Difference between revisions of "GBVS/Zeta"

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(Overview)
 
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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
+
{{infoGBVS
|-
+
| fullname = Zeta
!Zeta
+
| image = GBVS Zeta Portrait.png
|-
+
| health = {{#lst:GBVS/Zeta/Data|health}}
||
+
| prejump = {{#lst:GBVS/Zeta/Data|prejump}}
[[File:GBVS_Zeta_Portrait.png|350x500px|center]]
+
| backdash = {{#lst:GBVS/Zeta/Data|backdash}}
|-
+
| movement = {{#lst:GBVS/Zeta/Data|movement}}
||{{#lsth:GBVS/Zeta/Data|SystemData}}
+
}}
;Movement Options
+
 
:Jump, Dash Type: ??
 
;Play-style
 
:
 
|}
 
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|2}}
 
{{TOC limit|2}}
 
</div>
 
</div>
 
 
== Overview ==
 
== Overview ==
 +
Zeta is a character with many tools that cover a lot of situations, but lacks easy defensive options. She is focused around controlling the mid range by using her big normals and long range specials to keep the opponent at a safe distance where she can poke with f.M/2M and capitalize from their impatience and mistakes. But even though her ground game is very solid, she is one of the few characters who really benefits from air hits thanks to j.U, the Spear of Arvess special moves and her ability to use Skybound Art in the air for long and rewarding air combos. Zeta's close range options aren't lacking either with fast moves like cl.L/cl.M and the balance between speed and range of f.L/2L. Even at fullscreen she can fight against characters who are focused around zoning with Infinite Wonders and even play defensively thanks to it and her anti air 2H. Zeta's main weakness is her lack of reversal options because she has to rely on Rhapsody and her Skybound Art when trying to interrupt the opponent's pressure. All this combined makes Zeta a offensive character with versatile options that can deal with almost any situation by rewarding awareness and execution.
 +
{{Bio
 +
| name = Zeta
 +
| game = GBVS
 +
| quote = Spear of Arvess! Show me your strength!
 +
| lore = This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess.<br>
 +
She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners.
 +
In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat.
 +
}}
 +
{{StrengthsAndWeaknesses
 +
| intro = {{Character Label|GBVS|Zeta}} is an offensive-oriented mix between zoner and rushdown character who can attack from many ranges and angles.
 +
| pros =
 +
* Great juggle potential and corner damage.
 +
* Great air mobility through Spear of Arvess. Can be difficult for the opponent to challenge Zeta's approach.
 +
* Good poking moves via her normals and Infinite Wonders.
 +
* Has the best theme in the game. (debatable)
 +
| cons =
 +
* Weak anti-airs.
 +
* Mediocre reversals.
 +
}}
  
{{StrengthsAndWeaknesses|strengths=
 
* Strength
 
* Strength 2
 
|weaknesses=
 
* Weakness
 
* Weakness 2
 
}}
 
  
 
{{#lst:GBVS/Zeta/Data|Links}}
 
{{#lst:GBVS/Zeta/Data|Links}}
Line 40: Line 48:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
Zeta attacks with the back of her spear. One of her fastest normals that allows you to start pressure by linking into other moves or hit confirming with the autocombo.
 +
Useful for tick throws and interrupting your opponent's pressure.
 
}}
 
}}
 
}}
 
}}
 +
 
======<font style="visibility:hidden" size="0">c.M</font>======
 
======<font style="visibility:hidden" size="0">c.M</font>======
 
{{MoveData
 
{{MoveData
Line 97: Line 108:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
Zeta kicks in front of her, fast and with good range for a L normal but the hitbox is very high so it can be low profiled by some moves.
 +
Good pressure starter that at max range allows you to keep distance in order to use your other big normals like f.M and 2M
 
}}
 
}}
 
}}
 
}}
 +
 
======<font style="visibility:hidden" size="0">f.M</font>======
 
======<font style="visibility:hidden" size="0">f.M</font>======
 
{{MoveData
 
{{MoveData
Line 110: Line 124:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
Zeta's main poke. f.M allows Zeta to control the mid range by poking the opponent and intercepting approach attempts thanks to the speed and range it has. Can be easily avoided if used to much though because of how linear it is.
 
}}
 
}}
 
}}
 
}}
 +
 
======<font style="visibility:hidden" size="0">f.H</font>======
 
======<font style="visibility:hidden" size="0">f.H</font>======
 
{{MoveData
 
{{MoveData
Line 149: Line 165:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
One of Zeta's main ways of controling space. 2M has a lot of range and even though it isn't a low it's very useful to keep them in check along side f.M
 
}}
 
}}
 
}}
 
}}
 +
 
======<font style="visibility:hidden" size="0">2H</font>======
 
======<font style="visibility:hidden" size="0">2H</font>======
 
{{MoveData
 
{{MoveData
Line 231: Line 249:
  
 
== Unique Action ==
 
== Unique Action ==
======<font style="visibility:hidden" size="0">???</font>======
+
======<font style="visibility:hidden" size="0">Signo Drive</font>======
 
{{MoveData
 
{{MoveData
|name=???
+
|name=Signo Drive
 
|input=5U
 
|input=5U
|image=GBVS_Zeta_???.png |caption=
+
|image=GBVS_Zeta_SignoDrive.png |caption=
 
|data=
 
|data=
 
{{AttackDataHeader-GBVS}}
 
{{AttackDataHeader-GBVS}}
Line 242: Line 260:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
Spear stabs, can be extended by mashing the button. Signo Drive's main purpose is to push the opponent into Zeta's optimal range by mashing it during a combo, it doesn't knockdown so you can f.M or 2M to catch the opponent trying to approach or mash after it.
 
}}
 
}}
 
}}
 
}}
 +
 
==Universal Mechanics==
 
==Universal Mechanics==
 
======<font style="visibility:hidden" size="0">Ground Throw</font>======
 
======<font style="visibility:hidden" size="0">Ground Throw</font>======
Line 286: Line 306:
  
 
==Special Moves==
 
==Special Moves==
======<font style="visibility:hidden" size="0">???</font>======
+
======<font style="visibility:hidden" size="0">Infinite Wonders</font>======
 
{{MoveData
 
{{MoveData
 
+
|name=Infinite Wonders
|name=???
+
|input=236X or 5S
|input=236X or S
+
|image=GBVS_Zeta_InfiniteWonders.png |caption=The move to annoy everyone with.
|image=GBVS_Zeta_???.png |caption=
 
 
|data=
 
|data=
 
{{AttackDataHeader-GBVS|version=yes}}
 
{{AttackDataHeader-GBVS|version=yes}}
Line 305: Line 324:
 
{{!}}-
 
{{!}}-
 
{{Description|8|text=
 
{{Description|8|text=
 +
Projectile move. Generates a full-screen beam that can neutralize projectiles.
 +
* M version: The move can be delayed by holding down the button.
 +
* H version: Deals more damage at close range.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Spear of Arvess</font>======
 +
{{MoveData
 +
|name=Spear of Arvess
 +
|input=66X or 6S
 +
|image=GBVS_Zeta_SpearOfArvess.png |caption=
 +
|data=
 +
{{AttackDataHeader-GBVS|version=yes}}
 +
{{!}}-
 +
{{AttackVersion|name=L}}
 +
{{#lsth:GBVS/Zeta/Data|66L}}
 +
{{!}}-
 +
{{AttackVersion|name=M}}
 +
{{#lsth:GBVS/Zeta/Data|66M}}
 +
{{!}}-
 +
{{AttackVersion|name=H}}
 +
{{#lsth:GBVS/Zeta/Data|66H}}
 +
{{!}}-
 +
{{Description|8|text=
 +
Performs a rush attack that can be canceled into a follow-up attack while in motion. M goes farther than L, and H can cancel twice.
 +
Sometimes you use this even if it whiffs so you get out of corner without the opponent trying to stop you.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Spear of Arvess (Rise)</font>======
 +
{{MoveData
 +
|name=Spear of Arvess (Rise)
 +
|input=22X or 2S
 +
|image=GBVS_Zeta_SpearOfArvessRise.png |caption=Zeta mains playing airdashers while others still stuck with ground footsies.
 +
|data=
 +
{{AttackDataHeader-GBVS|version=yes}}
 +
{{!}}-
 +
{{AttackVersion|name=L}}
 +
{{#lsth:GBVS/Zeta/Data|22L}}
 +
{{!}}-
 +
{{AttackVersion|name=M}}
 +
{{#lsth:GBVS/Zeta/Data|22M}}
 +
{{!}}-
 +
{{AttackVersion|name=H}}
 +
{{#lsth:GBVS/Zeta/Data|22H}}
 +
{{!}}-
 +
{{Description|8|text=
 +
Performs a rush attack that can be canceled into a follow-up attack while in motion. L rises diagonally, M rises vertically, and H can cancel twice.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Spear of Arvess (Fall)</font>======
 +
{{MoveData
 +
|name=Spear of Arvess (Fall)
 +
|input=j.22X or j.S
 +
|image=GBVS_Zeta_SpearOfArvessFall.png |caption=Mika Missile energy. She even got the twin-tail down.
 +
|data=
 +
{{AttackDataHeader-GBVS|version=yes}}
 +
{{!}}-
 +
{{AttackVersion|name=L}}
 +
{{#lsth:GBVS/Zeta/Data|j.22L}}
 +
{{!}}-
 +
{{AttackVersion|name=M}}
 +
{{#lsth:GBVS/Zeta/Data|j.22M}}
 +
{{!}}-
 +
{{AttackVersion|name=H}}
 +
{{#lsth:GBVS/Zeta/Data|j.22H}}
 +
{{!}}-
 +
{{Description|8|text=
 +
Performs a rush attack that can be canceled into a follow-up attack while in motion. L falls diagonally, M falls vertically, and H can cancel twice.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Rhapsody</font>======
 +
{{MoveData
 +
|name=Rhapsody
 +
|input=214X or 4S
 +
|image=GBVS_Zeta_Rhapsody.png |caption=For when you're too good to have a reversal.
 +
|data=
 +
{{AttackDataHeader-GBVS|version=yes}}
 +
{{!}}-
 +
{{AttackVersion|name=L}}
 +
{{#lsth:GBVS/Zeta/Data|214L}}
 +
{{!}}-
 +
{{AttackVersion|name=M}}
 +
{{#lsth:GBVS/Zeta/Data|214M}}
 +
{{!}}-
 +
{{AttackVersion|name=H}}
 +
{{#lsth:GBVS/Zeta/Data|214H}}
 +
{{!}}-
 +
{{Description|8|text=
 +
Gets in a defensive stance that defends against incoming attacks and can be canceled into various skills. L blocks High, M blocks Low, H blocks All. You can cancel it into the follow ups even if you don't block anything so can be used mid combo.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Crimson Cleave</font>======
 +
{{MoveData
 +
|name=Crimson Cleave
 +
|image=GBVS_Zeta_CrimsonCleave.png |caption=
 +
|input=Rhapsody > L
 +
|data=
 +
{{AttackDataHeader-GBVS}}
 +
{{!}}-
 +
{{#lsth:GBVS/Zeta/Data|214X > L}}
 +
{{!}}-
 +
{{Description|7|text=
 +
Follows up Rhapsody with a horizontal cleave attack. It has a decent reach and can be a handy skill to keep the foe at arm's length.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Rising Split</font>======
 +
{{MoveData
 +
|name=Rising Split
 +
|image=GBVS_Zeta_RisingSplit.png |caption=
 +
|input=Rhapsody > M
 +
|data=
 +
{{AttackDataHeader-GBVS}}
 +
{{!}}-
 +
{{#lsth:GBVS/Zeta/Data|214X > M}}
 +
{{!}}-
 +
{{Description|7|text=
 +
Follows up Rhapsody with a vertical slash attack. It has a shorter reach than Crimson Cleave but a much faster start-up. It can be a handy skill to use at close range or as an anti-air.
 +
}}
 +
}}
 +
 +
======<font style="visibility:hidden" size="0">Knee Assault</font>======
 +
{{MoveData
 +
|name=Knee Assault
 +
|image=GBVS_Zeta_KneeAssault.png |caption=
 +
|input=Rhapsody > H
 +
|data=
 +
{{AttackDataHeader-GBVS}}
 +
{{!}}-
 +
{{#lsth:GBVS/Zeta/Data|214X > H}}
 +
{{!}}-
 +
{{Description|7|text=
 +
Follows up Rhapsody with a jumping knee attack. Zeta can then perform midair attacks after jumping. It can be a handy skill to close the gap when going on the offensive. It is NOT, however, a good anti-air.
 
}}
 
}}
 
}}
 
}}
  
 
==Skybound Art==
 
==Skybound Art==
======<font style="visibility:hidden" size="0">???</font>======
+
======<font style="visibility:hidden" size="0">Resolute Strike</font>======
 
{{MoveData
 
{{MoveData
|name=Tempest Blade
+
|name=Resolute Strike
|image=GBVS_Zeta_???.png |caption=
+
|image=GBVS_Zeta_ResoluteStrike.png |caption=
|input=236236H or 236S
+
|input=236236H or 236S (Air OK)
 
|data=
 
|data=
{{AttackDataHeader-GBVS}}
+
{{AttackDataHeader-GBVS|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:GBVS/Zeta/Data|236236H}}
 
{{#lsth:GBVS/Zeta/Data|236236H}}
 
{{!}}-
 
{{!}}-
{{Description|7|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:GBVS/Zeta/Data|j.236236H}}
 +
{{!}}-
 +
{{Description|8|text=
 +
Performs a powerful strike attack. When activated midair, Zeta dives diagonally toward the ground. Since this skill covers a long range, it can be used as a combo finisher from afar.
 
}}
 
}}
 
}}
 
}}
  
 
==Super Skybound Art==
 
==Super Skybound Art==
======<font style="visibility:hidden" size="0">???</font>======
+
======<font style="visibility:hidden" size="0">Sirius Roar</font>======
 
{{MoveData
 
{{MoveData
|name=???
+
|name=Sirius Roar
|image=GBVS_Zeta_???.png |caption=
+
|image=GBVS_Zeta_SiriusRoar.png |caption=Fly YOU to the moon.
|input=236236U or 63214S
+
|input=236236U or 236S+U
 
|data=
 
|data=
 
{{AttackDataHeader-GBVS}}
 
{{AttackDataHeader-GBVS}}
Line 335: Line 496:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
Performs a powerful rising attack. If connected at close range, Zeta will perform an enhanced version for increased damage.
 
}}
 
}}
 
}}
 
}}

Latest revision as of 15:57, 19 February 2020

GBVS Zeta Nameplate.png
GBVS Zeta Portrait.png
Health 10000
Prejump 4f
Backdash 22f
Movement Options Jump, Dash Type: ??


Overview[edit]

Zeta is a character with many tools that cover a lot of situations, but lacks easy defensive options. She is focused around controlling the mid range by using her big normals and long range specials to keep the opponent at a safe distance where she can poke with f.M/2M and capitalize from their impatience and mistakes. But even though her ground game is very solid, she is one of the few characters who really benefits from air hits thanks to j.U, the Spear of Arvess special moves and her ability to use Skybound Art in the air for long and rewarding air combos. Zeta's close range options aren't lacking either with fast moves like cl.L/cl.M and the balance between speed and range of f.L/2L. Even at fullscreen she can fight against characters who are focused around zoning with Infinite Wonders and even play defensively thanks to it and her anti air 2H. Zeta's main weakness is her lack of reversal options because she has to rely on Rhapsody and her Skybound Art when trying to interrupt the opponent's pressure. All this combined makes Zeta a offensive character with versatile options that can deal with almost any situation by rewarding awareness and execution.

"Spear of Arvess! Show me your strength!"
Lore: This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess.

She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat.

Playstyle
GBVS Zeta Icon.png Zeta is an offensive-oriented mix between zoner and rushdown character who can attack from many ranges and angles.
Pros Cons
  • Great juggle potential and corner damage.
  • Great air mobility through Spear of Arvess. Can be difficult for the opponent to challenge Zeta's approach.
  • Good poking moves via her normals and Infinite Wonders.
  • Has the best theme in the game. (debatable)
  • Weak anti-airs.
  • Mediocre reversals.




Normal Moves[edit]

c.L[edit]
c.L
GBVS Zeta cL.png
Damage Guard Startup Active Recovery On Block On Hit
400 - 5 - - +2 +6

Zeta attacks with the back of her spear. One of her fastest normals that allows you to start pressure by linking into other moves or hit confirming with the autocombo. Useful for tick throws and interrupting your opponent's pressure.


c.M[edit]
c.M
GBVS Zeta cM.png
Damage Guard Startup Active Recovery On Block On Hit
700 - 6 - - -4 +1
c.H[edit]
c.H
GBVS Zeta cH.png
Damage Guard Startup Active Recovery On Block On Hit
1200 - 9 - - -7 -3
Auto Combo[edit]
Auto Combo
GBVS Zeta cXX.png
GBVS Zeta cXXX.png
Version Damage Guard Startup Active Recovery On Block On Hit
XX 350 - - - - -3 +1
XXX 280 - - - - -4 0
f.L[edit]
f.L
GBVS Zeta fL.png
Damage Guard Startup Active Recovery On Block On Hit
400 - 6 3 - -5 -1

Zeta kicks in front of her, fast and with good range for a L normal but the hitbox is very high so it can be low profiled by some moves. Good pressure starter that at max range allows you to keep distance in order to use your other big normals like f.M and 2M


f.M[edit]
f.M
GBVS Zeta fM.png
Damage Guard Startup Active Recovery On Block On Hit
700 - 11 - - -9 -5

Zeta's main poke. f.M allows Zeta to control the mid range by poking the opponent and intercepting approach attempts thanks to the speed and range it has. Can be easily avoided if used to much though because of how linear it is.


f.H[edit]
f.H
GBVS Zeta fH.png
Damage Guard Startup Active Recovery On Block On Hit
1000 - 9 - - -7 -3
2L[edit]
2L
GBVS Zeta 2L.png
Damage Guard Startup Active Recovery On Block On Hit
400 - 6 - - +2 +6
2M[edit]
2M
GBVS Zeta 2M.png
Damage Guard Startup Active Recovery On Block On Hit
700 - 9 - - -6 -2

One of Zeta's main ways of controling space. 2M has a lot of range and even though it isn't a low it's very useful to keep them in check along side f.M


2H[edit]
2H
GBVS Zeta 2H.png
Damage Guard Startup Active Recovery On Block On Hit
1000 - 11 - - -15 -11
2U[edit]
2U
GBVS Zeta 2U.png
Damage Guard Startup Active Recovery On Block On Hit
300+600 - 7, 25 - - -7 KD
j.L[edit]
j.L
GBVS Zeta jL.png
Damage Guard Startup Active Recovery On Block On Hit
400 - 5 - - - -
j.M[edit]
j.M
GBVS Zeta jM.png
Damage Guard Startup Active Recovery On Block On Hit
550 - 7 - - - -
j.H[edit]
j.H
GBVS Zeta jH.png
Damage Guard Startup Active Recovery On Block On Hit
800 - 7 - - - -
j.U[edit]
j.U
GBVS Zeta jU.png
Damage Guard Startup Active Recovery On Block On Hit
500 - - - - - -


Unique Action[edit]

Signo Drive[edit]
Signo Drive
5U
GBVS Zeta SignoDrive.png
Damage Guard Startup Active Recovery On Block On Hit
300+100x - 8, 18 - - -2 +2

Spear stabs, can be extended by mashing the button. Signo Drive's main purpose is to push the opponent into Zeta's optimal range by mashing it during a combo, it doesn't knockdown so you can f.M or 2M to catch the opponent trying to approach or mash after it.


Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
GBVS Zeta Throw.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Air Throw[edit]
Air Throw
GBVS Zeta AirThrow.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -
Overhead Attack[edit]
Overhead Attack
GBVS Zeta OverheadAttack.png
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -


Special Moves[edit]

Infinite Wonders[edit]
Infinite Wonders
236X or 5S
GBVS Zeta InfiniteWonders.png
The move to annoy everyone with.
Version Damage Guard Startup Active Recovery On Block On Hit
L 700 - 20 - - -7~0 -3~7
M 900 - 28 - - -7~0 KD
H 700 - 18 - - -7~0 KD

Projectile move. Generates a full-screen beam that can neutralize projectiles.

  • M version: The move can be delayed by holding down the button.
  • H version: Deals more damage at close range.


Spear of Arvess[edit]
Spear of Arvess
66X or 6S
GBVS Zeta SpearOfArvess.png
Version Damage Guard Startup Active Recovery On Block On Hit
L 600 - 17 - - -8~? KD
M 800 - 19 - - -14~? KD
H 600 - 15 - - -14~? KD

Performs a rush attack that can be canceled into a follow-up attack while in motion. M goes farther than L, and H can cancel twice. Sometimes you use this even if it whiffs so you get out of corner without the opponent trying to stop you.


Spear of Arvess (Rise)[edit]
Spear of Arvess (Rise)
22X or 2S
GBVS Zeta SpearOfArvessRise.png
Zeta mains playing airdashers while others still stuck with ground footsies.
Version Damage Guard Startup Active Recovery On Block On Hit
L 800 - 12 - - - KD
M 1000 - 12 - - - KD
H 800 - 12 - - - KD

Performs a rush attack that can be canceled into a follow-up attack while in motion. L rises diagonally, M rises vertically, and H can cancel twice.


Spear of Arvess (Fall)[edit]
Spear of Arvess (Fall)
j.22X or j.S
GBVS Zeta SpearOfArvessFall.png
Mika Missile energy. She even got the twin-tail down.
Version Damage Guard Startup Active Recovery On Block On Hit
L - - - - - - -
M - - - - - - -
H - - - - - - -

Performs a rush attack that can be canceled into a follow-up attack while in motion. L falls diagonally, M falls vertically, and H can cancel twice.


Rhapsody[edit]
Rhapsody
214X or 4S
GBVS Zeta Rhapsody.png
For when you're too good to have a reversal.
Version Damage Guard Startup Active Recovery On Block On Hit
L - - 3 - - - -
M - - 3 - - - -
H - - 1 - - - -

Gets in a defensive stance that defends against incoming attacks and can be canceled into various skills. L blocks High, M blocks Low, H blocks All. You can cancel it into the follow ups even if you don't block anything so can be used mid combo.


Crimson Cleave[edit]
Crimson Cleave
Rhapsody > L
GBVS Zeta CrimsonCleave.png
Damage Guard Startup Active Recovery On Block On Hit
1000 - 15 - - -9 KD

Follows up Rhapsody with a horizontal cleave attack. It has a decent reach and can be a handy skill to keep the foe at arm's length.


Rising Split[edit]
Rising Split
Rhapsody > M
GBVS Zeta RisingSplit.png
Damage Guard Startup Active Recovery On Block On Hit
1000 - 9 - - -9 KD

Follows up Rhapsody with a vertical slash attack. It has a shorter reach than Crimson Cleave but a much faster start-up. It can be a handy skill to use at close range or as an anti-air.


Knee Assault[edit]
Knee Assault
Rhapsody > H
GBVS Zeta KneeAssault.png
Damage Guard Startup Active Recovery On Block On Hit
600 - 8 - - - KD

Follows up Rhapsody with a jumping knee attack. Zeta can then perform midair attacks after jumping. It can be a handy skill to close the gap when going on the offensive. It is NOT, however, a good anti-air.


Skybound Art[edit]

Resolute Strike[edit]
Resolute Strike
236236H or 236S (Air OK)
GBVS Zeta ResoluteStrike.png
Version Damage Guard Startup Active Recovery On Block On Hit
Ground - - - - - - -
Air - - - - - - -

Performs a powerful strike attack. When activated midair, Zeta dives diagonally toward the ground. Since this skill covers a long range, it can be used as a combo finisher from afar.


Super Skybound Art[edit]

Sirius Roar[edit]
Sirius Roar
236236U or 236S+U
GBVS Zeta SiriusRoar.png
Fly YOU to the moon.
Damage Guard Startup Active Recovery On Block On Hit
- - - - - - -

Performs a powerful rising attack. If connected at close range, Zeta will perform an enhanced version for increased damage.


Navigation[edit]


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Granblue Fantasy Versuse
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