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Normals
Name
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
SD
|
Notes
|
P
|
25
|
-
|
14
|
7
|
3
|
HLF
|
CR
|
6
|
4
|
3
|
+7
|
- On block, raises the GB like a lv 4 move
- Untechable on air CH for 44F
|
K
|
16
|
-
|
3
|
8
|
1
|
LF
|
cCJR
|
5
|
7
|
7
|
-4
|
- Prorates 85%
- Past frame 8, can chain into normal other than 5P or 2P (even on whiff)
|
c.S
|
30
|
-
|
14
|
6
|
4
|
HLF
|
CJR
|
9
|
2
|
18
|
-3
|
-
|
f.S
|
38
|
-
|
14
|
6
|
4
|
HLF
|
CR
|
10
|
5
|
20
|
-8
|
|
H
|
41
|
-
|
28
|
6
|
5
|
HLF
|
RF
|
5
|
7
|
29
|
-17
|
- Stagger on ground CH (max: 62F)
- Untechable on air hit for 24F
- FRC timing: 5-8
|
6P
|
25
|
-
|
20
|
6
|
5
|
HLF
|
-
|
11
|
2
|
36
|
-4
|
- 1-3 upperbody invincibility
- 4-18 above the knees invincibility
- Causes blowback on hit
- Causes blowback and knockdown on ground hit
- CH state from frames 1-28
- Prorates 90%
- Is a projectile
- Projectile disappears immediately if Robo-Ky is hit
- Can cancel frames 19-32 of the 1st hit into 6P (2nd hit)
- Raises the temperature gauage by 16.2 C on frame 10
|
6P (hits 2&3)
|
25
|
-
|
20
|
6
|
5
|
HLF
|
-
|
5
|
2
|
36
|
-4
|
- 4-6 above the knees invincibility
- Causes blowback on hit
- Causes blowback and knockdown on ground hit
- CH state from frames 1-22
- Prorates 90%
- Is a projectile
- Projectile disappears immediately if Robo-Ky is hit
- Can cancel into 3rd hit during frames 14-26 of the 2nd hit
- Temperature increase occurs on frame 4 (2nd hit raises by 18 C, 3rd hit by 22.5)
|
6H lvl 1
|
12
|
1.44
|
0
|
8
|
1
|
any
|
F
|
13
|
12
|
12
|
-6
|
- Staggers on ground CH (max: 35F)
- CH state from frames 1-32
- Hit stop 5
- Is a projectile
- Projectile disappears immmediately if Robo-Ky gets hit
- Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
|
6H lvl 2
|
30
|
2.64
|
0
|
7
|
2
|
any
|
F
|
16
|
14
|
7
|
+3
|
- Staggers on ground CH (max: 54F)
- CH state from frames 1-32
- FRC timing: 13-14
- Is a projectile
- Projectile disappears immmediately if Robo-Ky gets hit
- Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
|
6H lvl 3
|
50
|
2.64
|
0
|
7
|
3
|
any
|
F
|
19
|
11
|
17
|
-1
|
- Staggers on ground CH (max: 57F)
- CH state from frames 1-41
- FRC timing: 16-17
- Is a projectile
- Projectile disappears immmediately if Robo-Ky gets hit
- Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C)
|
D
|
15
|
-
|
8
|
20
|
3
|
HF
|
R
|
20
|
4
|
22
|
-12
|
-
|
DAA
|
25
|
-
|
10
|
7
|
3
|
HLF
|
R
|
4
|
7
|
29
|
-22
|
- 1-10 invincible
- Blowback and wall bounce on hit (untechable for 28F)
- Prorates 50%
|
2P
|
18
|
-
|
6
|
7
|
2
|
HLF
|
CR
|
6
|
4
|
5
|
+3
|
|
2K
|
12
|
-
|
5
|
7
|
2
|
L
|
R
|
7
|
11
|
9
|
-8
|
- Prorates 85%
- 7-22 Low stance
- CH state till end of recovery
- Temperature increase of 3.6 C on frame 1, followed by two increases of 3.6 C every 3 frames. (Total increase of 10.8 C)
|
2S
|
34
|
-
|
7
|
8
|
3
|
L
|
R
|
10
|
3
|
20
|
-9
|
- Causes knockdown on hit
- Hit stop 6
- Can be chained into 5H past frame 22
|
2H
|
50
|
3.84
|
0
|
6
|
4
|
HLF
|
F
|
14
|
-
|
51
|
-7
|
- Floats on hit (untechable on ground hit for 28F)
- CH state from frames 1-33
- FRC timing: 19-21
- Is a projectile
- Projectile disappears immediately if Robo-Ky gets hit
|
j.P
|
20
|
-
|
6
|
7
|
2
|
HA
|
CJR
|
7
|
8
|
4
|
-
|
-
|
j.K
|
22
|
-
|
6
|
7
|
2
|
HA
|
CJR
|
7
|
12
|
16
|
-
|
-
|
j.S
|
30
|
-
|
10
|
7
|
3
|
HA
|
CJR
|
9
|
2
|
23
|
-
|
- Causes ground bounce and knockdown on CH
|
j.H
|
28
|
-
|
14
|
6
|
4
|
HA
|
CR
|
8
|
3
|
41
|
-
|
- Causes wallstick on CH (untechable for 108F, sticks for 27F)
- Untechable on air hit for 20F
- CH state from frames 1-33
- Increases temperature by 21.6 C on frame 1
|
j.D
|
1012
|
-
|
1012
|
112
|
2
|
HA
|
CR
|
10
|
212
|
12
|
-
|
- Untechable on air hit for 18F
- Additional 8F of recovery after landing
- Hit stop 6
|
Throw
|
60
|
4.0
|
-
|
6×2
|
-
|
45 pixels
|
RF
|
-
|
-
|
-
|
-
|
- Forced proration 50%
- Causes ground bounce and knockdown on hit
- Causes high bounce on CH
- FRC timing: 59-60
|
Air Throw
|
60
|
4.0
|
-
|
6
|
-
|
88 pixels
|
-
|
-
|
-
|
-
|
-
|
- Forced proration 50%
- Causes knockdown on hit
|
Specials
Name
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
SD
|
Overheat Explosion
|
35
|
0.4/1.2
|
-
|
7
|
3
|
Unblockable
|
-
|
Upon reaching 100 C
|
Until it hits
|
-
|
-
|
- Listed data is for hitting Robo-Ky
- Untechable on air hit for 60F
- Prorates for opponent: 50%
- Reduces temperature gauge to 30 C on startup
|
Delayed Getup
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Lengthens down time by 58F
- Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%
|
Zadan-Ky 2D
|
-
|
See notes
|
-
|
-
|
-
|
-
|
-
|
38
|
106
|
total: 24
|
-
|
- Robo-Ky is crouching throughout the move
- From frame 9 on, mat will be layed, even if Robo-Ky is hit
- Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame
|
Kurattoku Ky? lvl 1 236S
|
103
|
-
|
0
|
7
|
2
|
any
|
-
|
24
|
43
|
total: 57
|
+22
|
- CH state from frames 1-43
- Robo-Ky is crouching throughout the move
- Projectile disappears immediately if Robo-Ky is hit
- Increases temperature by 9.0 C on frame 1
|
Kurattoku Ky? lvl 2 236S
|
144
|
-
|
0
|
7
|
2
|
any
|
-
|
24
|
44
|
total: 57
|
+38
|
- Same as Kurattoku Ky? lvl 1
|
Kurattoku Ky? lvl 3 236S
|
185
|
-
|
0
|
7
|
2
|
any
|
-
|
24
|
45
|
total: 57
|
+54
|
- Same as Kurattoku Ky? lvl 1
|
Ky-Genshou lvl 1 214S
|
30
|
-
|
6
|
7
|
3
|
HLF
|
R
|
21
|
12
|
7+ landing 4
|
+2
|
- Feet invincibility and airborne from frame 7 on
- Untechable on air hit for 18F
- On hit or block, immediately enters the recovery animation
- Increases temperature by 13.5 C on frame 1
|
Ky-Genshou lvl 2 214S
|
40
|
-
|
6
|
6
|
5
|
HLF
|
R
|
13
|
19
|
7+ landing 6
|
+5
|
- Feet invincibility and airborne from frame 7 on
- On hit or block, immediately enters the recovery animation
|
Ky-Genshou lvl 3 214S
|
50
|
-
|
6
|
6
|
5
|
HLF
|
R
|
11
|
24
|
7+ landing 3
|
+8
|
- Feet invincibility and airborne from frame 7 on
- Untechable on air hit for 20F
- On hit or block, immediately enters the recovery animation
|
Ky-Maku Home Run lvl 1 623H
|
30
|
-
|
10
|
7
|
3
|
HLF
|
RF
|
9
|
3
|
38+ landing 8
|
-35
|
- 1-8 invincible to throws
- Airborne from frame 9 on
- Floats on hit (untechable for 20F)
- CH state till landing
- FRC timing: 24-25
- Autojump install
- Increases temperature by 13.5 C on frame 1
|
Ky-Maku Home Run lvl 2 623H
|
30, 50
|
-
|
6, 14
|
7, 6
|
2, 4
|
HLF
|
RF
|
3
|
2 (4) 3
|
35+ landing 8
|
-29
|
- 1-7 invincible
- Airborne from frame 9 on
- Floats on hit (1st untechable for 30F, 2nd for 40F)
- CH state till landing
- FRC timing: 22-23
- Autojump install
|
Ky-Maku Home Run lvl 3 623H
|
16, 50
|
-
|
20×2
|
6×2
|
5×2
|
HLF
|
RF
|
3
|
4 (6) 4
|
29+ landing 8
|
-22
|
- 1-17 invincible
- Airborne from frame 13 on
- Floats on hit (untechable for 30F)
- CH state till landing
- FRC timing: 23-24
- Autojump install
- If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup
|
Chounai-Ky Bargain lvl 1 j.236S
|
20
|
-
|
0
|
7
|
2
|
any
|
-
|
11
|
-
|
total: 47
|
-
|
- Knockdown on ground hit
- CH state from frames 1-34
- Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching
- Missile disappears immediately if Robo-Ky is hit
- Missile trajectory changes until frame 43
- Increases temperature by 18.0 C on frame 11
|
Chounai-Ky Bargain lvl 2 j.236S
|
60
|
-
|
0
|
7
|
3
|
any
|
-
|
7
|
-
|
total: 31
|
-
|
- Causes blowback on air hit (untechable for 25F)
- Wall bounces on CH
- CH state from frames 1-21
- Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching
- Dizzy modifier x2.0
- Missile has homing ability
- Missile disappears immediately if Robo-Ky is hit
- Missile's trajectory cannot be altered (by homing) past frame 25
- Increases temperature by 9.0 C on frame 7
|
Chounai-Ky Bargain lvl 3 j.236S
|
75
|
-
|
0
|
6
|
5
|
any
|
-
|
9
|
-
|
total: 39
|
-
|
- Causes wallbounce if missile hits from frame 9-26 (untechable for 24F)
- CH state from frames 1-26
- Additional 14F of recovery after landing
- Missile disappears on frame 27
- Missile splits into mini-missiles on frame 28
- Mini-missiles have attack level 3, damage: 254, and are homing
- Both the big missile and mini-missiles have a chip damage modifier of 0.1875
- Increases temperature by 9.0 C on frame 9
|
Ita-Ky-geki 66+X
|
50
|
-
|
20
|
6
|
5
|
HLF
|
RF
|
13
|
9
|
19
|
?0
|
- 7-8, 19-24 feet invincibility
- 9-18 invincible
- Floats and causes knockdown on hit
- Causes wallbounce and knockdown on CH
- Dizzy modifier x0
- FRC timing: 9-11
- On block, performs a special recovery animation (total animation length: 18F)
- Frames 1-5 of the recovery motion are invincible to strikes
- Increases temperature gauge by 4.5 C on frame 1
- Minimum dash time required to use Ita-Ky-geki: 20F
- On hit, enters a stance that charges up the electricity gauge
- Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on
- From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames
|
Ky-Denpa 63214K
|
8n , 35
|
-
|
-
|
6.0n , 7
|
-
|
70 pixels
|
R
|
7
|
1
|
-
|
-
|
- Forced proration: 60%
- CH state from frames 1-7
- Whiffed grab animation: 37F
- Uses up 10% of electricity gauage
- Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension)
- Opponent loses at most 16.2% tension
|
Force Breaks
Name
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
SD
|
Kyou wa Ky-san j.236D
|
-
|
-25%
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
67
|
-
|
- Can be steered from frame 6 on
- Can cancel into any action other than blocking, jumping, or air dashing from frame 7 on
- Restores jump options
- Decreases heat by 18.0 C on frame 7, followed by a 6 decreases of 1.8 C every 6 frames (total temperature decrease of 37.8 C)
|
Overdrives
Name
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
SD
|
Dame na Yatsu wa Nani mo Yatte mo Dame 236236S, SSSS...
|
6n
|
-50%
|
3n
|
1n
|
4
|
HLF
|
R
|
2 + after freeze 2
|
2n
|
9
|
+6
|
- Invincible only on frame 2
- Caues knockdown on air hit
- Hit stop 7
- Can be cancelled into Followup headbutt from frame 3 on
- Listed SD is for when you don't mash at all during the move
- For every 5 presses of the S button, Robo-Ky performs 6 hits, SD in this case is +7
- Each such 6 hit attack incurs a temperature increase of 2.7 C on frame 1
|
-> Followup Headbutt 236S
|
70 [95]
|
-
|
20
|
6
|
5
|
HLF
|
R
|
7 [3]
|
3
|
27 [20]
|
-11 [-4]
|
- Causes blowback [wallbounce] and knockdown on hit
- Headbutt has different properties if performed when Robo-Ky's temperature is between 95-99 C (see numbers in [ ])
- Decreases Robo-Ky's temperature by 27.0 C on frame 7
- [Lowers temperature to 30.0 C on frame 3]
|
Ky Kokoro no Ichigeki 623H
|
30, 110
|
-50%
|
20
|
6
|
5
|
HLF
|
R
|
13 + after freeze 0
|
12 (15) 20
|
26 + landing 10
|
-
|
- 1-9 invincible
- 10-69 invincible to strikes
- Causes wallbounce and knockdown on hit
- After the super flash, the opponent's inputs are frozen from frames 1-5
- CH state till landing
|
Gen-Ky Lovers 236236P
|
-
|
-50%
|
-
|
-
|
-
|
-
|
-
|
10 + after freeze 12
|
-
|
-
|
-
|
- Robo-Ky enters Overclock mode on frame 10
- Prorates 90%
- Electricity gauge increases by 0.15% every frame during Overclocked mode
|
-> Gen-Ky Lovers Self Destruct Explosion
|
1227
|
-
|
627
|
327
|
2
|
any
|
-
|
1
|
3×27
|
total: 134
|
+118
|
- Causes knockdown on hit
- Hit stop 6
- Listed recovery, SD is for when the explosion occurs on the ground
- When the Self Destruct Explosion activates, it deals 53 damage to Robo-Ky and knocks him down
|
Instant Kill
Gatling Table
|
P
|
K
|
S
|
H
|
D
|
Cancel
|
5P
|
-
|
-
|
c.S, f.S, 2S
|
5H, 2H, 6H
|
5D, 2D
|
sp
|
2P
|
|
2K
|
c.S, f.S
|
5H, 2H, 6H
|
5D, 2D
|
sp
|
6P
|
6P*
|
-
|
-
|
-
|
-
|
-
|
5K
|
5P**, 2P**
|
5K
|
c.S, f.S
|
5H, 2H, 6H
|
5D, 2D
|
j, sp
|
2K
|
-
|
-
|
2S
|
2H,6H
|
2D
|
sp
|
c.S
|
2P
|
-
|
f.S, 2S
|
5H, 2H, 6H
|
5D, 2D
|
j, sp
|
f.S
|
-
|
-
|
-
|
5H, 6H
|
5D, 2D
|
sp
|
2S
|
-
|
-
|
-
|
5H**
|
2D
|
-
|
5H
|
-
|
-
|
-
|
-
|
-
|
-
|
2H
|
-
|
-
|
-
|
-
|
-
|
-
|
6H
|
-
|
-
|
-
|
-
|
-
|
-
|
5D
|
-
|
-
|
-
|
-
|
-
|
homing jump
|
2D
|
-
|
-
|
-
|
-
|
-
|
-
|
j.P
|
j.P
|
j.K
|
j.S
|
j.H
|
j.D
|
j, sp
|
j.K
|
j.P
|
-
|
j.S
|
j.H
|
j.D
|
j, sp
|
j.S
|
j.P
|
-
|
-
|
-
|
j.H
|
j, sp
|
j.H
|
-
|
-
|
-
|
-
|
-
|
sp
|
j.D
|
-
|
-
|
-
|
-
|
-
|
sp
|
- * = 3 times in a row max
- ** = delayed Gatling
Click [★] for character's full frame data