
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Vaseraga | 11,000 | 5f | 21f |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 500 | Mid | 7 | 3 | 5 | +3 | +7 | 0 | ||
c.M | 800 | Mid | 8 | 3 | 11 | +3 | +7 | 3 | ||
c.H | 1500 | Mid | 15 [35] | 6 | 21 | -4 | 0 | 4 | ||
c.XX | 400 | Mid | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 400 | Mid | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 700 | Mid | 8 | 4 | 10 | +1 | +5 | 2 | ||
f.M | 900 | Mid | 11 | 6 | 15 | -4 | 0 | 3 | ||
f.H | 1300 | Mid | 17 [37] | 6 | 30 | -15 | -11 | 4 | ||
2L | 400 | Mid | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | Low | 9 | 4 | 17 | -6 | HKD | 2 | ||
2H | 1100 | Mid | 13 [33] | 6 | 26 | -13 | -9 | 4 | H | |
2U | 900 | Low | 16 | 3 | 24 | -12 | HKD | 3 | ||
j.L | 400 | High/Air | 5 | Until L | 0 | 1 | ||||
j.M | 700 | High/Air | 12 | 6 | Until L | 3 | ||||
j.H | 900 | High/Air | 12 | 6 | Until L | 4 | ||||
j.U | 800 | Mid | Until L+2 | 3 | 15 | 3 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Soul Forge | 1000 | Mid | 21 | 3 | 22 | -11 | +14 | 3 | =Soul Forge: 5~23 Armor |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
214L | L Instinction | 800 | All | 22 | 18 | Total 51 | -3 | +1 | 2 | ||
214M | M Instinction | 400, 800 | Mid, All | 12 | 3 | 35 | -9 | KD | 3, 2 | ||
214H | H Instinction | 400, 800 | Mid, All | 9 | 3 | 23 | +3 | HKD | 3, 2 | ||
[4]6L | L Battalions of Fear | 1300 | Mid | 19 | 18 | 15 | -8 | HKD | 4 | ||
[4]6M | M Battalions of Fear | 1800 | Mid | 26 [51] | 16 | 17 | -8 | KD | 4 | Soul Forge: 5~41 Armor | |
[4]6H | H Battalions of Fear | 1000×2 | Mid | 26 [76] | 12(9)12 | 17 | -4 | KD | 4 | Soul Forge: 5~58 Armor | |
632146L | L Great Scythe Grynoth | 2000 | Throw | 12 | 3 | 39 | KD | 0, 4 | |||
632146M | M Great Scythe Grynoth | 2500 | Airthrow | 9 | 3 | 39 | KD | 0, 4 | |||
632146H | H Great Scythe Grynoth | 2000 | Throw | 26 | 3 | 39 | HKD | 0, 4 | |||
22L | L Savage Rampage | 22 | |||||||||
22M | M Savage Rampage | 22 | |||||||||
22H | H Savage Rampage | 15 | 2(25)2(25)2(25)2 | +6 | +10 | ||||||
22X > L | Rising Slash | 1500 | Mid | 12 [32] | 3 | 21 | +1 [+2] | KD | 4 | Soul Forge: 1~14 Armor | |
22X > M | Sweeping Slash | 1500 | Low | 16 [36] | 6 | 29 | -10 | KD | 4 | Soul Forge: 1~21 Armor | |
22X > H | Crushing Strike | 2000 | Mid | 15 [40] | 2 | 31 | -4 [+16] | KD | 4 | Soul Forge: 1~16 Armor | |
22X > U | Ravaging Stomp | 2000 | Mid | 20 [40] | 6 | 30 | -11 | HKD | 4 | Soul Forge: 1~25 Armor | |
22X > 66 | March | 500×4 | Mid | 16 | 2(30)2(30)2(30)2(30) | 1 | |||||
22X > 44 | Cancel | Total 18 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Bloody Moon | 3900→2600 | Mid | 8+5 | 18 | 40 | -26 | HKD | 4 | 1~15 All | |
236236U | Aftermath | 5000→3500 | Mid | 8+7 | 6 | 52 | -27 | HKD | 4 | 1~20 Throw, 1~20 Guard All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | HKD | HKD | 0, 4 | ||
Air Throw | 1500 | Airthrow | 5 | 5 | Until L+6 | HKD | HKD | 0, 4 | ||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 4 | 4-31 Throw 12-26 Low 8-30 Airborne |

To edit frame data, edit values in GBVS/Vaseraga/Data.