GBVS/Percival/Frame Data

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Percival


Glossary

How do I read frame data?

System Data Glossary
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


System Data

name icon health prejump backdash Unique Movement Options
Percival
GBVS_Percival_Icon.png
10,000 4F 22F Lord's Strike

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 1200 Mid 10 6 15 -2 +2 4
c.XX 350 Mid -3 +1 2
c.XXX 350 Mid -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 9 5 16 -6 -2 2
f.H 1100 Mid 12 6 26 -15 -11 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 5 13 -3 +1 2
2H 1000 Mid 11 5 24 -12 -8 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 1
j.M 550 High/Air 7 1
j.H 800 High/Air 10 2
j.U 800 All 22 2


Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U X-Seele 0 Throw 14 +12 0, 4


Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Anzünden 900→800 All 22 -7 -3 2
236M Anzünden 900→800 [1000→900] All 22 -7 -3 [KD] 2
236H Anzünden 350×2+400→300×2+400 [400×3→350×2+400] All 19 0 +4 [HKD] 2
623L Platzen 700, 400 Mid, All 9 -26 KD 4, 3
623M Platzen 300,700,400 [300,700,120×5] Mid*2, All 11 -24 [-32] KD 4
623H Platzen 300,600,200×3 [300,700,100×7] Mid 9 -24 [-32] HKD 4
214L Lord's Strike 11
214M Lord's Strike 11
214H Lord's Strike 11
214L L Schneiden 800 Low 7 3 22 -6 -2 2
214M L Schneiden 800 [850] Low 7 -6 -2 [KD] 2
214H L Schneiden 850 [900] Low 7 -4 0 [HKD] 2
214L M Macht 1400 Mid 20 6 21 +2 KD 4
214M M Macht 1400 [1700] Mid 20 +2 KD[HKD] 4
214H M Macht 1500 [1800] Mid 20 +2 HKD 3
214L H Zerreissen 1400 Mid 10 [4] 3 52 -16 KD 4
214M H Zerreissen 1400 [2000→1500] Mid 10 [4] -16 [-4] KD 4
214H H Zerreissen 1500 [2300→1500] Mid 10 [4] -16 [-4] HKD 4
22L Träumerei 400 Mid 11 6 20 -13 1
22M Träumerei 400 Mid 11 6 34 -27 1
22H Träumerei 400 Mid 11 6 44 -37 1

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Lohenwolf 3600→2600 Mid [Unblockable] 6+7~147 -18 HKD 4
236236U Feuerrote Krone 3800→2900 [4800→3800] Mid, All 9+7 -18 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 HKD HKD 0, 4
Air Throw 1500 Throw HKD HKD 0, 4
Overhead Attack 1000 High 26 -4 +1 4 4-40 Throw
12-37 Low
11-39 Airborne


Navigation

Percival
Ambox notice.png To edit frame data, edit values in GBVS/Percival/Data.