(Official summary from game's website.) |
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Line 292: | Line 292: | ||
{{MoveData | {{MoveData | ||
|name= | |name=Instinction | ||
|input= | |input= | ||
|image=GBVS_Vaseraga_???.png |caption= | |image=GBVS_Vaseraga_???.png |caption= | ||
|data= | |data= | ||
Line 308: | Line 308: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
It's a fireball, travels full screen if 5U was used. | |||
}} | |||
}} | |||
|name=Battalions of Fear | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:GBVS/Vaseraga/Data|236M}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:GBVS/Vaseraga/Data|236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Shoulder charge, can be enhanced by 5U. | |||
}} | |||
}} | |||
|name=Great Scythe Grynoth | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:GBVS/Vaseraga/Data|236M}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:GBVS/Vaseraga/Data|236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Command Grab. | |||
}} | |||
}} | |||
|name=Savage Rampage | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:GBVS/Vaseraga/Data|236M}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:GBVS/Vaseraga/Data|236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Stance move: L stays in place, M steps back, H walks forwards | |||
}} | |||
}} | |||
|name=Rising Slash (during Savage Rampage) | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Hits airborne and standing opponents | |||
}} | |||
}} | |||
|name=Sweeping Slash (during Savage Rampage) | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Hits crouching opponents | |||
}} | |||
}} | |||
|name=Crushing Strike (during Savage Rampage) | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Chargeable, guard crushes | |||
}} | |||
}} | |||
|name=Ravaging Stomp (during Savage Rampage) | |||
|input= | |||
|image=GBVS_Vaseraga_???.png |caption= | |||
|data= | |||
{{AttackDataHeader-GBVS|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=U}} | |||
{{#lsth:GBVS/Vaseraga/Data|236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Armored | |||
}} | }} | ||
}} | }} |
Revision as of 08:12, 15 November 2019
Vaseraga |
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|
Overview
This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. His indomitable spirit, raw physical might, and inability to feel pain make for an overwhelmingly aggressive fighting style. Opponents are advised to approach with extreme caution.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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2H
2H |
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2U
2U |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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j.L
j.L |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.M
j.M |
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j.H
j.H |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.U
j.U |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Unique Action
???
??? 5U |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Universal Mechanics
Ground Throw
Ground Throw |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Air Throw
Air Throw |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Overhead Attack
Overhead Attack |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Special Moves
???
Instinction |
---|
|name=Battalions of Fear |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! L
|- ! M
|- ! H
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Shoulder charge, can be enhanced by 5U.
|- }}
|name=Great Scythe Grynoth |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! L
|- ! M
|- ! H
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Command Grab.
|- }}
|name=Savage Rampage |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! L
|- ! M
|- ! H
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Stance move: L stays in place, M steps back, H walks forwards
|- }} |name=Rising Slash (during Savage Rampage) |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! L
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Hits airborne and standing opponents
|- }} |name=Sweeping Slash (during Savage Rampage) |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! M
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Hits crouching opponents
|- }} |name=Crushing Strike (during Savage Rampage) |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! H
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Chargeable, guard crushes
|- }} |name=Ravaging Stomp (during Savage Rampage) |input= |image=GBVS_Vaseraga_???.png |caption= |data= ! Version ! Damage ! GuardHow this attack can be guarded. Throws have their throw range listed instead. ! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. ! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. ! On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. ! On Hit ! Invuln |- ! U
|- |colspan=8 style="text-align: left; vertical-align:top; border: none;" |
Armored
|- }}
Skybound Art
???
??? 236236H or 236S |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Skybound Art
???
??? 236236U or 63214S |
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and the move Full
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