Crouching Hit Stun
    • Now matches the rest of the cast
  • f.M: REWORKED
    • Increased startup.
    • Reduced recovery.
  • 2M: NERF
    • Increased recovery.
  • 2U: NERF
    • Increased recovery.
  • j.U: NERF
    • Can no longer be canceled while landing.
  • X-Seele: NERF
    • Increased startup.
    • Increased recovery on whiff.
  • L Anzunden: NERF
    • Increased startup.
    • Reduced hitstop.
  • M Anzunden: REWORKED
    • Reduced hitstop.
    • Changed normal version's property to stagger
  • H Anzunden: NERF
    • Increased recovery.
    • Changed normal version's property to stagger.
    • Increased knockback of the Traumerei version.
  • Platzen: REWORKED
    • Increased startup.
      • Invulnerability has been increased to match.
  • H Platzen: NERF
    • Reduced invulnerability significantly.
  • Lord's Strike: REWORKED
    • Traumerei stocks will now be consumed by the followups, not the move itself.
  • Schneiden: REWORKED
    • Reduced recovery of L and M followups.
    • Increased recovery of H followup.
  • Macht: REWORKED
    • Percival now is left closer to the enemy during recovery.
  • Zerreissen (Clean Hit): REWORKED
    • Increased recovery.
    • Standardized frame advantage against the cast.
  • Traumerei: NERF
    • Counter Hit state extended until after the buff is gained.
  • Lohenwolf: REWORKED
    • Reduced invulnerability of non-charged version.
    • Increased proximity detection range.
    • Repositions the enemy when hit by the first hit.
  • Feuerrote Krone: NERF
    • Increased recovery.
    • Reduched pushback.
    • Projectile no longer comes out if percival it hit during startup.

Soriz

  • c.M:
    • Increased proximity detection range.
  • f.L: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • f.M: BUFF
    • Recovery reduced by 1f.
  • c.H: BUFF
    • Recovery reduced by 3f.
  • 2M: BUFF (unconfirmed in game)
    • Recovery reduced by 1f.
  • 2H: BUFF
    • Shrunk upper hurbox during early attack frames.
    • Increased active frames.
    • Reduced recovery. (No change in total frames)
  • L Impact Knuckles: REWORKED
    • Normalized pushback on hit/block.
  • M Impact Knuckles: REWORKED
    • Increased hitstun on midair opponents.
    • Decreased launch height.
    • Reduced recovery.
    • Normalized pushback on hit/block.
  • H Impact Knuckles:
    • Changed startup.
    • Reduced knockback.
  • Muscle Fury: BUFF
    • Increased damage scaling.
    • Reduced recovery.
  • L Rock Smash: BUFF
    • Recovery reduced by 1f.
    • Increased launch height.
  • M Rock Smash: BUFF
    • Increased launch height.
    • Increased hit stun.
  • Tenacious Will: NERF
    • Reduced active frames.
    • increased recovery. (no change in total frames)
  • M Roundhouse Fang: REWORKED
    • Recovery reduced by 2f.
    • Lowered launch height.
    • Reduced hit stun.
  • H Roundhouse Fang:
    • Increased travel distance.
  • Punch The Stars: BUFF
    • Adjusted hitstun to make all of the hits connect more often.
  • Bravado Bullet: BUFF
    • Reduced recovery.
    • Will now wallbounce when performed after H Punch the Stars.
  • Leaping Tiger, Charging Dragon: BUFF
    • Increased initial movement distance and extended the reach of the initial hit.
  • Way of the Fundoshi Fist: BUFF
    • Increased total damage by 1000.

Vaseraga

  • Hurtbox: BUFF
    • Shrunk hurtboxes on arms while standing, crouching, walking, and hitstun.
  • CrossoverRoll: BUFF
    • Increased movement distance.
  • Soul Forge Armor: BUFF
    • Decreased hitstop when absorbing an attack, allowing Vaseraga to act slightly sooner than the opponent.
  • c.L: BUFF
    • Increased damage by 100.
  • c.M: BUFF
    • Reduced pushback.
  • f.M: BUFF
    • Increased damage by 100.
    • Reduced recovery.
  • f.H: BUFF
    • Reduced startup.
  • 2L: REWORKED
    • Extended hitbox and hurtbox downwards
  • 2U: BUFF
    • Increased damage by 100.
  • j.U: BUFF
    • Extended hitbox forward.
  • L & M Instinction: REWORKED
    • Changed projectile property to Stagger on hit. (Still floats on counter-hit)
  • M & H Instinction: REWORKED
    • Changed the strike portion of the attack's property to Float. The knockback has also been adjusting allowing the projectile to connect.
  • M Battalions of Fear: NERF
    • Reduced active frames.
    • Reduced movement distance.
    • Increased knockback.
    • Removed guard crush on block.
  • H Battalions of Fear: REWORKED
    • Reduced startup.
    • Removed guard crush on block.
  • L Savage Rampage: BUFF
    • Can now perform followups sooner.
  • Savage Rampage Followups: NERF
    • Removed direction auto-correction.
    • Hitstop extended on counter hit.
  • Ravaging Stomp: BUFF
    • Reduced hitstop when receiving an attack during the action, allowing Vaseraga to act slightly sooner than the opponent.
    • Decreased startup of followups.
    • Increased damage of H Savage Rampage's followups.
    • Reduces damage received during the action.
  • L Great Scythe Grynoth: REWORKED
    • Increased throw range.
    • No longer retains dash momentum.
  • M Great Scythe Grynoth: BUFF
    • Increased throw range.
  • H Great Scythe Grynoth: NERF
    • No longer retains dash momentum.
  • Bloody Moon:
    • Increased activation range against midair opponents.

Zeta

Zooey

Season 1

Patch 1.31

New Content

Added Zooey

1.31 Character Changes


Charlotta

  • c.XXX REWORK
    • The startup has been increased to match other characters.
  • M Shining Onslaught BUFF
    • Increased clash level.
  • H Shining Onslaught NERF
    • Damage decreased by 200.
    • Decreased clash level.
  • Holy Ladder REWORK
    • Clash Level has been changed to match that of a c.L.

Djeeta

  • c.L NERF
    • Recovery increased by 1 frames.

Ferry

  • f.L NERF
    • Hurtbox has been expanded downward.
  • f.M NERF
    • Recovery increased by 2 frames.
  • f.H NERF
    • Clash level decreased.
  • 2U NERF
    • Clash level decreased.
  • H Beppo, Sic 'Em! NERF
    • Startup increased by 4 frames.
  • Whip It Good and Heel REWORK
    • Frame advantage after a successful hit has been standardized across all characters.

Gran

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.
  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Startup increased by 1 frame.
  • c.M NERF
    • Recovery increased by 2 frames.

Katalina

  • c.L NERF
    • Recovery increased by 1 frames.
  • c.M NERF
    • Recovery increased by 3 frames.
  • f.H NERF
    • Active frames decreased by 3 frames. (As a side-effect the cancel window has also been decreased by 3 frames)
    • Recovery increased by 3 frames.
  • M Enchanted Lands NERF
    • Damage reduced by 200.
  • Walking Animation NERF
    • The front hurtbox when walking as been signficantly expanded to match her standing hurtbox.

Lancelot

  • c.M NERF
    • Recovery increased by 2 frames.
  • j.U NERF
    • Landing recovery increased.
  • H Blade Implulse NERF
    • Startup increased by 4 frames.
  • H Wogenstrom NERF
    • Projectile now travels less distance.
    • Projectile clash hitstop adjusted so it is less likely to pass through other projectiles.
  • Walking Animation NERF
    • The front hurtbox when walking as been significantly expanded to match his standing hurtbox.

Ladiva

  • c.L NERF
    • Recovery increased by 1 frames.
  • f.L NERF
    • Recovery increased by 1 frames.
  • H Elegant Lariat NERF
    • Damage reduced by 200.
  • Jewel Resort Screwdriver REWORK
    • Frame advantage after a successful throw has been standardized across all characters.
  • Hurtboxes NERF
    • Ladiva's Standing, Crouching, back walking, evading, and cross-over hurtboxes have been made larger.

Lowain

  • c.XX and c.XXX REWORK
    • Now counts as a grounded move instead of a midair move.
    • First part is now cancelable.
    • The knockback against midair opponents is now standardized for all characters.

Metera

  • c.M NERF
    • Recovery increased by 2 frames.
  • c.XXX REWORK
    • The startup has been increased to match other characters.

Narmaya

Soriz

Vaseraga

  • c.L NERF
    • Blockstun and hitstun decreased by 2 frames.
  • c.M NERF
    • Recovery increased by 1 frames.
  • L Batallions of Fear BUFF
    • Damage increased by 100.
  • j.M and j.H REWORK
    • Knockback reduced.

Patch 1.21

New Content

Added Djeeta

Added Soriz

1.21 Character Changes


Lowain

  • c.M BUFF
    • Recovery decreased by 2 frames.
  • f.M BUFF
    • Recovery decreased by 3 frames.
  • 2H BUFF
    • Startup reduced by 1 frame.

Percival

  • 5U BUFF
    • Advantage increased by 2 frames.
  • j.H BUFF
    • Startup decreased by 3 frames.
  • 2U BUFF
    • Recovery decreased by 5 frames.

Vaseraga

  • f.H BUFF
    • Recovery decreased by 4 frames.
  • 2H BUFF
    • Recovery decreased by 4 frames.
  • j.M BUFF
    • Startup reduced by 2 frames.
  • 5U BUFF
    • Startup decreased by 2 frames.
  • 5U BUFF
    • Recovery decreased by 6 frames.
  • 2U BUFF
    • Recovery decreased by 3 frames.
  • 236236H BUFF
    • Post-Superflash Startup reduced by 6 frames.

Patch 1.11

New Content

Added Beelzebub

Added Narmaya

Patch History

ver.2.80 Date: June 2, 2022 ー Three mechanics have been added, Rush, Backshift, and Overdrive.


ver.2.73 Date: May 18, 2022 ー Connection quality display has been added to online lobbies.


ver.2.72 Date: March 14, 2022 ー Bug fix.


ver.2.71 Date: February 28, 2022 ー Bug fixes.


ver.2.70 Date: December 13, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Vira and Avatar Belial added to the roster.


ver.2.62 Date: September 6, 2021 ー Adjusted balance, bug fixes.


ver.2.61 Date: July 12, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes, Seox added to the roster.


ver.2.52 Date: May 27, 2021 ー The corporate logo for Cygames, Inc. has been updated.


ver.2.51 Date: April 19, 2021 ー Adjusted balance, bug fixes, Eustace added to the roster.


ver.2.40 Date: February 23, 2021 ー Adjusted balance, bug fixes, added RPG Mode episodes.


ver.2.32 Date: February 8, 2021 ー Bug fixes.


ver.2.31 Date: January 25, 2021 ー Adjusted balance, bug fixes, Anre added to the roster.


ver.2.22 Date: December 23, 2020 ー Battle Pass added, bug fixes.


ver.2.21 Date: December 13, 2020 ー Adjusted balance, bug fixes, Yuel added to the roster.


Ver.2.13 Date: October 22, 2020 ー Bug fixes.


Ver.2.11 Date: October 20, 2020 ー Bug fixes, Cagliostro added to the roster.


Ver.2.01 Date: September 23, 2020 ー Adjusted balance, bug fixes, Belial added to the roster.


Ver.1.31 Date: April 28, 2020 ー Adjusted balance, bug fixes, Zooey added to the roster.


Ver.1.21 Date: April 7, 2020 ー Adjusted balance, bug fixes, Soriz and Djeeta added to the roster. PC patch released on April 13.


Steam Ver.1.14 Date: March 30, 2020 ー Fixed an issue where, under specific conditions, a "Connection was lost" message was displayed in the ranked match standby menu and players were unable to join ranked matches.


Steam Ver.1.13 Date: March 26, 2020 ー Fixed keyboard issues introduced by Ver.1.12.


Steam Ver.1.12 Date: March 23, 2020 ー Fixed issues with keyboard controls at the beginning of a match. Other bug fixes.


Ver.1.11 Date: March 3, 2020 ー Bug fixes, Beelzebub and Narmaya added to the roster. North American launch version.


Ver.1.00 Date: February 6, 2020 ー Asian launch version.


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