GGAC/May

From Dustloop Wiki
Jump to: navigation, search
May

Overview[edit]

Guts Rating: 3
Defense Modifier: x1.06
Stun Resistance: 70
Strengths:
Weaknesses:
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash

Move List[edit]

See also: May Full Frame Data

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.

Normal Moves[edit]

5P
GGAC May 5P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
10 1.44 3 3 1 HLF cCJR 5 4 6 0

May does a standard jab, It's pretty fast and the range on it is very short, mostly used for extending her Dolphin Loop and tick OHK set-ups.


5K
GGAC May 5K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
20 2.64 6 7 2 HLF CJR 9 6 9 -3

May plants her anchor to the ground and does a quick spin with her feet out. has nice range, it's relatively fast and throw invulnerable. Great tool for footsies.


c.S
GGAC May cS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 3.84 14 6 4 HLF CJR 7 3 15 -1


f.S
GGAC May fS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
33 2.64 10 7 3 HLF CJR 12 3 20 -9


5H
GGAC May 5H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
50 3.84 20 6 5 HLF CR 13 4 8 +7


6P
GGAC May 6P.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Normal 44 3.84 14 6 4 HLF CR 16 6 18 -7
6P Charged 44 3.84 14 6 4 HLF CR 17~47 6 18 -7 ~ +11


Charged 6P Data Table
Startup (Charge) Stun Multiplier Blockstun
25 (16) 3.000 16
26 (17) 3.375 22
27 (18) 3.438 22
28 (19) 3.500 23
29 (20) 3.500 23
30 (21) 3.563 24
31 (22) 3.625 25
32 (23) 3.625 25
33 (24) 3.688 26
34 (25) 3.750 26
35 (26) 3.750 27
36 (27) 3.813 28
37 (28) 3.875 28
38 (29) 3.875 29
39 (30) 3.938 29
40 (31) 4.000 30
41 (32) 4.000 31
42 (33) 4.063 31
43 (34) 4.125 32
44 (35) 4.125 32
45 (36) 4.188 33
46 (37) 4.250 34
47 (38) 4.250 34
6H
GGAC May 6H.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Normal 70 3.84 20 6 5 HLF CR 16 6 34 -21
Charged 70 3.84 20 6 5 HLF CR 19 ~ 29 6 31 -18
Maximum Charge 90 3.84 15 6 5 HF CR 27 6 21 -8


5D
GGAC May 5D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
22 3.84 11 20 4 HF R 26 3 18 -4


Dead Angle Attack
GGAC May 6P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
25 2.64 10 7 3 Any R 16 6 18 -10


2P
GGAC May 2P.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
10 1.44 3 8 1 HLF cCJR 5 4 6 0


2K
GGAC May 2K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
14 1.44 3 8 1 LF CR 7 4 9 -3


3K
GGAC May 3K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24 2.64 5 7 2 LF RF 8 21 20 -29


2S
GGAC May 2S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
26 2.64 10 7 3 HLF CR 9 3 15 -4


2H
GGAC May 2H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
44 3.84 15 6 5 LF CR 14 3 16 0


2D
GGAC May 2D.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 3.84 11 6 4 LF CR 7 10 8 -1


j.P
GGAC May jP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
14 1.44 3 8 1 HA CR 5 6 6 --


j.K
GGAC May jK.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
24 2.64 6 7 2 HA CR 7 6 10 --


j.S
GGAC May jS.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
30 2.64 10 7 3 HA CJR 13 4 5 --


j.H
GGAC May jH.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 2.64 10 7 3 HA CR 12 10 15 --


j.2H
GGAC May j2H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
41 2.64 14 7 3 HF CR 13 -- 0 --


j.D
GGAC May jD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
38 3.84 14 6 4 HA cCJR 10 12 24 --


Throws[edit]

Throw
GGAC May throw.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
55 4.0 -- 6 -- 43 dots -- -- -- -- --


Air Throw
GGAC May airThrow.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
60 4.0 -- 6 -- 96 dots -- -- -- -- --


Special Moves[edit]

Na~nte ne
Hold D
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
38 -/3.84 11 18 4 LF JR 34 4 25 -12


Mr. Dolphin Horizontal S
[4]6S/H
GGAC May 46S.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
S 50 1.00/2.40 10 10 3 any F 7 10 8 + landing 3 -9
H 50 1.00/3.60 10 10 3 any F 8 20 7 + landing 3 -9


Mr. Dolphin Vertical S
[2]8S/H
GGAC May 28S.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
S 50 1.00/2.40 10 10 3 HLF F 8 20 landing 3 -13
H 50 1.00/3.60 10 10 3 HLF F 8 27 landing 3 -11


Restive Rolling
623S/H
GGAC May 623S.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Ground 30 1.50/4.20 10 7 3 HLF RF 13 40 22 + landing 15 -63
Air, S 30 1.50/3.60 10 7 3 HLF R 10 40 landing 15 --
Air, H 30 1.50/3.60 14 7 4 HA RF 16 40 landing 15 +1
Direction + S/H 14 0.60/3.48 10 7 3 HLF R 11 24 landing 15 --


Applause for the Victim
41236P/K/S/H
GGAC May 41236P.png
Version Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Strike 20 2.5/0.0 10 7 3 HLF RF 23 12 21 -19
Dolphin (release Button) 22 x 1/2/3/6 1.2 x 1/2/3/6 0 7 x 1/2/3/6 3 Any -- 49 -- -- 3


Overhead Kiss
63214K
GGAC May 63214K.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
40 -/6.00 -- 6,1 -- 90 dots R 4 1 -- --


Force Breaks[edit]

Jackhound
214D
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
38 -- 15 6 5 HF R 24 10 35 -26


Go, Mr. Dolphin! Horizontal S
56D during Mr. Dolphin Horizontal S
GGAC May 46SD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
22 -- 10 7 3 any -- 1 17 landing 11 +13
Go, Mr. Dolphin! Horizontal H
56D during Mr. Dolphin Horizontal H
GGAC May 46SD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
22 -- 10 7 3 any -- 1 20 landing 14 +10


Go, Mr. Dolphin! Vertical
58D during any Mr. Dolphin Vertical
GGAC May 28SD.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
22 -- 10 7 3 any -- 1 -- total: 16 --


Overdrives[edit]

Ultimate Whiner
63214H
GGAC May 63214H.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
25, 17x8 -- 20x9 6,3x8 5 HLF R 7+2 3 26 -10
Great Yamada Attack
236236S
GGAC May 236236S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
110 -- 20 16 5 HLF -- 9+0 -- total: 74 --
Super Screaming Ultimate Spinning Whirlwind
63214S
GGAC May 63214S.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
18x10 -- 20x10 5x10 5 HLF R 1+8 {2(12)}x9,2 21 -4
Deluxe Tile Bomber
P during Super Screaming etc.
GGAC May 63214SP.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
48 -- 14 6 4 HLF -- 11 10 24 -3

Instant Kill[edit]

May and the Jolly Crew
4123641236H
GGAC May IK1.png
GGAC May IK2.png
Damage Tension GB+ GB- Level Guard Cancel Startup Active Recovery Static Diff
Fatal -- -- -- -- 70 dots -- 7+9 2 -- --

Strategy[edit]

Basic Combos

Alternate Color Chart[edit]

P K S H D
AC
May normal p.gif
May normal k.gif
May normal s.gif
May normal hs.gif
May normal d.gif
EX
May ex p.gif
May ex k.gif
May ex s.gif
May ex hs.gif
May ex d.gif
Slash
May slash p.gif
May slash k.gif
May slash s.gif
May slash hs.gif
May slash d.gif
#R
May reload p.gif
May reload k.gif
May reload s.gif
May reload hs.gif
May reload d.gif
Guilty Gear XX Accent Coree
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc