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Revision as of 02:55, 7 March 2020


General Tactics

Vaseraga is a bigbody archetype character. This means that he moves slow, attacks slow, has weak neutral, but can systematically destroy his opponent once he gets them into the corner.

Vaseraga spends most of his time trying to get in on his opponent and back them into the corner, which requires a lot of patience. You can't be impatient and be successful with this character. However, once you get your opponent to the corner, you have some of the strongest pressure in the game by using his advantageous moves and his command throw.

Blockstrings

Midscreen, there isn't much you can do to pressure your opponent. You can tick j.L, c.L, or c.M into command throw, but if they stand block, command throw will usually whiff after anything other than a jump forward j.L that lands right in front of them. This is because they walk back a very small, possibly even unnoticeable distance which puts them outside of the command throw range, where they would get hit if they crouch blocked due to staying stationary. This means that your ability to mix someone up midscreen consists largely of one tick normal into either command throw (to catch crouch blocking opponents) or 2M (to catch stand blocking opponents.)

The other option you have midscreen that doesn't end your turn is to space [4]6L from a far enough distance that it is plus on block. This is usually done off of an absolute max range f.M, or from a f.H. Otherwise, your options are mainly just a normal string into either 214L (to have a frame advantage while transitioning back to neutral) or 214M (to prevent them from pressing buttons if they may interrupt the 214L.)

In the corner Vaseraga becomes one of the scariest characters in the game. 214L is plus on block at most ranges and that combined with the long reach on his normals lets him pressure his opponents in the corner while being outside of his opponent's comfort range. Additionally, Vaseraga has a strong mixup game by ticking into his command throw in the corner with j.L, c.L, or c.M. If the opponent tries to jump out of this range where Vaseraga has control, he can convert an antiair into big damage and a hard knockdown.

Okizeme

Vaseraga's oki game revolves around the use of his command throw, 632146L. This is one of the strongest mixup tools in the game due to its relatively high damage, regular throws having large tech windows, and there being very little true high/low mixup in the game.

After a knockdown, you have several ways to land a command throw or punish people for trying to jump away from it. The basic mixup is command throw or c.M, as c.M is typically fast enough to punish jump out or mash attempts and get a full punish. Some of the stronger setup into command throw mixup options are safejump j.L into either command throw or c.M, c.L into either command throw or c.M, or c.M into either command throw or a second c.M.

Once you establish these options, you can start trying things like just immediately going into command throw after a knockdown without ticking into it.

It is highly recommended to practice doing the command throw with technical inputs, as the shortcut version does 1500 damage, compared to the 2000 damage of the technical version. This is a significant difference in damage making mastering the technical input a must for optimizing the character.

Matchup Information

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