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Overview
Guts Rating: 2
Defense Modifier: x0.96
Stun Resistance: 70
Strengths: Very high damage
Weaknesses:
Movement Options: 1 Double Jump/Air Dash, Warp-Type Dash.
Move List
- See also: Slayer Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
6K
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Normal
|
22
|
2.64
|
10
|
7
|
3
|
HF
|
R
|
20
|
5
|
1+3 after landing
|
+5
|
Feint 6[K]
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
26 total
|
--
|
|
5D
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Normal
|
22
|
2.64
|
8
|
20
|
3
|
HF
|
R
|
22
|
3
|
20
|
-9
|
Feint 5[D]
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
32 total
|
--
|
|
Throws
Special Moves
Mappa Hunch 236P/K
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
236P
|
40
|
2.00/4.80
|
20
|
6
|
5
|
HLF
|
R
|
11
|
3
|
17
|
-1
|
Feint 236[P]
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
23
|
--
|
236K
|
40
|
2.00/4.80
|
20
|
6
|
5
|
HLF
|
R
|
14
|
6
|
16
|
-13
|
Feint 236[K]
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
27
|
--
|
|
Dandy Step 214P
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
214P
|
--
|
2.50/--
|
--
|
--
|
--
|
--
|
F
|
--
|
--
|
30
|
--
|
214K
|
--
|
2.50/--
|
--
|
--
|
--
|
--
|
F
|
--
|
--
|
38
|
--
|
214S
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
--
|
34
|
--
|
|
Crosswise Heel Dandy Step > K
|
|
Under Pressure Dandy Step > S
|
|
It's Late Dandy Step/Under Pressure > H
|
Version
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Dandy > H
|
52
|
2.50/7.20
|
15
|
6
|
5
|
HF
|
R
|
18
|
6
|
9
|
+4
|
Under Pressure > H
|
52
|
2.50/7.20
|
15
|
6
|
5
|
HF
|
R
|
14
|
6
|
12
|
+1
|
|
Force Breaks
Force Break Pilebunker Dandy Step > D
|
|
Overdrives
Chokkagata Dandy j.214214S
|
Damage
|
Tension
|
GB+
|
GB-
|
Level
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Static Diff
|
100[160]
|
--
|
20[20]
|
6[6]
|
5[5]
|
HLF[all]
|
R[--]
|
7+2
|
until landing [6]
|
20 after landing
|
--
|
data in [ ] is hitting with the back part (Tail). The Tail is a projectile.
|
|
Instant Kill
All Dead IK mode + 236236H
poetry is power
|
|
Strategy
- Basic Combos
-> denotes a link
- denotes a gatling
Crouching, corner only:
6K->5K-6P FRC 5H sjc sj.[H->D-2K->K], land, 5H xx PB
6K->5K-6P FRC 5H sjc sj.[H->D-2K->K], LAND, 2S jc j.[K-2K] djc dj.[S(1)-2K->D-2K->D]
Alternate Color Chart
Navigation
Click [★] for character's full frame data