< GBVS
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(→j.U) |
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{{Description|7|text= | {{Description|7|text= | ||
* Launches the opponent upwards. | * Launches the opponent upwards. | ||
This would be useful in a game where you can jump-cancel moves in combos, but Granblue is not such a game. The only real use it has is [[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]] CH AA 2H combos, which are very situational in and of themselves. Because it launches upwards, it's also harder to convert off on counterhit than his other air normals. Also basically useless as a jump in as it whiffs crouchers. | This would be useful in a game where you can jump-cancel moves in combos, but Granblue is not such a game. The only real use it has is [[GBVS/Soriz#Way of the Fundoshi Fist|Way of the Fundoshi Fist]] CH AA 2H combos, which are very situational in and of themselves. Because it launches upwards, it's also harder to convert off on counterhit than his other air normals. Also basically useless as a jump in as it whiffs crouchers. It can catch people jumping out of safejumps, but if they're doing that there's a problem with your setup and you should't use this move to solve it. | ||
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Revision as of 01:38, 8 April 2020
Health | |
Prejump | |
Backdash |
Overview
"My fists don't lie!" | |
Lore: | Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. Despite his usual stoic expression, he's got quite the unsavory side hiding underneath, but most opponents are too busy facing off against his boulder-like fists and log-like kicks to do much about his discourteous behavior. |
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Muzzled Fury
Muzzled Fury 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Impact Knuckle
Impact Knuckle 236X or 5S |
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Roundhouse Fang
Roundhouse Fang 623X or 6S |
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Punch the Stars
Punch the Stars 214X or 4S |
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Rock Smash
Rock Smash 22X or 2S |
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Skybound Art
Leaping Tiger, Charging Dragon
Leaping Tiger, Charging Dragon 236236H or 236S |
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Super Skybound Art
Macho Ultimatum
Macho Ultimatum 236236U or 236S+U |
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Tenacious Will
Tenacious Will Punch the Stars > 214X or 2S |
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Bravado Bullet
Bravado Bullet Punch the Stars > 236X or 6S |
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The Man's Seiken Tsuki
Way of The Fundoshi Fist 236236U or 236S+U during Macho Ultimatum |
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To edit frame data, edit values in GBVS/Soriz/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •