GBVS/Zeta/Combos

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Ambox notice.png Character Name abbreviations and general nomencalture are currently developing and are subject to change
Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
IAD = Instant Air Dash
CH = Counter Hit
jc = Jump Cancel
[X] = Hold input X.
]X[ = Release input X.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
{???}xN = Repeat ??? N amount of times.
{X}or{Y} = Perform series of actions X or Y.
GR = Gran
KT = Katalina
CL = Charlotta
LN = Lancelot
FR = Ferry
LW = Lowain
FT = Ladiva/Fastiva



Template[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
combo transcript where Net Gain who [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List[edit]

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Counter-hit Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Combo Theory[edit]

Video Examples[edit]

Navigation[edit]


Granblue Fantasy Versuse
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesGaugesMisc