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She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. | She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. | ||
In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat. | In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat. | ||
| voice = English: Mela Lee/Japanese: Kana Hanazawa | |||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''Mediocre Pressure:''' Zeta's pressure options, outside of okizeme, are limited and linear. She only has 2 plus on block normals, [[{{PAGENAME}}#2L|{{clr|1|2L}}]] and [[{{PAGENAME}}#c.L|{{clr|1|c.L}}]], and no safe ways to frametrap with special cancels. | * '''Mediocre Pressure:''' Zeta's pressure options, outside of okizeme, are limited and linear. She only has 2 plus on block normals, [[{{PAGENAME}}#2L|{{clr|1|2L}}]] and [[{{PAGENAME}}#c.L|{{clr|1|c.L}}]], and no safe ways to frametrap with special cancels. | ||
* '''Lackluster Reversals:''' Zeta's Rhapsody is an inconsistent reversal because it loses to throws, and the heavy followup can be anti-aired on reaction. Her [[{{PAGENAME}}#Skybound Art|Skybound]] and [[{{PAGENAME}}#Super Skybound Art|Super Skybound]] Arts are also both slow and can be option selected with meaty lights. | * '''Lackluster Reversals:''' Zeta's Rhapsody is an inconsistent reversal because it loses to throws, and the heavy followup can be anti-aired on reaction. Her [[{{PAGENAME}}#Skybound Art|Skybound]] and [[{{PAGENAME}}#Super Skybound Art|Super Skybound]] Arts are also both slow and can be option selected with meaty lights. | ||
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======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Ground Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=GBVS_Zeta_Throw.png |caption= | |image=GBVS_Zeta_Throw.png |caption=forward | ||
|image2=GBVS_Zeta_BackThrow.png |caption2=back | |||
|name=Ground Throw | |name=Ground Throw | ||
|input= | |input= | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ======<span style="visibility:hidden;font-size:0">Air Throw</span>====== | ||
{{MoveData | {{MoveData |
Revision as of 03:22, 5 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Zeta is a mid-range, offense oriented character who uses her strong pokes, projectile and mobility to harass the opponent into the corner, where she boats some of the strongest okizeme in the game. Her wide variety of tools allows her to play at a range of paces and styles, though she can struggle while on the back foot due to her somewhat inconsistent defensive options.
"Spear of Arvess! Show me your strength!" | |
Lore: | This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess. She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat. |
Voice: | English: Mela Lee/Japanese: Kana Hanazawa |
Zeta Zeta is an offense-oriented character who uses a mix of footsies and rushdown to attack from many ranges and angles.
- Good Pokes: Zeta boasts pokes with above-average range in f.M, 2M and f.H, all of which combo consistently into Spear of Arvess for excellent corner carry.
- Air Mobility: Zeta has good air mobility using Spear of Arvess (Fall), which allows her to change her jump arc and delay her jump timing in order to bait anti-airs, go over opponents' grounded pokes, or simply escape a sticky situation.
- BeamA projectile which occupies the entirety of its flight path for the duration of its active frames. Projectile: Zeta's projectile, Infinite Wonders, has slow startup and recovery but travels full screen almost instantly, making it excellent to deter your opponent's projectile usage and check them from a distance.
- Aggressive Counter: Zeta's Rhapsody is a multi-followup counter that can be used offensively and defensively in order to augment her gameplan.
- Strong Okizeme: Zeta's j.U, which provides up to 3 overheads in sequence, can be used in tandem with her other air normals, empty lows, and empty jump throws to create scary okizeme.
- Slow Mediums: Zeta's pokes are slower than average, which makes her ability to abareAn attack during the opponent's pressure, intended to interrupt it. in close range awkward.
- Mediocre Pressure: Zeta's pressure options, outside of okizeme, are limited and linear. She only has 2 plus on block normals, 2L and c.L, and no safe ways to frametrap with special cancels.
- Lackluster Reversals: Zeta's Rhapsody is an inconsistent reversal because it loses to throws, and the heavy followup can be anti-aired on reaction. Her Skybound and Super Skybound Arts are also both slow and can be option selected with meaty lights.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Signo Drive 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Infinite Wonders 236X or 5S |
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Spear of Arvess 66X or 6S |
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Spear of Arvess (Rise) 22X or 2S |
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Spear of Arvess (Fall) j.22X or j.S |
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Spear of Arvess Follow-up Spear of Arvess > X |
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Rhapsody 214X or 4S |
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Crimson Cleave Rhapsody > L |
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Rising Split Rhapsody > M |
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Knee Assault Rhapsody > H |
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Skybound Art
Resolute Strike 236236H or 236S (Air OK) |
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Super Skybound Art
Sirius Roar 236236U or 236S+U |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •