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== Overview == | == Overview == | ||
Zeta is a | Zeta is a character with many tools that cover a lot of situations, but lacks easy defensive options. She is focused around controlling the mid range by using her big normals and long range specials to keep the opponent at a safe distance where she can poke with f.M/2M and capitalice from their impatience and mistakes. But even though her ground game is very solid, she is one of the few characters who really benefits from air hits thanks to j.U, the Spear of Arvess special moves and her ability to use Skybound Art in the air for long and rewarding air combos. Zeta's close range options aren't lacking either with fast moves like cl.L/cl.M and the balance between speed and range of f.L/2L. Even at fullscreen she can fight against characters who are focused arounding zoning with Infinite Wonders and even play defensively thanks to it and her anti air 2H. Zeta's main weakness is her lack of reversal options because she has to rely on Rhapsody and her Skybound Art when trying to interrupt the opponent's pressure. All this combined makes Zeta a offensive character with versatile options that can deal with almost any situation by rewarding awareness and execution. | ||
{{Bio | {{Bio | ||
| name = Zeta | | name = Zeta | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Zeta attacks with the back of her spear. One of her fastest normals that allows you to start pressure by linking into other moves or hit confirming with the autocombo. | |||
Useful for tick throws and interrupting your opponent's pressure. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">c.M</font>====== | ======<font style="visibility:hidden" size="0">c.M</font>====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Zeta kicks in front of her, fast and with good range for a L normal but the hitbox is very high so it can be low profiled by some moves | Zeta kicks in front of her, fast and with good range for a L normal but the hitbox is very high so it can be low profiled by some moves. | ||
Good pressure starter that at max range allows you to keep distance in order to use your other big normals like f.M and 2M | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
One of Zeta's main ways of controling space. 2M has a lot of range and even though it isn't a low (So your opponent can roll through it) it's very useful to keep them in check along side 5M. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">2H</font>====== | ======<font style="visibility:hidden" size="0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
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== Unique Action == | == Unique Action == | ||
======<font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">Signo Drive</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Signo Drive | |name=Signo Drive | ||
|input=5U | |input=5U | ||
|image= | |image=GBVS_Zeta_SignoDrive.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Spear stabs, can be extended by mashing the button. | Spear stabs, can be extended by mashing the button. Signo Drive's main purpose is to push the opponent into Zeta's optimal range by mashing it during a combo, it doesn't knockdown so you can f.M or 2M to catch the opponent trying to approach or mash after it. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Gets in a defensive stance that defends against incoming attacks and can be canceled into various skills. L blocks High, M blocks Low, H blocks All. | Gets in a defensive stance that defends against incoming attacks and can be canceled into various skills. L blocks High, M blocks Low, H blocks All. You can cancel it into the follow ups even if you don't block anything so can be used mid combo. | ||
}} | }} | ||
}} | }} | ||
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|name=Sirius Roar | |name=Sirius Roar | ||
|image=GBVS_Zeta_SiriusRoar.png |caption= | |image=GBVS_Zeta_SiriusRoar.png |caption= | ||
|input=236236U or | |input=236236U or 236S+U | ||
|data= | |data= | ||
{{AttackDataHeader-GBVS}} | {{AttackDataHeader-GBVS}} |
Revision as of 13:16, 20 January 2020
Health | |
Prejump | |
Backdash |
Overview
Zeta is a character with many tools that cover a lot of situations, but lacks easy defensive options. She is focused around controlling the mid range by using her big normals and long range specials to keep the opponent at a safe distance where she can poke with f.M/2M and capitalice from their impatience and mistakes. But even though her ground game is very solid, she is one of the few characters who really benefits from air hits thanks to j.U, the Spear of Arvess special moves and her ability to use Skybound Art in the air for long and rewarding air combos. Zeta's close range options aren't lacking either with fast moves like cl.L/cl.M and the balance between speed and range of f.L/2L. Even at fullscreen she can fight against characters who are focused arounding zoning with Infinite Wonders and even play defensively thanks to it and her anti air 2H. Zeta's main weakness is her lack of reversal options because she has to rely on Rhapsody and her Skybound Art when trying to interrupt the opponent's pressure. All this combined makes Zeta a offensive character with versatile options that can deal with almost any situation by rewarding awareness and execution.
Lore: | This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess. She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. |
Normal Moves
c.L
c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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Zeta kicks in front of her, fast and with good range for a L normal but the hitbox is very high so it can be low profiled by some moves. Good pressure starter that at max range allows you to keep distance in order to use your other big normals like f.M and 2M |
f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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One of Zeta's main ways of controling space. 2M has a lot of range and even though it isn't a low (So your opponent can roll through it) it's very useful to keep them in check along side 5M. |
2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Signo Drive
Signo Drive 5U |
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Spear stabs, can be extended by mashing the button. Signo Drive's main purpose is to push the opponent into Zeta's optimal range by mashing it during a combo, it doesn't knockdown so you can f.M or 2M to catch the opponent trying to approach or mash after it. |
Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Infinite Wonders
Infinite Wonders |
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Spear of Arvess
Spear of Arvess |
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Spear of Arvess (Rise)
Spear of Arvess (Rise) |
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Spear of Arvess (Fall)
Spear of Arvess (Fall) (in air) |
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Rhapsody
Rhapsody |
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Crimson Cleave
Crimson Cleave Rhapsody > |
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Follows up Rhapsody with a horizontal cleave attack. It has a decent reach and can be a handy skill to keep the foe at arm's length. |
Rising Split
Rising Split Rhapsody > |
GBVS/Zeta/Data |
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Knee Assault
Knee Assault Rhapsody > |
GBVS/Zeta/Data |
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Skybound Art
Resolute Strike
Resolute Strike 236236H or 236S (Air OK) |
GBVS/Zeta/Data |
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Super Skybound Art
Sirius Roar
Sirius Roar 236236U or 236S+U |
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Performs a powerful rising attack. If connected at close range, Zeta will perform an enhanced version for increased damage. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
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Controls •
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