< GBVS
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A Super Skybound Art unique to Macho Ultimatum. Since it is tied to Macho Ultimatum's activation, using this super does not cost meter BUT you only get one use. The first hit of the super is a throw, effectively giving Soriz a dodge check. Can be comboed into, but it is very slow and needs to be canceled off of an H move in order to connect. [[GBVS/Soriz#Leaping Tiger, Charging Dragon|Leaping Tiger, Charging Dragon]] is a better damage alternative if you have it. Soriz '''IS NOT''' invincible during this move either, making it a terrible reversal. | A Super Skybound Art unique to Macho Ultimatum. Since it is tied to Macho Ultimatum's activation, using this super does not cost meter BUT you only get one use. The first hit of the super is a throw, effectively giving Soriz a dodge check. Can be comboed into, but it is very slow and needs to be canceled off of an H move in order to connect. [[GBVS/Soriz#Leaping Tiger, Charging Dragon|Leaping Tiger, Charging Dragon]] is a better damage alternative if you have it. Soriz '''IS NOT''' invincible during this move either, making it a terrible reversal. | ||
Note : The opponent cannot escape after the startup animation if they are in range of the first hit grab. They cannot jump, dodge or DP on reaction after the startup animation. | |||
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Revision as of 08:52, 8 April 2020
Health | |
Prejump | |
Backdash |
Overview
"My fists don't lie!" | |
Lore: | Soriz once tried his hands at wielding a weapon, before he realized that his hands themselves were the ultimate tool for battle. He threw himself wholeheartedly into training his fists, proving to the world his conviction and earning fame as a fearsome warrior. Even now he continues to hone his aged body, always striving for newer peaks. Despite his usual stoic expression, he's got quite the unsavory side hiding underneath, but most opponents are too busy facing off against his boulder-like fists and log-like kicks to do much about his discourteous behavior. |
Pros
Cons
- Good Damage Output
- Good Pressure Options that can be plus or safe on block
- Able to gain defense buffs and make himself more tanky
- S O I Y A
- No meterless reversal option
- No "projectile" type move
- Rather slow movement and shorter reach normals
- Arguably the worst mid screen oki out of all characters
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Muzzled Fury
Muzzled Fury 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Impact Knuckle
Impact Knuckle 236X or 5S |
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Roundhouse Fang
Roundhouse Fang 623X or 6S |
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Punch the Stars
Punch the Stars 214X or 4S |
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Rock Smash
Rock Smash 22X or 2S |
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Skybound Art
Leaping Tiger, Charging Dragon
Leaping Tiger, Charging Dragon 236236H or 236S |
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Super Skybound Art
Macho Ultimatum
Macho Ultimatum 236236U or 236S+U |
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Tenacious Will
Tenacious Will Punch the Stars > 214X or 2S |
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Bravado Bullet
Bravado Bullet Punch the Stars > 236X or 6S |
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The Man's Seiken Tsuki
Way of The Fundoshi Fist 236236U or 236S+U during Macho Ultimatum |
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To edit frame data, edit values in GBVS/Soriz/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •