GGAC/Baiken

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Baiken

Overview[edit]

Baiken is an original Guilty Gear character known for strong defensive options and controlling space.

She is set apart from the cast due to her guard cancels that allow Baiken to attack during block stun without tension. This enables her to break out of pressure and limit the opponent's options. Baiken typically fights utilizing her main projectile, tatami gaeshi (the green mat), which launches the opponent and allows her to combo. With tension, Baiken will almost always grab decent damage and a knockdown from her Accent Core combos.

Guts Rating: 5
Defense Modifier: x1.21
Stun Resistance: 55
Weight: Extremely Light
Strengths: Tensionless guard cancels
Weaknesses: Low defense, small throw range, speed

Move List[edit]

See also: Baiken Full Frame Data

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.

Normal Moves[edit]

5P
GGAC Baiken 5P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
8 1.44 3 8 1 HLF cCJR 5 2 6 +2
  • 5P is a good point-blank poke, and probably Baiken's best tick-throw poke (due to the move's plus frames and low hitstop due to lv.1).
  • It cancels into 2K, and can jump cancelled- this allows you to mixup with a low (2k or 2d) or high (youzansen).


5K
GGAC Baiken 5K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
14 2.64 6 7x2 2 HLF CJR 8 5 6 +1
  • This move is only really used to hit people low in the air, especially when you aren't sure about which side they're on.


c.S
GGAC Baiken cS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
28 2.64 10 7 3 HLF CJR 9 2 11 +1
  • Used often in combos as it chains to f.5S, 2D, 5H, and can be jump cancelled.
  • This allows a 2D/youzansen mix-up from a close blocked hit, and allows Baiken to combo from almost any c.5s that hits
  • On many standing characters, you can combo c.5S to a j.D immediately after jumping. This can lead to a nice knockdown or bigger damage with an FRC.


f.S
GGAC Baiken fS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.64 10 7 3 HLF CJR 9 6 8 0
  • f.5S has decent range and priority, but will only combo to tatami from a counter-hit or on a crouching hit box.
  • This means it is usually used only in combos (although 2D is typically a better substitute) or in poking against someone far and low in the air.
  • Similarly to c.5S, f.5S also combos to a low j.D on many standing hit boxes. This is key because it allows Baiken to continue combos from much further away on the ground.


5H
GGAC Baiken 5H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
48 3.84 20 6 5 HLF CR 10 1 24 -6
  • 5H is one of Baiken's biggest damage moves in AC due to its low GB- value.
  • Combos into tatami mat on the ground and against a low airborne opponent.
  • From a 5H counter-hit, Baiken can continue the combo with kabari (chain) from quite far.
  • Beware using 5H from neutral, because the move only actively hits for one frame and has a large recovery.


6P
GGAC Baiken 6P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
15,25 1.44x2 3x2 8,7 1,2 HLF CR, CJR 8 6(2)4 9 -3
  • Not a terribly strong anti-air for a 6P, so be careful using it this way against some characters.
  • Combos to youzansen on the ground or j.P in the air.
  • Can be used as an option select throw to catch backdashes.


6K
GGAC Baiken 5K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24 3.84 14 6 4 HLF CR 12 9 6 +2


6H
GGAC Baiken 6H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
565 3.84 20 15 5 HLF CJR 15 8 28 -17


5D
GGAC Baiken 5D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
20 3.84 15 20 5 HF R 25 2 26 -9


Dead Angle Attack
GGAC Baiken 6P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
25 2.64 10 7 3 All JR 6 7(2)3 6 -4


2P
GGAC Baiken 2P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
8 1.44 3 8 1 HLF CR 6 3 7 0


2K
GGAC Baiken 2K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
12 1.44 3 8 1 LF CR 5 5 6 -1


2S
GGAC Baiken 2S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
32 2.64 10 7 3 HLF CR 11 3 9 +2


2H
GGAC Baiken 2H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18x3 2.64x3 10x3 7x3 3 HLF R 15 4(2)6(2)2 8 +4


2D
GGAC Baiken 2D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.64 8 7 3 LF CJR 8 9 13 -8


j.P
GGAC Baiken jP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
10 1.44 3 8 1 HA CR 7 4 9 --


j.K
GGAC Baiken jK.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18 2.64 10 7 3 HA CJR 7 8 12 --


j.S
GGAC Baiken jS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
32 2.64 10 7 3 HA CR 8 7 19 --


j.H
GGAC Baiken jH.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 3.84 20 6 5 HA CR 15 Ground 0 --


j.D
GGAC Baiken jD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
50 3.84 14 8 4 HA RF 9 3 21 --


Throws[edit]

Throw
GGAC Baiken throw.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60 6.88 -- 6x2 -- 40dot -- -- -- -- --


Air Throw
GGAC Baiken airThrow.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60 4.00 -- 6 -- 88dot -- -- -- -- --


Special Moves[edit]

Tatami Gaeshi
236K air OK
GGAC Baiken 236K.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Ground 40(late 20) 2.50/1.20 0 7 3 All F 15 17 16 -6
Air 40(late 20) 2.50/1.20 0 7 3 All F 18 -- 16 after land --


Youshijin
Guard + 412P
GGAC Baiken 412P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24 1.50/3.60 3 6 3 HLF R 12 6 22 -18


Mawarikomi
Guard + 412K
GGAC Baiken 412K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- 3.75/- -- -- -- -- F -- -- Entire 24 --


Sakura
Guard + 412S
GGAC Baiken 412S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.25/5.40 20 6 5 HLF F 17 2 33 -16


Ouren
Guard + 412H
GGAC Baiken 412H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
34 2.25/7.20 14 6 4 HA R 19~ 2 14+land 10 -9


Suzuran
63214K
GGAC Baiken 63214K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
-- 2.00 -- -- -- -- -- -- -- whole 30 --


Youzansen
j.623S
GGAC Baiken j623S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
44 1.00/4.80 10 7 3 HA RF 6 12 15 -25


Kabari
41236H
GGAC Baiken 41236H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
12 2.00/4.80 14 6 4 HLF R 21 11 14 +2


Tetsuzansen
- S
GGAC Baiken tetsuzansen.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
36,15 2.00/9.60x2 14x2 6,10 4 HLF RF 12 3(11)4 16 -17


Force Breaks[edit]

Baku
Guard + 412D
GGAC Baiken 412D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 -25% 20 6 5 HLF R 11 2 16 +1


Baku: Tsuki
- K
GGAC Baiken bakuTsuki.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18 -25% 20 6 5 HLF R 6+flash9 3 40 -24


Baku: Tsuru
- S
GGAC Baiken bakuTsuru.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18 -25% 20 6 5 HLF R 6+flash9 3 40 -24


P Follow Up
- P
GGAC Baiken followupP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
15 -- -- 6 4 -- R 15 3 5 +10


K Follow Up
- K
GGAC Baiken followupK.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
10x2 -- -- 6 4 -- R 18 3(6)3(7)5 8 --


S Follow Up
- S
GGAC Baiken followupS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
20 -- -- 6 5 -- R 15 1 14 +5


H Follow Up
- H
GGAC Baiken followupH.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24 -- -- 6 5 -- R 8 16 16 --


D Follow Up
- D
GGAC Baiken followupD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
5x7 -- -- 7x7 3 -- R 9 3(4)8 20 --


Overdrives[edit]

Tsurane Sanzu Watashi
236236S
GGAC Baiken 236236S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60x3 -50% 20x3 6x3 5 HLF R 7+flash1 6(9)5(11)2 22 -5


Instant Kill[edit]

Garyou Tensei
236236H
GGAC Baiken IK1.png
GGAC Baiken IK2.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Fatal -- 3 -- -- All -- 7+flash10 While she’s running 19 -15



Strategy[edit]

Offense[edit]

Defense[edit]

Combos[edit]

Alternate Color Chart[edit]

P K S H D
AC
Baiken normal p.gif
Baiken normal k.gif
Baiken normal s.gif
Baiken normal hs.gif
Baiken normal d.gif
EX
Baiken ex p.gif
Baiken ex k.gif
Baiken ex s.gif
Baiken ex hs.gif
Baiken ex d.gif
Slash
Baiken slash p.gif
Baiken slash k.gif
Baiken slash s.gif
Baiken slash hs.gif
Baiken slash d.gif
#R
Baiken reload p.gif
Baiken reload k.gif
Baiken reload s.gif
Baiken reload hs.gif
Baiken reload d.gif
Guilty Gear XX Accent Coree
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc