GBVS/Percival/Frame Data: Difference between revisions

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{{#lst:GBVS/Percival/Data|Nav}}
<center>{{Character Label|GBVS|Percival|58px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
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<div style="float:left; margin-right:25px;">
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==[[GBVS/Frame Data|System Data]]==
==Glossary==
{{#lsth:GBVS/Percival/Data|System Data}}
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-GBVS}}
<br style="clear:both;"/>
<br style="clear:both;"/>
==System Data==
{{#cargo_query:tables=gbvsCharacters
|fields=name,icon,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=c.L|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GBVS/Percival/Data|c.L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=c.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|c.M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=c.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|c.H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Auto Combo 1|subtitle=c.XX|rowspan=2}}
{{#lst:GBVS/Percival/Data|c.XX Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Auto Combo 2|subtitle=c.XXX|rowspan=2}}
{{#lst:GBVS/Percival/Data|c.XXX Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.L|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|f.L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|f.M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=f.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|f.H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2L|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|2L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2M|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|2M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2H|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|2H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=2U|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|2U Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.L|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|j.L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.M|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|j.M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.H|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|j.H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=j.U|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|j.U Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Clash level: 1
}}
}}
}}
|-
|}


==Unique Action==
==Unique Action==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="unique"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=19 style="background: white;"|X-Seele
|details fields=notes,images,hitboxes
|-
{{AttackVersion|name=5U|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|5U Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
}}
|-
|}


==Universal Mechanics==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GBVS
|-
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
{{FrameDataHeader-GBVS}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GBVS/Percival/Data|LU Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|j.LU Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
==Supers==
{{#cargo_query:tables=MoveData_GBVS
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
==Other==
{{AttackVersion|name=Overhead Attack |subtitle=|rowspan=2}}
{{#cargo_query:tables=MoveData_GBVS
{{#lst:GBVS/Percival/Data|MH Full}}
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,level,invuln,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
{{Description|14|text=
|format=dynamic table|order by=_rowID|rows per page=50
{{ColumnList |text=
|details fields=notes,images,hitboxes
}}
}}
}}
|-
|}
==Skills==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GBVS}}
|-
! colspan=19 style="background: white;"|Anzünden
|-
{{AttackVersion|name=236L|rowspan=2}}
{{#lst:GBVS/Percival/Data|236L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 42-69F. Easy input cooldown 42-69F
}}
}}
|-
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:GBVS/Percival/Data|236M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 45-56F. Easy input cooldown 65-76F
}}
}}
|-
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:GBVS/Percival/Data|236H Full}}
|-
{{Description|14|text=*All versions do more damage if the first part of the projectile connects.
{{ColumnList |text=
*Cooldown 520-523F. Easy input cooldown 640-643F
}}
}}
|-
! colspan=19 style="background: white;"|Platzen
|-
{{AttackVersion|name=623L|rowspan=2}}
{{#lst:GBVS/Percival/Data|623L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=623M|rowspan=2}}
{{#lst:GBVS/Percival/Data|623M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=623H|rowspan=2}}
{{#lst:GBVS/Percival/Data|623H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 480F. Easy input cooldown 600F
}}
}}
|-
! colspan=19 style="background: white;"|Lord's Strike
|-
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:GBVS/Percival/Data|214L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:GBVS/Percival/Data|214M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:GBVS/Percival/Data|214H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 480F. Easy input cooldown 600F
}}
}}
|-
! colspan=19 style="background: white;"|Schneiden
|-
{{AttackVersion|name=214L > L|rowspan=2}}
{{#lst:GBVS/Percival/Data|214L L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214M > L|rowspan=2}}
{{#lst:GBVS/Percival/Data|214M L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214H > L|rowspan=2}}
{{#lst:GBVS/Percival/Data|214H L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Macht
|-
{{AttackVersion|name=214L > M|rowspan=2}}
{{#lst:GBVS/Percival/Data|214L M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214M > M|rowspan=2}}
{{#lst:GBVS/Percival/Data|214M M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214H > M|rowspan=2}}
{{#lst:GBVS/Percival/Data|214H M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Zerreissen
|-
{{AttackVersion|name=214L > H|rowspan=2}}
{{#lst:GBVS/Percival/Data|214L H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214M > H|rowspan=2}}
{{#lst:GBVS/Percival/Data|214M H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=214H > H|rowspan=2}}
{{#lst:GBVS/Percival/Data|214H H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Träumerei
|-
{{AttackVersion|name=22L|rowspan=2}}
{{#lst:GBVS/Percival/Data|22L Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=22M|rowspan=2}}
{{#lst:GBVS/Percival/Data|22M Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 20F. Easy input cooldown 200F
}}
}}
|-
{{AttackVersion|name=22H|rowspan=2}}
{{#lst:GBVS/Percival/Data|22H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
*Cooldown 480F. Easy input cooldown 600F
}}
}}
|-
|}
==Skybound Art==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GBVS}}
|-
! colspan=19 style="background: white;"|Lohenwolf
|-
{{AttackVersion|name=236236H |subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|236236H Full}}
|-
{{Description|14|text=
{{ColumnList |text=
}}
}}
|-
! colspan=19 style="background: white;"|Feuerrote Krone
|-
{{AttackVersion|name=236236U |subtitle=|rowspan=2}}
{{#lst:GBVS/Percival/Data|236236U Full}}
|-
{{Description|14|text=* Damage of the last hit fireball changes depending on the previous hits
{{ColumnList |text=
}}
}}
|-
|}
==Sources==
*@Kamoihito's Sheet: https://twitter.com/kamoihito/status/1227196166674059265
*@Snuffychris605's Document(This was mainly sourced from Kamoihito's sheet combined with information from here, includes CH information): https://docs.google.com/spreadsheets/d/1E5qp0GXDWXI-F43DIK7IRCq3jyG7nGXEZcFGR2R47Eo/edit#gid=0


==Navigation==
==Navigation==
{{#lst:GBVS/Percival/Data|Links}}
<center>{{Character Label|GBVS|Percival|58px}}</center>
{{notice|To edit frame data, edit values in [[GBVS/Percival/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-GBVS}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:Percival]]
{{#lst:GBVS/Navigation}}
[[Category:Granblue Fantasy Versus]]

Revision as of 06:34, 13 March 2022

 Percival

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name icon health prejump backdash Unique Movement Options
Percival
GBVS_Percival_Icon.png
10,000 4f 22f Lord's Strike

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 7 3 12 0 +4 2
c.H 1200 Mid 10 6 15 -2 +2 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 3 15 -5 -1 1
f.M 700 Mid 9 5 16 -6 -2 2
f.H 1100 Mid 12 6 26 -15 -11 3
2L 400 Low 6 3 6 +2 +6 0
2M 700 Mid 7 5 13 -3 +1 2
2H 1000 Mid 11 5 24 -12 -8 3
2U 700 Low 7 6 21 -12 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 7 6 Until L 1
j.H 800 High/Air 10 6 Until L 2
j.U 800 All 20 Until L+1 12 KD 2

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U X-Seele 0 Throw 14 3 41 +12 0, 4

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L L Anzünden 900→800 All 22 Total 53 -7 -3 2
236M M Anzünden 900→800 [1000→900] All 22 Total 53 -7 -3[KD] 2
236H H Anzünden 350×2+400→300×2+400 [400×3→350×2+400] All 19 Total 53 0 +4[HKD] 2
623L L Platzen 700, 400 Mid, All 9 2(2)6 37 -26 KD 4, 3 1~12 All
623M M Platzen 300,700,400 [300,700,120×5] Mid×2, All 11 17[21] 37[49] -24 [-40] KD 4 1~10 All, 11~27 Strike/Throw [11~31 Strike/Throw]
623H H Platzen 300,600,200×3 [300,700,100×7] Mid 9 26[28] 40[43] -33 [-38] HKD 4 1~8 All, 9~13 Strike/Throw
214L L Lord's Strike 11 Total 32
214M M Lord's Strike 11 Total 32
214H H Lord's Strike 11 Total 27
214L > L L Schneiden 800 Low 7 3 20 -6 -2 2
214M > L M Schneiden 800 [850] Low 7 3 20 -6 -2 [KD] 2
214H > L H Schneiden 850 [900] Low 7 3 20 -4 0 [HKD] 2
214L > M L Macht 1400 Mid 20 6 21 +2 KD 4
214M > M M Macht 1400 [1700] Mid 20 6 21 +2 KD[HKD] 4
214H > M H Macht 1500 [1800] Mid 17 6 21 +2 HKD 3
214L > H L Zerreissen 1400 Mid 10 [4] 3 52 -16 KD 4
214M > H M Zerreissen 1400 [2000→1500] Mid 10 [4] 3[9] 52 -16 [-4] KD 4
214H > H H Zerreissen 1500 [2300→1500] Mid 9 [4] 3 52 -16 [-4] HKD 4
22L L Träumerei 400 Mid 11 14 12 -13 1
22M M Träumerei 400 Mid 11 28 12 -27 1
22H H Träumerei 400 Mid 11 38 12 -37 1

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Lohenwolf 3600→2600 Mid [Unblockable] 6+7~146 6 30 -18 HKD 4
236236U Feuerrote Krone 3800→2900 [4800→3800] Mid, All 9+7 37~91 Total 143~197 -18 HKD 4

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 31 HKD HKD 0, 4
Air Throw 1500 Throw 5 Until L+6 HKD HKD 0, 4
Overhead Attack 1000 High 26 6 17 -4 +1 4 4-40 Throw
12-37 Low
11-39 Airborne

Navigation

 Percival
To edit frame data, edit values in GBVS/Percival/Data.