GGAC/Robo-Ky/Frame Data

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< GGAC‎ | Robo-Ky
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Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 25 - 14 7 3 HLF CR 6 4 3 +7
  • On block, raises the GB like a lv 4 move
  • Untechable on air CH for 44F
K 16 - 3 8 1 LF cCJR 5 7 7 -4
  • Prorates 85%
  • Past frame 8, can chain into normal other than 5P or 2P (even on whiff)
c.S 30 - 14 6 4 HLF CJR 9 2 18 -3 -
f.S 38 - 14 6 4 HLF CR 10 5 20 -8
  • Knockdown on ground CH
H 41 - 28 6 5 HLF RF 5 7 29 -17
  • Stagger on ground CH (max: 62F)
  • Untechable on air hit for 24F
  • FRC timing: 5-8
6P 25 - 20 6 5 HLF - 11 2 36 -4
  • 1-3 upperbody invincibility
  • 4-18 above the knees invincibility
  • Causes blowback on hit
  • Causes blowback and knockdown on ground hit
  • CH state from frames 1-28
  • Prorates 90%
  • Is a projectile
  • Projectile disappears immediately if Robo-Ky is hit
  • Can cancel frames 19-32 of the 1st hit into 6P (2nd hit)
  • Raises the temperature gauage by 16.2 C on frame 10
6P (hits 2&3) 25 - 20 6 5 HLF - 5 2 36 -4
  • 4-6 above the knees invincibility
  • Causes blowback on hit
  • Causes blowback and knockdown on ground hit
  • CH state from frames 1-22
  • Prorates 90%
  • Is a projectile
  • Projectile disappears immediately if Robo-Ky is hit
  • Can cancel into 3rd hit during frames 14-26 of the 2nd hit
  • Temperature increase occurs on frame 4 (2nd hit raises by 18 C, 3rd hit by 22.5)
6H lvl 1 12 1.44 0 8 1 any F 13 12 12 -6
  • Staggers on ground CH (max: 35F)
  • CH state from frames 1-32
  • Hit stop 5
  • Is a projectile
  • Projectile disappears immmediately if Robo-Ky gets hit
  • Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
6H lvl 2 30 2.64 0 7 2 any F 16 14 7 +3
  • Staggers on ground CH (max: 54F)
  • CH state from frames 1-32
  • FRC timing: 13-14
  • Is a projectile
  • Projectile disappears immmediately if Robo-Ky gets hit
  • Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
6H lvl 3 50 2.64 0 7 3 any F 19 11 17 -1
  • Staggers on ground CH (max: 57F)
  • CH state from frames 1-41
  • FRC timing: 16-17
  • Is a projectile
  • Projectile disappears immmediately if Robo-Ky gets hit
  • Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C)
D 15 - 8 20 3 HF R 20 4 22 -12 -
DAA 25 - 10 7 3 HLF R 4 7 29 -22
  • 1-10 invincible
  • Blowback and wall bounce on hit (untechable for 28F)
  • Prorates 50%
2P 18 - 6 7 2 HLF CR 6 4 5 +3
  • Prorates 85%
2K 12 - 5 7 2 L R 7 11 9 -8
  • Prorates 85%
  • 7-22 Low stance
  • CH state till end of recovery
  • Temperature increase of 3.6 C on frame 1, followed by two increases of 3.6 C every 3 frames. (Total increase of 10.8 C)
2S 34 - 7 8 3 L R 10 3 20 -9
  • Causes knockdown on hit
  • Hit stop 6
  • Can be chained into 5H past frame 22
2H 50 3.84 0 6 4 HLF F 14 - 51 -7
  • Floats on hit (untechable on ground hit for 28F)
  • CH state from frames 1-33
  • FRC timing: 19-21
  • Is a projectile
  • Projectile disappears immediately if Robo-Ky gets hit
j.P 20 - 6 7 2 HA CJR 7 8 4 - -
j.K 22 - 6 7 2 HA CJR 7 12 16 - -
j.S 30 - 10 7 3 HA CJR 9 2 23 -
  • Causes ground bounce and knockdown on CH
j.H 28 - 14 6 4 HA CR 8 3 41 -
  • Causes wallstick on CH (untechable for 108F, sticks for 27F)
  • Untechable on air hit for 20F
  • CH state from frames 1-33
  • Increases temperature by 21.6 C on frame 1
j.D 1012 - 1012 112 2 HA CR 10 212 12 -
  • Untechable on air hit for 18F
  • Additional 8F of recovery after landing
  • Hit stop 6
Throw 60 4.0 - 6×2 - 45 pixels RF - - - -
  • Forced proration 50%
  • Causes ground bounce and knockdown on hit
  • Causes high bounce on CH
  • FRC timing: 59-60
Air Throw 60 4.0 - 6 - 88 pixels - - - - -
  • Forced proration 50%
  • Causes knockdown on hit

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Overheat Explosion 35 0.4/1.2 - 7 3 Unblockable - Upon reaching 100 C Until it hits - -
  • Listed data is for hitting Robo-Ky
  • Untechable on air hit for 60F
  • Prorates for opponent: 50%
  • Reduces temperature gauge to 30 C on startup
Delayed Getup - - - - - - - - - - -
  • Lengthens down time by 58F
  • Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%
Zadan-Ky
2D
- See notes - - - - - 38 106 total: 24 -
  • Robo-Ky is crouching throughout the move
  • From frame 9 on, mat will be layed, even if Robo-Ky is hit
  • Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame
Kurattoku Ky? lvl 1
236S
103 - 0 7 2 any - 24 43 total: 57 +22
  • CH state from frames 1-43
  • Robo-Ky is crouching throughout the move
  • Projectile disappears immediately if Robo-Ky is hit
  • Increases temperature by 9.0 C on frame 1
Kurattoku Ky? lvl 2
236S
144 - 0 7 2 any - 24 44 total: 57 +38
  • Same as Kurattoku Ky? lvl 1
Kurattoku Ky? lvl 3
236S
185 - 0 7 2 any - 24 45 total: 57 +54
  • Same as Kurattoku Ky? lvl 1
Ky-Genshou lvl 1
214S
30 - 6 7 3 HLF R 21 12 7+ landing 4 +2
  • Feet invincibility and airborne from frame 7 on
  • Untechable on air hit for 18F
  • On hit or block, immediately enters the recovery animation
  • Increases temperature by 13.5 C on frame 1
Ky-Genshou lvl 2
214S
40 - 6 6 5 HLF R 13 19 7+ landing 6 +5
  • Feet invincibility and airborne from frame 7 on
  • On hit or block, immediately enters the recovery animation
Ky-Genshou lvl 3
214S
50 - 6 6 5 HLF R 11 24 7+ landing 3 +8
  • Feet invincibility and airborne from frame 7 on
  • Untechable on air hit for 20F
  • On hit or block, immediately enters the recovery animation
Ky-Maku Home Run lvl 1
623H
30 - 10 7 3 HLF RF 9 3 38+ landing 8 -35
  • 1-8 invincible to throws
  • Airborne from frame 9 on
  • Floats on hit (untechable for 20F)
  • CH state till landing
  • FRC timing: 24-25
  • Autojump install
  • Increases temperature by 13.5 C on frame 1
Ky-Maku Home Run lvl 2
623H
30, 50 - 6, 14 7, 6 2, 4 HLF RF 3 2 (4) 3 35+ landing 8 -29
  • 1-7 invincible
  • Airborne from frame 9 on
  • Floats on hit (1st untechable for 30F, 2nd for 40F)
  • CH state till landing
  • FRC timing: 22-23
  • Autojump install
Ky-Maku Home Run lvl 3
623H
16, 50 - 20×2 6×2 5×2 HLF RF 3 4 (6) 4 29+ landing 8 -22
  • 1-17 invincible
  • Airborne from frame 13 on
  • Floats on hit (untechable for 30F)
  • CH state till landing
  • FRC timing: 23-24
  • Autojump install
  • If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup
Chounai-Ky Bargain lvl 1
j.236S
20 - 0 7 2 any - 11 - total: 47 -
  • Knockdown on ground hit
  • CH state from frames 1-34
  • Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching
  • Missile disappears immediately if Robo-Ky is hit
  • Missile trajectory changes until frame 43
  • Increases temperature by 18.0 C on frame 11
Chounai-Ky Bargain lvl 2
j.236S
60 - 0 7 3 any - 7 - total: 31 -
  • Causes blowback on air hit (untechable for 25F)
  • Wall bounces on CH
  • CH state from frames 1-21
  • Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching
  • Dizzy modifier x2.0
  • Missile has homing ability
  • Missile disappears immediately if Robo-Ky is hit
  • Missile's trajectory cannot be altered (by homing) past frame 25
  • Increases temperature by 9.0 C on frame 7
Chounai-Ky Bargain lvl 3
j.236S
75 - 0 6 5 any - 9 - total: 39 -
  • Causes wallbounce if missile hits from frame 9-26 (untechable for 24F)
  • CH state from frames 1-26
  • Additional 14F of recovery after landing
  • Missile disappears on frame 27
  • Missile splits into mini-missiles on frame 28
  • Mini-missiles have attack level 3, damage: 254, and are homing
  • Both the big missile and mini-missiles have a chip damage modifier of 0.1875
  • Increases temperature by 9.0 C on frame 9
Ita-Ky-geki
66+X
50 - 20 6 5 HLF RF 13 9 19 ?0
  • 7-8, 19-24 feet invincibility
  • 9-18 invincible
  • Floats and causes knockdown on hit
  • Causes wallbounce and knockdown on CH
  • Dizzy modifier x0
  • FRC timing: 9-11
  • On block, performs a special recovery animation (total animation length: 18F)
  • Frames 1-5 of the recovery motion are invincible to strikes
  • Increases temperature gauge by 4.5 C on frame 1
  • Minimum dash time required to use Ita-Ky-geki: 20F
  • On hit, enters a stance that charges up the electricity gauge
  • Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on
  • From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames
Ky-Denpa
63214K
8n , 35 - - 6.0n , 7 - 70 pixels R 7 1 - -
  • Forced proration: 60%
  • CH state from frames 1-7
  • Whiffed grab animation: 37F
  • Uses up 10% of electricity gauage
  • Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension)
  • Opponent loses at most 16.2% tension

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Kyou wa Ky-san
j.236D
- -25% - - - - - - - 67 -
  • Can be steered from frame 6 on
  • Can cancel into any action other than blocking, jumping, or air dashing from frame 7 on
  • Restores jump options
  • Decreases heat by 18.0 C on frame 7, followed by a 6 decreases of 1.8 C every 6 frames (total temperature decrease of 37.8 C)

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dame na Yatsu wa Nani mo Yatte mo Dame
236236S, SSSS...
6n -50% 3n 1n 4 HLF R 2 + after freeze 2 2n 9 +6
  • Invincible only on frame 2
  • Caues knockdown on air hit
  • Hit stop 7
  • Can be cancelled into Followup headbutt from frame 3 on
  • Listed SD is for when you don't mash at all during the move
  • For every 5 presses of the S button, Robo-Ky performs 6 hits, SD in this case is +7
  • Each such 6 hit attack incurs a temperature increase of 2.7 C on frame 1
-> Followup Headbutt
236S
70 [95] - 20 6 5 HLF R 7 [3] 3 27 [20] -11 [-4]
  • Causes blowback [wallbounce] and knockdown on hit
  • Headbutt has different properties if performed when Robo-Ky's temperature is between 95-99 C (see numbers in [ ])
  • Decreases Robo-Ky's temperature by 27.0 C on frame 7
  • [Lowers temperature to 30.0 C on frame 3]
Ky Kokoro no Ichigeki
623H
30, 110 -50% 20 6 5 HLF R 13 + after freeze 0 12 (15) 20 26 + landing 10 -
  • 1-9 invincible
  • 10-69 invincible to strikes
  • Causes wallbounce and knockdown on hit
  • After the super flash, the opponent's inputs are frozen from frames 1-5
  • CH state till landing
Gen-Ky Lovers
236236P
- -50% - - - - - 10 + after freeze 12 - - -
  • Robo-Ky enters Overclock mode on frame 10
  • Prorates 90%
  • Electricity gauge increases by 0.15% every frame during Overclocked mode
-> Gen-Ky Lovers Self Destruct Explosion 1227 - 627 327 2 any - 1 3×27 total: 134 +118
  • Causes knockdown on hit
  • Hit stop 6
  • Listed recovery, SD is for when the explosion occurs on the ground
  • When the Self Destruct Explosion activates, it deals 53 damage to Robo-Ky and knocks him down

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
13 Ky-Dan
236236H
Fatal - 20 - 5 any - 9+ flash 9 4 26 -11
  • IK preparation: 80F

Gatling Table

P K S H D Cancel
5P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D sp
2P 2K c.S, f.S 5H, 2H, 6H 5D, 2D sp
6P 6P* - - - - -
5K 5P**, 2P** 5K c.S, f.S 5H, 2H, 6H 5D, 2D j, sp
2K - - 2S 2H,6H 2D sp
c.S 2P - f.S, 2S 5H, 2H, 6H 5D, 2D j, sp
f.S - - - 5H, 6H 5D, 2D sp
2S - - - 5H** 2D -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -
j.P j.P j.K j.S j.H j.D j, sp
j.K j.P - j.S j.H j.D j, sp
j.S j.P - - - j.H j, sp
j.H - - - - - sp
j.D - - - - - sp
* = 3 times in a row max
** = delayed Gatling