Health | |
Prejump | |
Backdash |
Overview
Zeta is a character with many tools that cover a lot of situations, but lacks easy defensive options. She is focused around controlling the mid range by using her big normals and long range specials to keep the opponent at a safe distance where she can poke with f.M/2M and capitalize from their impatience and mistakes. But even though her ground game is very solid, she is one of the few characters who really benefits from air hits thanks to j.U, the Spear of Arvess special moves and her ability to use Skybound Art in the air for long and rewarding air combos. Zeta's close range options aren't lacking either with fast moves like cl.L/cl.M and the balance between speed and range of f.L/2L. Even at fullscreen she can fight against characters who are focused around zoning with Infinite Wonders and even play defensively thanks to it and her anti air 2H. Zeta's main weakness is her lack of reversal options because she has to rely on Rhapsody and her Skybound Art when trying to interrupt the opponent's pressure. All this combined makes Zeta a offensive character with versatile options that can deal with almost any situation by rewarding awareness and execution.
"Spear of Arvess! Show me your strength!" | |
Lore: | This fearless fighter belongs to the Society, an organization which hunts primal beasts. She has formed a contract with the seal weapon known as the Spear of Arvess. She and her partner Vaseraga are charged by the Society with a variety of missions. Though the two often butt heads, each has the other's complete trust. Perhaps it is the contrast between Zeta's upbeat but stubborn personality and Vaseraga's unshakable calm which makes them such good partners. In addition to the fierce mid-range spear attacks which keep her enemies at a distance, Zeta also has a talent for lightning-quick aerial combat. |
Zeta Zeta is an offensive-oriented mix between zoner and rushdown character who can attack from many ranges and angles.
- Great juggle potential and damage in the corner, can loop into safejumps.
- Great air mobility through Spear of Arvess. Can be difficult for the opponent to challenge Zeta's approach.
- Good poking moves via her normals and Infinite Wonders.
- Invincible air-SBA is a neat tool.
- Has the best theme in the game. (debatable)
- Mediocre reversals.
- Very weak combo-game from midscreen.
- Inconsistent neutral-game, as she is forced to cancel into spear to gain something from her long-ranged buttons
Normal Moves
c.L
c.L |
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c.M
c.M |
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c.H
c.H |
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Auto Combo
Auto Combo |
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f.L
f.L |
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f.M
f.M |
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f.H
f.H |
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2L
2L |
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2M
2M |
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2H
2H |
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2U
2U |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.U
j.U |
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Unique Action
Signo Drive
Signo Drive 5U |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Overhead Attack
Overhead Attack |
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Special Moves
Infinite Wonders
Infinite Wonders 236X or 5S |
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Spear of Arvess
Spear of Arvess 66X or 6S |
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Spear of Arvess (Rise)
Spear of Arvess (Rise) 22X or 2S |
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Spear of Arvess (Fall)
Spear of Arvess (Fall) j.22X or j.S |
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Rhapsody
Rhapsody 214X or 4S |
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Crimson Cleave
Crimson Cleave Rhapsody > L |
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Rising Split
Rising Split Rhapsody > M |
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Knee Assault
Knee Assault Rhapsody > H |
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Skybound Art
Resolute Strike
Resolute Strike 236236H or 236S (Air OK) |
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Super Skybound Art
Sirius Roar
Sirius Roar 236236U or 236S+U |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •