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*Battalions of Fear (M/H) | *Battalions of Fear (M/H) | ||
*Savage Rampage (including follow-up Skills and March) | *Savage Rampage (including follow-up Skills and March) | ||
Soul Forge itself is, in fact, one of the strongest moves to use the armor buff on, as it leads to a full c.H confirm upon successful hit, whether it counters or not -- not to mention it also reapplies armor immediately. It requires a counter-hit to combo on jumping confirms, but it is air unblockable. Combined with 2 hits of armor makes it a effective anti-air when | Soul Forge itself is, in fact, one of the strongest moves to use the armor buff on, as it leads to a full c.H confirm upon successful hit, whether it counters or not -- not to mention it also reapplies armor immediately. It requires a counter-hit to combo on jumping confirms, but it ''is'' air unblockable. Combined with 2 hits of armor makes it a effective anti-air when 2H won't cut it. | ||
The startup until Soul Forge becomes armored is 5F. This is a critical aspect of Vaseraga's matchups, because his fastest jab, | The startup until Soul Forge becomes armored is 5F. This is a critical aspect of Vaseraga's matchups, because his fastest jab, 2L, is only 6F. | ||
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Revision as of 04:00, 12 April 2020
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Overview
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- Very high damage: Savage Rampage followups and 2H grant excellent combo damage especially in the corner.
- Good pokes: Vaseraga's far normals (f.L,f.M,and f.H) are great pokes that combo into H Savage Rampage at most ranges, and can be canceled into Instinction on block.
- Frame Traps: c.L and c.M are fantastic tools for creating frame traps due to their frame advantage and their ability to lead into other strong options such as 2M.
- Consistent Knockdowns: Vaseraga's 2M, 2U, 22X~H, 22X~M, and Great Scythe Grynoth all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme.
- Armor: Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] much more safe.
- Command Grab: Vaseraga has acces to to a long range, albeit slow, command grab - Great Scythe Grynoth.
- Space Control: 2H, 22X~L, and Vaseraga's Pokes provide good ways to control screen space.
- Extra Health: Like Ladiva, Vaseraga has 1000 more health than most characters and 1500 more health than fragile characters such as Metera.
- Very slow movement: Vaseraga can struggle to catch up to fleeing opponents and at times you might have to be very patient, or properly read the opponent in order to do anything.
- Slow attacks: Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters.
- Reliance on knockdowns. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block.
- Armor loses to Multi-hitting Attacks: Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H Dragon Punches, and Lowain's H Parry.
- Great Scythe Grynoth: This command throw (GSG) is very slow, especially the H version, and does not have throw invulnerability. This means that L GSG can often lose to normal throws or to most medium or even heavy buttons. Likewise, H GSG gives the opponent nearly half a second to react and has an obvious animation, audio queue, and yellow flash. Furthermore M GSG has little use because it has less range and sometimes less reward than his primary anti-air normal 2H which cannot be blocked by airborn enemies. Additionally L GSG cannot be beformed after a blocked c.M due to pushback coupled with its tiny range.
- Largest target in the game: Vaseraga's large hurtboxes make whiff-punishing him easier, easy to anti-air, and easy to zone. Being big is just trouble all around for him.
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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Auto Combo
Auto Combo |
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Air Normals
j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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Unique Action
Soul Forge
Soul Forge 5U |
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j.U
j.U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Instinction
Instinction 214X or 5S |
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Battalions of Fear
Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth
Great Scythe Grynoth 632146X or 4S |
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Savage Rampage
Savage Rampage 22X or 2S |
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Savage Rampage Follow-ups
Savage Rampage Follow-ups |
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Skybound Art
Bloody Moon
Bloody Moon 236236H or 236S |
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Super Skybound Art
Aftermath
Aftermath 236236U or 236S+U |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •