GGAC/Slayer/Frame Data

From Dustloop Wiki
< GGAC‎ | Slayer
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Normals

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 16 1.44 3 7 1 HLF cJR 5 4 4 +2[+7]
  • 14F hitstun on standing hit
  • On air hit, untechable for 15F, (CH: 16)
K 22 2.64 6 6 2 HLF JR 6 3 8 +1[+7]
  • 17F hitstun on standing hit
  • On air hit, untechable for 17F, (CH: 20)
c.S 30 2.64 10 6 3 HLF CJR 7 4 10 +0[+7]
  • 20F hitstun on standing hit
  • On air hit, untechable for 17F, (CH: 22)
f.S 30 2.64 10 6 3 HLF CJR 13 2 8 +4[+7]
  • 16F hitstun on standing hit
H 50 3.84 20 6 5 HLF CJR 13 5 18 -4
  • Staggers (max: 35F)
  • On air hit, ground bounces (untechable: 32F)
6P 45 3.84 20 6 5 HLF RF 18 6 14 -1
  • 1-6 upper body, 7-23 above the knees invincibility
  • Wallbounce on hit (untechable: 26F)
  • Prorates 90%
  • FRC timing: F18-20
6K 22 2.64 10 7 3 HF R 20 5 1+3 +5
  • 8-21 lower body invincibility, 8-24 airborne
  • Additional 3F recovery after landing
6H 50 3.84 20 6 5 HLF RF 19 6 13 +0[+6]
  • 24F hitstun on standing hit
  • Untechable 32F, on CH 92F
  • Stagger on CH (max 47F)
  • FRC timing: F17-18
  • Hits crouching Sol on 22F
Dust 22 2.64 8 20 3 HF R 22 3 20 -9 -
DAA 25 2.64 10 6 3 any R 18 6 17 -9
  • 1-23 invincible, 24-36 throw invincible
  • Prorates 50%
  • Knockdown on hit
2P 14 1.44 3 7 1 HLF cR 4 2 5 +3[+7]
  • 13F hitstun on standing hit
  • Untechable 16F, on CH 18F
2K 18 2.64 5 7 2 L R 6 2 11 -1[+6]
  • 18F hitstun on standing hit
  • 3-4F, 12-15F feet invincible
  • 11-14F gatling cancelable
  • Prorate 90%
2S 32 2.64 10 6 3 HLF CJR 8 9 12 -7
  • 5-9F upper body invincible
  • CH untechable time: 48F
  • 11-21F gatling cancelable
2H 52 3.84 15 6 5 L R 13 2 22 -5
  • Floats on ground hit (untechable: 34F)
  • 5-14F feet invincible
  • Hit stop 0F
  • Stun modifier x0.25
  • Forced prorate 80%
2D 34 3.84 15 6 5 L R 7 15 12 -8
  • Untechable time: 26F, on CH: 76F.
j.P 10 1.44 3 8 1 HA cR 5 3 7 -
  • Untechable time: 14F, on CH: 16F.
j.K 28 2.64 10 7 3 HA CJR 6 5 6 -
  • Untechable time: 19F, on CH: 24F.
j.2K 22 3.60 10 10 3 HA R 13 3 16 -
  • Untechable time: 33F, on CH: 44F
j.S 20×4 2.64×4 10×4 6×4 3 HA CJR 3 2(2)2(4)2(2)2 6 -
  • Vacuum effect on hit
  • On air hit, untechable for 19F (22F on CH)
  • Hit stop 6
  • From frame 13 on, can be jump cancelled
  • Order of hits is (back hit, forward hit) x2
  • forward hit startup is 7
j.H 36 2.64 10 6 3 HA CR 14 5 7 -
  • Untechable time: 23F
  • Ground bounce on CH, untechable time: 60F
  • Prorate 80%
j.D 40 2.64 10 6 3 HA CJR 7 5 19 -
  • Staggers on ground CH (max 39F)
  • Plummets on air hit (untechable: 20F)
  • Additional 5F recovery after landing
Throw 52 4.50 - 6,7 - 49 pixels - - - - -
  • Knocks down
Air Throw 60 4.00 - 6 - 88 pixels - - - - -
  • Plummets and knocks down on air hit
  • Forced proration 50%
numbers in [ ] indicate SD on hit (on a standing opponent).

Specials

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
6K feint
[K]
- - - - - - - - - total 26 -
  • Feet invincibility and airborne from frame 8 on
  • Additional 3F of recovery after landing
  • If K is held down till frame 10, you get the feint
Dust feint
[D]
- - - - - - - - - total 32 -
  • Hold down D till frame 20 to get the feint
  • On frame 32, can be cancelled into either 2K or 2D
Dandy Step (P)
214P
- 2.50/- - - - - F - - total 30 -
  • 1-3 invincible to strikes
  • FRC timing: 9-12
  • From frame 16 till end of move, can be cancelled into follow ups
Dandy Step (K)
214K
- 2.50/- - - - - F - - total 38 -
  • 1-6 invincible to strikes
  • FRC timing: 15-18
  • From frame 20 till end of move, can be cancelled into follow ups
Dandy Step (S)
214S
- - - - - - - - - total 34 -
  • 10-17 invincibility above the feet
  • 18-21 upperbody invincibility
  • 14-20 can pass through opponent
  • Can cancel into follow ups from frame 26 till end of move
Pilebunker
Dandy Step ? P
80 3.00/7.20 20 10 5 HLF R 3 3 33 -17
  • Causes slide effect on hit (untechable for 50F, slide:26F)
  • Causes wall stick on CH (untechable for 112F, stick for 37F)
  • Forced proration 80%
  • Dizzy modifier x0
Crosswise Heel
Dandy Step ? K
23,27 3.00/4.80×2 10×2 7,10 3 HLF R 6 4(9)7 16+5 -14
  • 3-18 invincibility except for the feet
  • 19-25 upperbody invincibility
  • Airborne from frame 19 on
  • Floats on hit (1st hit untechable for 32F, 2nd hit for 42F)
  • CH state till landing
  • 1st hit has hit stop 6
  • 2nd hit forced proration 85%
Under Pressure
Dandy Step ? S
36 2.50/7.20 10 7 3 HLF R 5 2 15 -3
  • Staggers on ground CH (max: 39F)
  • Untechable on air hit for 24F
  • From frame 8 on, can cancel into follow up (It's Late from U.P.)
It's Late from D-step
Dandy Step ? H
52 2.50/7.20 15 6 5 HF R 18 6 9 +4
  • 5-17 invincible to throws
  • On standing hit, hit stun of 22F (SD is +8 on hit)
  • Causes slide effect on CH (untechable 72F, slide: 32F)
  • Plummets and knockdown on air hit
It's Late from U.P.
Dandy Step ? S ? H
52 2.50/7.20 15 6 5 HF R 14 6 12 +1
  • 1-13 invincible to throws
  • Ground bounces on CH (untechable for 90F)
  • Plummets and knock down on air hit
Mappa Hunch (P)
236P
40 2.00/4.80 20 6 5 HLF R 11 3 17 -1
  • On air hit, untechable for 26F
Mappa Hunch (K)
236K
40 2.00/4.80 20 6 5 HLF R 14 6 16 -3
  • On air hit, untechable for 28F
Mappa Hunch Feint
236[P/K]
- - - - - - - - - see notes -
  • Total animation length is P version: 23F. K version: 27F
  • CH state till end of recovery
Chi wo Suu Uchuu
63214H
55 -/6.00 6 - - 92 dot - 7 2 - -
  • Staggers on hit (max: 19F)
  • Whiffed animation: 37F
  • Forced proration 50%
  • 25% of damage dealt to opponent is restored to Slayer's health
Undertow
632146P
60 2.00/7.20 20 6 5 HLF R 31 3 13 +3
  • Knockdown on ground hit
  • Ground bounce and knockdown on CH
  • Prorates 70%
  • 5-31 can absorb one (non-super) hit for half damage
Footloose Journey
j.214K
26×3 2.00/3.60×3 14×3 6×3 4 any R 5 2(2)x6 landing 11 -
  • Floats on hit (untechable for 24F)
  • Hit stop 7
  • Order of hits is (front then back) x 3

Force Breaks

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Big Bang Upper
236D
80 - 20 18 5 HLF R 10 6 35 -22
  • 1 upperbody, 2-3 above the knees, 4-13 above the feet invincibility
  • High float on hit (untechable for 62F)
  • CH state from frames 1-42
  • Uppercut portion of the attack has a startup of 12
  • Dizzy modifier x0
  • Cannot be cancelled into
Force Break Pilebunker
Dandy Step ? D
90 - 20 6 5 HLF R 3 3 33 -5
  • Wall stick and knockdown on hit (stick lasts 27F, 45F on CH)
  • Causes 30F of blockstun when blocked standing
  • Dizzy modifier x0

Overdrives

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Dead On Time
632146S
140 - 20 6 5 any RF 7+0 10 31+ landing 21 -43
  • 7-9 invincible to strikes
  • Wall stick on hit (untechable for 50F, stick for 32F, on CH untechable for 112F, stick for 60F)
  • CH state till landing
  • FRC timing 15-17
  • Dizzy modifier x0
  • Opponent cannot input any commands after the super flash until after the 1st active frame
Eien no Tsubasa
236236H
88 - 20 6 5 HLF R 5+2 18 36+ landing 7 -42
  • 1-24 invincible to strikes
  • Floats and knock down on hit
  • CH state till landing
Chokkagata Dandy
j.214214S
100[160] - 20[20] 6[6] 5[5] HLF[any] R[-] 7+2 until land [6] landing 20 -
  • 1-10 invincible to strikes
  • Dive portion: hit stop 7, staggers on ground hit (max: 46F)
  • Wall bounces on air CH (untechable for 100F)
  • Data listed in [ ] is for the back part (tail)
  • The tail is treated as a projectile

Instant Kill

Name Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
All Dead
236236H
Fatal - 20 - - any - 10+10 10 25 -16
  • IK activation: 80F
  • 10-17 invincible to strikes

Gatling Table

P K S H D Cancel
5P 6P - - - 5D j
2P 6P - - - 5D -
6P - - - - - -
5K 6P 6K - - 5D j
2K* - - 2S 2H 5D, 2D -
6K - - - - - -
c.S - - f.S - 5D j, sp
f.S - - - - 5D j, sp
2S+ - 6K - 2H, 6H 5D, 2D j
5H - - - - 5D, 2D j, sp
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -
j.P j.P - - - - -
j.K - j.2K - - - j, sp
j.2K - - - - - sp
j.S - j.2K - - - j, sp
j.H - j.2K - - - sp
j.D - j.2K - - - sp
* = 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
+ = 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"