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{{UnderConstructionDisclaimer}} | {{UnderConstructionDisclaimer}} | ||
===Unique Mechanics=== | |||
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====[[GBVS/Vaseraga#Soul Forge|Soul Forge]] Armor==== | |||
Vaseraga can use his unique action, Soul Forge, to gain temporary access to 2-hit armor on his next H-version special or H normal attack. The armor is consumed after use and must be re-applied through another use of Soul Forge. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|GBVS|Vaseraga}} is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks. | | intro = {{Character Label|GBVS|Vaseraga}} is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks. | ||
| pros = | | pros = | ||
* '''Good Pokes''': Vaseraga's far normals ([[{{PAGENAME}}#f.L|{{clr|1|f.L}}]],[[{{PAGENAME}}#f.M|{{clr|3|f.M}}]],and [[{{PAGENAME}}#f.H|{{clr|4|f.H}}]]) are great pokes that combo into H [[{{PAGENAME}}#Savage_Rampage|Savage Rampage]] at most ranges, and can be canceled into [[GBVS/Vaseraga#Instinction|Instinction]] on block. | |||
* '''Good | * '''Consistent Knockdowns''': Vaseraga's {{clr|3|2M}}, [[{{PAGENAME}}#2U|{{clr|2|2U}}]], 22X~{{clr|4|H}}, 22X~{{clr|3|M}}, and [[GBVS/Vaseraga#Great Scythe Grynoth|Great Scythe Grynoth]] (GSG) all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme. | ||
* '''Consistent Knockdowns''': Vaseraga's {{clr|3|2M}}, [[{{PAGENAME}}#2U|{{clr|2|2U}}]], 22X~{{clr|4|H}}, 22X~M, and [[GBVS/Vaseraga#Great Scythe Grynoth|Great Scythe Grynoth]] all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme. | * '''Armor''': Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with {{clr|4|2[H]}} much more safe. | ||
* '''Armor''': Some of Vaseraga's moves can be given limited armor by | |||
* '''Space Control''': {{clr|4|2H}}, 22X~{{clr|1|L}}, and Vaseraga's Pokes provide good ways to control screen space. | * '''Space Control''': {{clr|4|2H}}, 22X~{{clr|1|L}}, and Vaseraga's Pokes provide good ways to control screen space. | ||
| cons = | | cons = | ||
* '''Slow | * '''Slow Attacks''': Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters. | ||
* '''Reliance on | * '''Reliance on Knockdowns'''. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block. | ||
* '''Armor | * '''Armor Loses to Multi-hitting Attacks''': Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H Dragon Punches, and Lowain's H Parry. | ||
* ''' | * '''GSG Issues''': This command throw is very slow, especially the H version, and does not have throw invulnerability. This means that L GSG can often lose to normal throws or to most medium or even heavy buttons. Likewise, H GSG gives the opponent nearly half a second to react and has an obvious animation, audio queue, and yellow flash. Furthermore M GSG has little use because it has less range and sometimes less reward than his primary anti-air normal {{clr|4|2H}} which cannot be blocked by airborn enemies. Additionally L GSG cannot be beformed after a blocked {{clr|3|c.M}} due to pushback coupled with its tiny range. | ||
* '''Lack of a | * '''Lack of a Reliable Reversal''': Vaseraga lacks a DP-style move with invulnerability, his SBA is slow, and his SSBA has a guard point but not invulnerability. This means Vaseraga can struggle against short range pressure if the oppponent gets in, and getting cornered can be fatal. | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
Excellent c.M. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. | Excellent c.M. Pretty solid range, relatively quick, good damage, plus on block, and great value on counter hit or crouching if you can react fast enough. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | <nowiki/> | ||
======<span style="visibility:hidden;font-size:0">c.H</span>====== | ======<span style="visibility:hidden;font-size:0">c.H</span>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Vaseraga's aerial Unique Action, used only for extremely specific purposes. This move does not normally combo into anything or provide any | Vaseraga's aerial Unique Action, used only for extremely specific purposes. This move does not normally combo into anything or provide any advantage outside of counter-hit. Its purpose is to give Vaseraga the ability to back out of a jump early in order to avoid predictable anti-airs. | ||
*Vaseraga will briefly stall his air momentum, then falls down. The hitbox comes out when he lands. | *Vaseraga will briefly stall his air momentum, then falls down. The hitbox comes out when he lands. | ||
*You can exploit the pause in air momentum to manipulate your fall timing, enabling you to jump over fireballs you wouldn't normally. The most basic technique that utilizes this move is to jump backward then use j.U to prevent a fireball hitting you | *You can exploit the pause in air momentum to manipulate your fall timing, enabling you to jump over fireballs you wouldn't normally. The most basic technique that utilizes this move is to jump backward then use {{clr|2|j.U}} to prevent a fireball hitting you. | ||
* 0 or -1 on depending on how close you are when the hitbox comes out, and is not cancellable. | |||
* 0 or -1 | |||
}} | }} | ||
}} | }} |
Revision as of 06:44, 30 May 2020
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Overview
Vaseraga is a heavy character who intimidates his foes with huge normals, armor, and impressive damage output. Vasaraga swings his weight around like a sledgehammer, crushing all who stand in his way. Despite his daunting appearance, Vaseraga definitely plays a slower, more patient neutral game, especially against characters with strong projectiles or the ability to remain outside of his effective range, such as Ferry and Metera.
"Great Scythe Grynoth! Let your soul shape my blade!" | |
Lore: | This towering Draph warrior belongs to the Society, an organization which hunts primal beasts. He has formed a contract with the seal weapon known as Great Scythe Grynoth. The intimidating size of his blade and his immunity to pain sap opponents of their will to fight. Though his somber bearing and curt speech can make him seem unapproachable, he is in fact a calm, kind person who will always go out of his way to help those in need. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Unique Mechanics
Soul Forge Armor
Vaseraga can use his unique action, Soul Forge, to gain temporary access to 2-hit armor on his next H-version special or H normal attack. The armor is consumed after use and must be re-applied through another use of Soul Forge.
Vaseraga Vaseraga is a mid-range control character with explosive damage and a unique toolkit of armor gimmicks.
- Good Pokes: Vaseraga's far normals (f.L,f.M,and f.H) are great pokes that combo into H Savage Rampage at most ranges, and can be canceled into Instinction on block.
- Consistent Knockdowns: Vaseraga's 2M, 2U, 22X~H, 22X~M, and Great Scythe Grynoth (GSG) all provide knockdowns under a diverse set of circumstances which allow him to safely set up Soul Forge or okizeme.
- Armor: Some of Vaseraga's moves can be given limited armor by Soul Forge which enables Vaseraga to punish many options in the mid-range, makes Savage Rampage less risky, and makes punishing jump ins with 2[H] much more safe.
- Space Control: 2H, 22X~L, and Vaseraga's Pokes provide good ways to control screen space.
- Slow Attacks: Vaseraga does not have access to a 5f normal, and his normals are generally all 1 to 9 frames slower than the normals of other characters.
- Reliance on Knockdowns. A lot of his effective game plan and powerful tools rely on either having set up Soul Forge, or making the opponent blocking or attempting to block.
- Armor Loses to Multi-hitting Attacks: Soul Forge's armor can be beaten by any move that hits 3 times in rapid succession and even some moves that don't, including but not limited to: Most H Fireballs, most H Dragon Punches, and Lowain's H Parry.
- GSG Issues: This command throw is very slow, especially the H version, and does not have throw invulnerability. This means that L GSG can often lose to normal throws or to most medium or even heavy buttons. Likewise, H GSG gives the opponent nearly half a second to react and has an obvious animation, audio queue, and yellow flash. Furthermore M GSG has little use because it has less range and sometimes less reward than his primary anti-air normal 2H which cannot be blocked by airborn enemies. Additionally L GSG cannot be beformed after a blocked c.M due to pushback coupled with its tiny range.
- Lack of a Reliable Reversal: Vaseraga lacks a DP-style move with invulnerability, his SBA is slow, and his SSBA has a guard point but not invulnerability. This means Vaseraga can struggle against short range pressure if the oppponent gets in, and getting cornered can be fatal.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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Air Normals
j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Soul Forge 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Instinction 214X or 5S |
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Battalions of Fear [4]6X or 6S |
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Great Scythe Grynoth 632146X or 4S |
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Savage Rampage 22X or 2S |
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Savage Rampage Follow-ups |
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Skybound Art
Bloody Moon 236236H or 236S |
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Super Skybound Art
Aftermath 236236U or 236S+U |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •