GGAC/I-No/Frame Data

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Normals[edit]

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 12 1.44 3 8 1 HLF cCJR 4 4 6 +0

-

K 20 2.64 6 7 2 HLF CJR 7 7 12 -7

-

c.S 34 2.64 10 7 3 HLF CJR 6 5 9 +0

-

f.S 32 3.84 14 6 4 Any - 19 11 6 +0
  • Floats on hit (untechable 30F)
  • Knockdown on CH
  • Hit stop 0
  • Total: 34F
  • Forced protation 50%
  • Considered a projectile
H 37 3.84 20 6 5 HLF CJR 13 4 18 -3
  • 11-18F foot invincibility
6P 28 2.64 10 7 3 HLF CR 9 3 21 -10
  • 1~4 upperbody invincibility
  • 5~11 invincibility above the knees
  • Knockdown on ground hit
6H 52 3.84 20 6 5 HLF R 15 8 17 -6
  • Floats on hit (ground: 28F)
  • Staggers on ground CH (max: 47F)
  • Fram frame 20 on, can gatling cancel into 5K
Dust 15 2.64 8 20 3 HF R 25 12 7 -5

-

DAA 25 2.64 10 7 3 Any R 11 3 25 -14
  • 1~13 invincible
  • 14~33 throw invincible
2P 10 1.44 3 8 1 HLF cCR 5 2 6 +2
  • Prorates 80%
2K 15 1.44 3 8 1 LF CR 5 2 8 +0
  • 5~8 low stance
  • Prorates 75%
2S 28 2.64 8 7 3 LF CR 9 2 23 -11

-

2H 35 3.84 20 6 5 HLF CR 11 2 11 +6
  • 11~15 low stance
2D 26 2.64 8 7 3 L CR 11 3 18 -7

-

j.P 18 1.44 3 8 1 HA CR 5 5 12 -

-

j.K 13 2.64 6 7 2 HA CR 5 12 27 -
  • Prorates 90%
j.S 23 2.64 10 7 3 HA CJR 8 6 23 -

-

j.H 32 2.64 10 7 3 HA CR 12 6 61 -
  • Blowback effect on air hit (untechable for 21F)
j.D 40 2.64 10 7 3 HA CJR 16 5 20 -
  • Floats on hit (untechable for 18F)
  • 8F of recovery after landing
  • Prorates 80%
Throw 60 4.00 - 6,7 - 45dot F - - - -
  • Knockdown on hit
  • Forced proration 40%
  • FRC timing: 55~56 (frames 17~18 after dealing damage)
Air Throw 60 4.00 - 6 - 96dot - - - - -
  • Wallbounce on hit (untechable for 60F)
  • Forced proration 50%

Specials[edit]

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Stroke the Big Tree (S)
41236S
40 2.00/7.20 15 6 5 LF R 20 2 17 +0
  • 3~19 low stance
  • 6~15 invincible to throws
  • Floats on hit (untechable for 28F)
  • High float and knockdown on CH
  • I-No is in crouching state during the move
Stroke the Big Tree (H)
41236H
40 2.00/7.20 15 6 5 LF RF 28 2 16 +1
  • 5~27 low profile
  • 11~23 invincible to throws
  • Staggers on ground hit (max: 35F)
  • Untechable on air hit for 28F
  • FRC timing: 13~15, 22~24
  • I-No is in crouching state during move
Antidepressant Scale
214P
12x1~5 2.50/1.20x1~5 0 8,7x0~4 1,2x0~4 Any F 19 - Total: 50 -11
  • Hits 2~5 have hit stop 6
  • FRC timing 22~23
  • see notes *1
Aerial Antidepressant Scale
j.214P
12x1~5 2.50/1.20x1~5 0 8,7x0~4 1,2x0~4 Any F 13 - 6 Landing -
  • Hits 2~5 have hit stop 6
  • FRC timing 16~21
  • 1~33 holds position in air
  • Fastest possible note performed as low to the ground as possible has startup of 16F and a total animation length of 44F
Sultry Performance (P)
j.236P
30 2.00/4.80 10 7 3 HF R 13 Till Landing 16 Landing +1
  • Untechable on air hit for 30F
  • Crouching state during landing recovery
  • On hit or block, performs rebound motion
  • During rebound motion, from frame 9 on, can be cancelled into an air dash or special move
  • Landing recovery 0
  • Listed SD is for the fastest possible dive performed as low to the ground as possible (startup of 18F)
  • see notes *2
Sultry Performance (K)
j.236K
35 2.00/4.80 10 7 3 HF R 13 Till Landing 12 Landing +1
  • Knockdown on ground hit
  • Plummets on air hit (untechable for 17F)
  • Causes slide effect on CH (untechable for 64F, slide for 39F)
  • Crouching state during landing recovery
  • Listed SD is for the fastest possible dive performed as low to the ground as possible (startup of 18F)
  • see notes *2
Sultry Performance (S)
j.236S
40 2.00/4.80 10 7 3 HF R 13 Till Landing 14 Landing -1
  • Floats on hit (untechable for 28F)
  • Crouching state during landing recovery
  • Listed SD is for the fastest possible dive performed as low to the ground as possible (startup of 18F)
  • see notes *2
Sultry Performance (H)
j.236H
20x3 2.00/4.80x3 10x3 7x3 3 Any RF 10 32 10 Landing -
  • Floats on hit (untechable for 32F)
  • Hit stop 6
  • FRC timing: 42~45
  • Max hits: 3
  • see notes *2
Chemical Love (Horizontal)
632146K
45 2.50/1.20 0 6 5 Any F 11 11 12+8 Landing +3
  • Airborne from frame 1 on
  • Floats on hit (untechable for 20F)
  • In CH state till landing
  • see notes *3
Aerial Chemical Love (Horizontal)
j.632146K
45 2.50/1.20 0 6 5 Any F 11 11 8 Landing -
  • Floats on hit (untechable for 20F)
  • In CH state till landing
  • see notes *3
Chemical Love (Vertical)
632146S
45 2.50/1.20 0 7 3 Any F 11 11 11+13 Landing -8
  • Airborne from frame 1 on
  • Floats on hit (untechable for 30F)
  • 1~21 in CH state
  • see notes *3
Aerial Chemical Love (Vertical)
j.632146S
45 2.50/1.20 0 7 3 Any F 11 11 13 Landing -
  • Floats on hit (untechable for 30F)
  • 1~21 in CH state
  • see notes *3
Respect 2 - 3 8 1 Any R 174 3 32 -25
  • From frame 18 on, can be cancelled into anything other than blocking or movement
*1: After note is released, becomes 2 hits at 30F and gains an additional hit every 10F after, up to a max of 5 hits. Note can be steered vertically using the joystick.
*2: Hold down the button to delay the move (max: 61F). Startup is 4F after releasing the button (3F for H version).
*3: FRC timing 16~17. Attack appears on frame 9. Will pass through other projectiles.

Force Breaks[edit]

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Sultry Performance (D)
j.236D
14x5 - 14x5 3x5 4 Any R 9 17 23 -
  • Floats on hit (untechable for 60F)
  • Hit stop 7
  • During frames 6~60 of the charge, can perform follow up attack
  • Auto jump installs
  • see notes *2
Sultry Performance (Cancel)
P,K,S,orH
- - - - - - - - - Total: 1 -
  • Auto jump installs
  • This move is a followup to the previous Force Break

Overdrives[edit]

Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Ultimate Fortissimo j.2363214S 50x3 - 14x3 6x3 4 Any - 7+0 9 Till Landing +27
  • 1~9 invincible to strikes
  • Floats on hit (untechable on ground hit for 28F)
  • In CH state till landing
  • Dizzy modifier x0
  • Opponent's inputs are frozen till 3F after the super flash ends
  • Listed SD is for when the move is performed as low to the ground as possible (startup: 10F) and hits
Longing Desperation 632146H 46x3 - 10x3 7x3 3 Any - 7+2 20 10 +1
  • 1~13 invincible to strikes
  • Knockdown on hit
  • Hit stop 6
  • Dizzy modifier x0
  • Can pass through projectiles

Instant Kill[edit]

Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Last Will and Testament In IK mode: 236236H Fatal - 3 - - Any - 7+8 3 32 -25
  • IK preparation: 76F
  • 4~17 invincibility to strikes

Gatling Table[edit]

P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D j, sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D sp
5K 6P - c.S, f.S, 2S 5H, 2H 2D j, sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D j, sp
f.S - - - - - -
2S - - - 5H, 2H 5D, 2D sp
5H - - - 2H 5D, 2D j, sp
2H - - - - 5D, 2D sp
6H - 5K - - - -
5D - - - - - homing jump
2D - - - - - sp
j.P j.P j.K j.S j.H j.D sp
j.K j.P - j.S - j.D sp
j.S - j.K - j.H j.D j, sp
j.H - - - - j.D sp
j.D - - - - sp -
Guilty Gear XX Accent Coree
Click [*] for character's frame data
System Explanations

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