Difference between revisions of "GBVS/Percival"

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======<font style="visibility:hidden" size="0">Lord's Strike</font>======
 
======<font style="visibility:hidden" size="0">Lord's Strike</font>======
 
{{MoveData
 
{{MoveData

Revision as of 21:40, 15 November 2019

Percival
GBVS Percival Portrait.png

Health

??

Prejump

??f

Backdash

??f

Movement

Jump, Dash Type: ??


Movement Options
Jump, Dash Type: ??
Play-style
 ?

Overview

He travels to lands far and wide to learn the secrets of statecraft, all in hopes of founding his dream country. Before he set out on a journey to achieve such lofty goals, he and Lancelot served as officers in the same order of knights, studying under the same master. He received his nickname, the Lord of Flames, from the noble way he wields his blazing long sword. Those who come face-to-face with him find themselves either entranced or terrified by his abilities.

Strengths And Weaknesses


Playstyle
[ Info Needed ]
Pros Cons

[ Info Needed ]

[ Info Needed ]



Normal Moves

c.L
c.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
c.M
c.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
c.H
c.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Auto Combo
Auto Combo
Version Damage Guard Startup Active Recovery On Block On Hit
XX - - - - - - -
XXX - - - - - - -
f.L
f.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
f.M
f.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
f.H
f.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2L
2L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2M
2M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2H
2H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
2U
2U
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.L
j.L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.M
j.M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
j.H
j.H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Unique Action

X-Seele
X-Seele
5U
GBVS Percival 5U.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Universal Mechanics

Ground Throw
Ground Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Air Throw
Air Throw
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Overhead Attack
Overhead Attack
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Special Moves

Anzuenden
Anzuenden
236X
GBVS Percival Anzuenden.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -
Platzen
Platzen
623X
GBVS Percival Platzen.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -


Lord's Strike
Lord's Strike
214X
GBVS Percival Lord's Strike.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -
Schneiden
Schneiden
214X > L
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Macht
Macht
214X > M
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Zerreisen
Zerreisen
214X > H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Traeumerei
Traeumerei
22X
GBVS Percival Traeumerei.png
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -


Skybound Art

Lohenwolf
Lohenwolf
236236H
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Unblockable when fully charged.


Super Skybound Art

Feuerrote Krone
Feuerrote Krone
236236U or 63214S
GBVS Percival FeuerroteKrone.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


Navigation

Ambox notice.png To edit frame data, edit values in GBVS/Percival/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc