GGAC+R I-No Matchups

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Matchups

NOTE: Old matchup subforums can be found here: http://www.dustloop.com/forums/index.php?/forums/forum/51-i-no-matchups/

Undetermined:

Things to note when discussing matchups:
-General ratio
-Optimal/inoptimal spacings
-Strong/Weak buttons
-Things to watch out for
-Character specific confirms
-etc etc

I-No Matchup Chart

 A.B.A Temp Temp
 Anji Mito Temp Temp
 Axl Low 5:5 Temp
 Baiken Temp Temp
 Bridget Temp Temp
 Chipp Zanuff Temp Temp
 Dizzy Temp Temp
 Eddie Temp Temp
 Faust 3.75:6.25 Neutral is painful due to the effectiveness of his 6P, 5K, 2K, j.H, and j.D, and items will frequently allow Faust to Mr. Magoo his way into good situations even when you're playing correctly and making the right decisions. He can crawl forward under all of your safejump/hoverdash overheads except a delayed j.H, and he can blow through some of your oki options with wakeup 5D and wakeup "Bam! Outta nowhere", so you have to bait them with different strategies. His j.2K FDC and Hack n' Slash make his mixup quite dangerous. On the plus side his awkward/large hitbox can help with confirms, his damage output is only situationaly high, you have options to blow through some of his commonly used pressure strings and convert at long range, and a bad string of items can give you a little respite. Though it is said that you should never eat Faust's food, I'd rather take the Chikuwa than let Faust have it.
 I-No 5:5 Any character advantage in this matchup is determined by color choice. If your opponent steals your color, make sure to switch to "Koichi purple" and round start Gold Burst to assert your dominance. If your color is Koichi purple, either you're a wanna-be and you're about to get your burst taken by the real deal, or you're the real deal.
 Jam Kuradoberi Temp Temp
 Justice 5:5 Some Justice players say this matchup is 8:2 in I-No's favor, but they haven't learned how to push buttons and use nukes as a crutch instead of developing a neutral game. Damage output is high for both characters, I-No's mixup is harder to hold on Oki even though Justice is harder to escape when she gets nukes out on oki. A strong justice will force you to commit in neutral or to escape and can throw punish unsuccessful attempts to get in, which leads to significant meterless damage for her and quality oki.
 Johnny Temp Temp
 Kliff Undersn Temp Temp
 Ky Kiske Temp Temp
 May 35:65 Temp
 Millia Rage Temp Temp
 Order-Sol Temp Temp
 Potemkin 5.5:4.5 Temp
 Robo-Ky Temp Temp
 Slayer Temp Temp
 Sol Badguy 5:5 Temp
 Testament Temp Temp
 Venom Temp Temp
 Zappa Temp Temp

Favorable:

Slightly Favorable:

Even:

Unfavorable:

Very Unfavorable: