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Overview
Zeta is a mid-range, offensively oriented character who uses her strong pokes, projectile and mobility to harass the opponent into the corner, where she boats some of the strongest okizeme in the game. Her wide variety of tools allows her to play at a range of paces and styles, though she can struggle while on the back foot due to her somewhat inconsistent defensive options.
"Spear of Arvess! Show me your strength!" | |
Lore: | This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess. She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Zeta Zeta is an offensive-oriented mix between zoner and rushdown character who can attack from many ranges and angles.
- Good Pokes: Zeta boasts pokes with above-average range in f.M, 2M and f.H, all of which combo consistently into Spear of Arvess for excellent corner carry.
- Air Mobility: Zeta boasts above-average air mobility using Spear of Arvess (Fall), which allows her to change her jump arc and delay her jump timing in order to bait anti-airs, go over opponents' grounded pokes, or simply escape a sticky situation.
- Unique Projectile: Zeta's projectile, Infinite Wonders, has slow startup and recovery but travels full screen almost instantly, making it excellent to deter your opponent's projectile usage and check them from a distance.
- Counter: Zeta's Rhapsody is a multi-followup counter that can be used offensively and defensively in order to augment her gameplan. The H version of Rhapsody has armor on frame 1 to both high and low attacks, making it her main reversal option.
- Strong Okizeme: Zeta's most notable strength is the okizeme she can perform on most knockdowns with her j.U. Her j.U is a pogo-type normal that can be repeated 3 times on hit or block, with each repetition hitting overhead. When used in tandem with her other jump normals, empty lows, and empty throws, she can create a very complex offensive sequence that can be very difficult for opponents to consistently defend against.
- Slow Mediums: Zeta's medium pokes, while boasting above average range, are slower than average, making her ability to counterpoke and abare in close range somewhat awkward due to lacking good medians between her lights and mediums in startup speed.
- Mediocre Pressure: While Zeta boasts some of the strongest okizeme in the game with her j.U mixups, without being able to score a knockdown to run this okizeme, her offense is somewhat linear, as she only has 2 plus on block normals (2L and c.L) and no safe ways to frametrap with special cancels. As a result, she relies more on throwbaiting and positioning control to try and open up a cornered opponent, rather than more aggressive pressure.
- No Traditional Reversal: Unfortunately, Zeta's Rhapsody loses to throws, and the heavy followup can be anti-aired on reaction by an attentive opponent, making it somewhat inconsistent as a reversal. Her Skybound and Super Skybound Arts are also both quite slow and can be option selected with meaty lights, making them quite risky to use as reversals.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Signo Drive 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Infinite Wonders 236X or 5S |
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Spear of Arvess 66X or 6S |
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Spear of Arvess (Rise) 22X or 2S |
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Spear of Arvess (Fall) j.22X or j.S |
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Spear of Arvess Follow-up Spear of Arvess > X |
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Rhapsody 214X or 4S |
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Crimson Cleave Rhapsody > L |
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Rising Split Rhapsody > M |
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Knee Assault Rhapsody > H |
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Skybound Art
Resolute Strike 236236H or 236S (Air OK) |
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Super Skybound Art
Sirius Roar 236236U or 236S+U |
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Roadmap
move
and the move Full
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •