
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | icon | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|---|
Percival | 10,000 | 4f | 22f | Lord's Strike |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | Mid | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | Mid | 7 | 3 | 12 | 0 | +4 | 2 | ||
c.H | 1200 | Mid | 10 | 6 | 15 | -2 | +2 | 4 | ||
c.XX | 350 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 350 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Mid | 6 | 3 | 15 | -5 | -1 | 1 | ||
f.M | 700 | Mid | 9 | 5 | 16 | -6 | -2 | 2 | ||
f.H | 1100 | Mid | 12 | 6 | 26 | -15 | -11 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Mid | 7 | 5 | 13 | -3 | +1 | 2 | ||
2H | 1000 | Mid | 11 | 5 | 24 | -12 | -8 | 3 | ||
2U | 700 | Low | 7 | 6 | 21 | -12 | HKD | 2 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 550 | High/Air | 7 | 6 | Until L | 1 | ||||
j.H | 800 | High/Air | 10 | 6 | Until L | 2 | ||||
j.U | 800 | All | 20 | Until L+1 | 12 | KD | 2 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | X-Seele | 0 | Throw | 14 | 3 | 41 | +12 | 0, 4 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Anzünden | 900→800 | All | 22 | Total 53 | -7 | -3 | 2 | |||
236M | M Anzünden | 900→800 [1000→900] | All | 22 | Total 53 | -7 | -3[KD] | 2 | |||
236H | H Anzünden | 350×2+400→300×2+400 [400×3→350×2+400] | All | 19 | Total 53 | 0 | +4[HKD] | 2 | |||
623L | L Platzen | 700, 400 | Mid, All | 9 | 2(2)6 | 37 | -26 | KD | 4, 3 | 1~12 All | |
623M | M Platzen | 300,700,400 [300,700,120×5] | Mid×2, All | 11 | 17[21] | 37[49] | -24 [-40] | KD | 4 | 1~10 All, 11~27 Strike/Throw [11~31 Strike/Throw] | |
623H | H Platzen | 300,600,200×3 [300,700,100×7] | Mid | 9 | 26[28] | 40[43] | -33 [-38] | HKD | 4 | 1~8 All, 9~13 Strike/Throw | |
214L | L Lord's Strike | 11 | Total 32 | ||||||||
214M | M Lord's Strike | 11 | Total 32 | ||||||||
214H | H Lord's Strike | 11 | Total 27 | ||||||||
214L > L | L Schneiden | 800 | Low | 7 | 3 | 20 | -6 | -2 | 2 | ||
214M > L | M Schneiden | 800 [850] | Low | 7 | 3 | 20 | -6 | -2 [KD] | 2 | ||
214H > L | H Schneiden | 850 [900] | Low | 7 | 3 | 20 | -4 | 0 [HKD] | 2 | ||
214L > M | L Macht | 1400 | Mid | 20 | 6 | 21 | +2 | KD | 4 | ||
214M > M | M Macht | 1400 [1700] | Mid | 20 | 6 | 21 | +2 | KD[HKD] | 4 | ||
214H > M | H Macht | 1500 [1800] | Mid | 17 | 6 | 21 | +2 | HKD | 3 | ||
214L > H | L Zerreissen | 1400 | Mid | 10 [4] | 3 | 52 | -16 | KD | 4 | ||
214M > H | M Zerreissen | 1400 [2000→1500] | Mid | 10 [4] | 3[9] | 52 | -16 [-4] | KD | 4 | ||
214H > H | H Zerreissen | 1500 [2300→1500] | Mid | 9 [4] | 3 | 52 | -16 [-4] | HKD | 4 | ||
22L | L Träumerei | 400 | Mid | 11 | 14 | 12 | -13 | 1 | |||
22M | M Träumerei | 400 | Mid | 11 | 28 | 12 | -27 | 1 | |||
22H | H Träumerei | 400 | Mid | 11 | 38 | 12 | -37 | 1 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Lohenwolf | 3600→2600 | Mid [Unblockable] | 6+7~146 | 6 | 30 | -18 | HKD | 4 | ||
236236U | Feuerrote Krone | 3800→2900 [4800→3800] | Mid, All | 9+7 | 37~91 | Total 143~197 | -18 | HKD | 4 |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Throw | 5 | Until L+6 | HKD | HKD | 0, 4 | |||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-40 Throw 12-37 Low 11-39 Airborne |

To edit frame data, edit values in GBVS/Percival/Data.