GGAC/Millia Rage/Frame Data

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Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 18 1.44 3 8 1 HLF cCJR 7 5 6 -1 -
K 12 1.44 3 8 1 HLF cCJR 5 6 14 -10
  • Kick-up has Startup 7
c.S 22×2 2.64×2 10×2 7×2 3 HLF CJR 7 3,3 17 -6 -
f.S 28 2.64 10 7 3 HLF CR 7 2 16 -4 -
H 30×2 3.84×2 20×2 6×2 5 HLF CR 6 4(2)2 21 -4
  • 2nd hit has Startup 12
6P 22×2 2.64×2 10×2 7×2 3 HLF CR 7 9,3 20 -9
  • 1-12 upper-body invincible
  • Staggers on CH (max 39F)
  • 90% proration
6K 25 3.84 11 6 4 HF CR 18 4 8 +5
  • 1-19 lower-body invincible
  • 20-21 foot invincible
  • 80% proration
  • Hits crouchers on 20 (tested on Sol)
6H 60 7.68 20 6 5 HLF CR 16 3 25 -9
  • Plummets and knocks down on hit
D 12 2.64 8 20 3 HF R 25 3 23 -12
  • 7-21 low stance
  • 28-39 foot invincible
  • In CH state for entire duration
DAA 20 2.64 10 7 3 HLF R 7 6 33 -25
  • 1-12 invincibe
  • 13-40 throw invincible
  • Floats on hit, untechable time: 40F
  • 40% proration
2P 9 1.44 3 8 1 HLF cCR 5 2 6 +2
  • 85% proration
2K 8 1.44 3 8 1 LF cCR 5 2 7 +1
  • 75% proration
2S 26 2.64 8 7 3 LF CJR 9 2 15 -3
  • 90% proration
2H 40 3.84 14 6 4 HLF CJR 11 7 12 -2
  • 1-3 low stance
  • Floats on hit, untechable for 25F (48F on CH)
2D 26 2.64 8 7 3 LF CR 13 3 12 -1
  • 10-21 foot invincible
j.P 10 1.44 3 8 1 HA cCR 5 6 8 - -
j.K 12 2.64 6 7 2 HA CJR 4 9 9 - -
j.S 26 2.64 10 10 3 HA CR 10 6 12 -
  • Air dash cancellable
j.H 32 2.64 10 9 3 HA CR 11 3 11 -
  • Floats on hit, untechable for 20F
  • Air dash cancellable
j.D 30 2.64 10 9 3 HA CJR 11 7 9 -
  • Blows back on hit, untechable for 20F (84F on CH)
  • Additional 6F landing recovery
  • Air dash cancellable
Throw 50 4.00 - 6 - 40 dots - - - - -
  • Floats on hit
  • dizzy modifier x1.5
  • 40% forced proration
  • Max 15F to juggle opponent
Air Throw 55 4.00 - 6 - 88 dots - - - - -
  • Wallbounces
  • untechable for 60F
  • 50% forced proration

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Lust Shaker
214S -> S OR just mash S
12×n 1.50 / 1.20×n 10×n 7×n 3 All R 10 1(3)xn 5 +5
  • SD is for no repeated hits
  • Max 30 hits
  • Hit stop: 6F
  • Starting from frame 9, can follow-up to Longinus, Iron Saviour, or Roll
Tandem Top (S)
236S
40 1.25 / 1.20 0 7 3 All F 11 13 15 -1
  • Wallbounces, untechable for 22F
  • In CH state till end of recovery
  • Total duration: 38F
  • FRC timing: 3-4
  • Disc disappears if Millia gets hit
  • Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates
Tandem Top (H)
236H
50 1.25 / 1.20 0 12 3 All F 60 33 Total: 32 -
  • Wallbounces, untechable for 28F
  • In CH state till end of recovery
  • FRC timing: 20-21
  • Disc disappears if Millia gets hit
  • Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates
Bad Moon
j.236P
24×n 1.50 / 1.80×n 10 7×n 3 HA RF 11 Till landing 22 after landing -15
  • Floats on hit, untechable: 30F
  • Recovers crouching on landing
  • Hit stop: 6F
  • 80% proration
  • FRC timing: 5-7F after landing or being blocked
  • Listed Recovery is on whiff
  • On whiff, Recovery 1-15 are airborne
  • Listed SD is for fastest possible TK Bad Moon (Start-up: 16)
  • Has minimum height requirement
Turbo Fall
j.236K
- 2.00 / - - - - - F - - 12 after landing -
  • Has minimum height requirement
  • FRC timing: 14-15
  • Fastest possible TK Turbo Fall has total duration of 29F
  • Millia can pass through opponent during fall
  • Landing recovery is cancellable into all non-mashable specials
Forward Roll
214K
- 2.00 / - - - - - - - - Total: 24 -
  • 1-15 can pass through opponent, invincible except for the feet
  • 16-24 low stance
Iron Savior
214P
36 2.00 / 4.80 8 7 3 LF RF 17 Till reaches corner 18 + landing 8 -13
  • Airborne from 7 on
  • Blows back and knocks down on hit
  • 90% proration
  • FRC timing: 17-22
Silent Force (S)
j.214S
20 1.50 / 2.40 0 10 2 All - 11 1 (1) x n until hits ground or corner Total: 16 -
  • Staggers on CH (max 49F)
  • Untechable on air hit for 28F
  • In CH state till end of recovery
  • 80% proration
  • Has minimum height requirement
  • Once pin is thrown, walk over and crouch on pin to pick it up
  • Pin is retrieved on 1st frame of crouching animation
Silent Force (H)
j.214H
20 1.50 / 2.40 0 10 2 All - 16 1 (1) x n until hits ground or corner Total: 21 -
  • Staggers on CH (max 49F)
  • Untechable on air hit for 28F
  • In CH state till end of recovery
  • 80% proration
  • Has minimum height requirement
  • Once pin is thrown, walk over and crouch on pin to pick it up
  • Pin is retrieved on 1st frame of crouching animation
Secret Garden
214H -> Direction + H
30×5 3.00 / 1.20×5 0 7×5 3 All - 56 - Total: 74 -
  • In CH state until 55
  • From 2-55, accepts up to 4 additional inputs to control the sphere
  • From 7-33, pressing D cancels the move (total duration: 21; non-CH state)
  • Cancelling has 21F of recovery
  • In CH state till end of recovery
  • Passes through projectiles
  • Cannot use another Secret Garden, Pretty Maze, or Tandem Top until 27F after sphere dissipates

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Pretty Maze
236D
22×3 - 14×3 5×3 4 All - 43 41 Total: 29 -
  • Floats and pulls in on hit, untechable for 35F
  • Pulls in on block
  • In CH state till end of recovery
  • Disc appears on frame 4
  • Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates
Aerial Pretty Maze
j.236D
50 - 20 12 5 All - 15 33 landing 12 -
  • Wallbounces on hit, untechable for 40F
  • In CH state until Millia lands
  • Disc appears on frame 6
  • Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates
Longinus
214D during Lust Shaker
35 - 20 6 5 All R 12 8 6 +7
  • Causes slide state on hit for 55F (slides for 37F)
  • Blockstun: 20F
  • 80% forced proration

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Winger
2141236H
40,25×4,80 - 20×5,15 6×6 5 HLF x 5, HF RF 5 + 1 2×5 (10)15 landing 30 -21
  • 1-7 invincible
  • Rising and descending parts of attack float and wallbounce, respectively, on hit; untechable for 60F during either part
  • FRC timing: 23-24
Emerald Rain
236236S
36×3 - 10×3 7×3 3 All - 4 + 2 - Total: 75 -3
  • 1-5 strike invincible
  • Wallbounces, untechable for 120F
  • 2nd disc is launched at 26, 3rd disc is launched at 46

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Iron Maiden
236236H
Fatal - 3×n - - All - 5 + 29 - Total: 165 -62
  • IK mode activation time: 66F
  • Strike invincible on 5, only
  • 13F after superfreeze, Iron Maiden homes in on the opponent
  • Listed SD is for an opponent blocking at full screen

Gatling Table

P K S H D Cancel
P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H, 6H D, 2D j, sp
2P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H D, 2D sp
6P - - c.S, f.S, 2S H, 2H, 6H D sp
K 6P K, 2K, 6K c.S, f.S, 2S H, 2H D, 2D j, sp
2K 6P K, 2K c.S, f.S, 2S 2H D, 2D sp
6K - - - - - sp
c.S 6P - f.S, 2S H, 2H D j, sp
f.S - - 2S H, 2H D sp
2S P - - H, 2H D j, sp
H - - - - D, 2D sp
2H - - - - D, 2D j, sp
6H - - - - - sp
D - - - - - homing jump
2D - - - - - sp
j.P j.P j.K j.S j.H j.D sp
j.K j.P - j.S j.H j.D j, sp
j.S j.P - - j.H - sp, dash
j.H - - - - - sp, dash
j.D - - - - - j, sp, dash