GGAC/System Data

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Throw Range[edit]

Throw Range
Character Ground Throw Air Throw
A.B.A 45 88
Anji 43 88
Axl 45 88
Baiken 40 88
Bridget 45 88
Chipp 36 88
Dizzy 49 88
Eddie 49 88
Faust 48 88
I-No 45 96
Jam 43 88
Johnny 45 88
Ky 43 88
May 43 96
Millia 40 88
Order-Sol 43 88
Potemkin 55 104
Robo-Ky 45 88
Slayer 49 88
Sol 43 88
Testament 45 88
Venom 43 88
Zappa 45 88
  • Throw Ranges are measured in pixels

Ground Movement Values[edit]

Ground Movement Values
Character Walk Velocity Backwalk Velocity Initial Dash Velocity Dash Acceleration Dash Stop Velocity *1 Backdash Velocity Backdash Invincibility Backdash Time
A.B.A (Normal) 1.75 1.45 7 0.3 120 9 8 17
A.B.A (Moroha) 1.75 1.45 11 0.3 120 9 8 16
A.B.A (Goku Moroha) 1.75 1.45 14 0.33 120 9.7 8 20
Anji 3.2 2.8 8 0.32 100 8 9 16
Axl 3 2.8 7.5 0.3 100 7 8 16
Baiken 3 2.7 8 0.35 105 8.5 9 16
Bridget 3 2.7 8 0.35 105 8.5 9 16
Chipp 4.7 3.9 14 0.55 85 8.5 9 21
Dizzy 3.2 2.4 11 0.24 100 9 9 16
Eddie 2.8 2.2 7.75 0.3 100 8 7 16
Faust 2.5 4.4 8 0.3 100 9.5 7 13
I-No 3.5 2.75 8 0.4 95 9 11 16
Jam 5.5 4.5 10 0.42 100 10 7 13
Johnny 3.6 2.95 7 0.3 100 12.5 7 11
Ky 3.75 2.85 8.96 0.37 100 9 9 16
May 3.2 2.74 7.87 0.32 100 12 9 13
Millia 4.5 3.5 11.8 0.45 90 14 7 11
Order-Sol 3.5 2.75 10 0.45 95 9 8 16
Potemkin 3.2 2.75 3.5 0.3 100 3.5 20 21
Robo-Ky 3.75 2.85 7 0.3 120 9 10 14
Slayer 4.5 2.75 0 0.4 95 0 19 28
Sol 3.5 2.75 8 0.4 95 9 8 16
Testament 3.2 2.6 6.6 0.38 100 9 9 16
Venom 3.45 2.75 8.12 0.34 100 9 7 13
Zappa 3.35 3.25 9.6 0.28 95 14 10 11
  • *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value


Jump Values[edit]

Jump/High Jump Values
Character Gravity Jump VY Jump Height Jump Time Forward Jump VX Backward Jump VX High Jump VY High Jump Height High Jump Time Forward High Jump VX Backward High Jump VX
A.B.A (Normal) 0.98 19.5 1.1 37 5.5 4 29 1.3 46 8 8
A.B.A (Moroha) 0.98 19.5 1.1 37 5.5 4 29 1.3 46 8 8
A.B.A (Goku Moroha) 0.98 17.8 1.1 34 5.9 4 29 1.3 46 8 8
Anji 1 24.5 1.2 42 4 4 26 1.1 49 14 12.5
Axl 1 22 1.1 41 5 4 26 1.1 49 5 3
Baiken 1.1 23 1.1 43 5 5 25 1.1 47 5 5
Bridget 1.1 21 1.05 41 6.5 6.5 24 1.05 47 6.5 6.5
Chipp 1 28 1.4 41 6 5 29 1.1 54 8 7
Dizzy 1.05 23 1.1 43 5 5 30 1.1 56 8 8
Eddie 1 24 1.3 38 5 5 30 1.1 56 5 5
Faust 1 22 1.1 41 5 5 30 1.1 56 5 5
I-No 1.05 20 1.1 38 5 5 26 1.1 49 6.5 6.5
Jam 1.1 22 1.1 41 5.25 5 28 1.1 52 6.5 6.5
Johnny 0.98 23.5 1.05 46 4.7 5 31.5 1.1 59 4.7 5
Ky 1 20 1.1 38 5 5 25 1.1 47 8 8
May 1.1 30 1.7 37 4 4 30 1.1 56 4 4
Millia 1.05 28 1.6 36 4.7 4.5 29 1.1 54 8 7
Order-Sol 0.98 17.5 1.15 32 6 5 28 1.15 50 6 5
Potemkin 0.94 20 1.1 38 5 5 26 1.1 49 6.5 6.5
Robo-Ky 0.95 19.5 1.1 37 4 4 30 1.3 48 8 8
Slayer 1 22 1.1 41 6.5 6.5 26 1 53 6 6
Sol 1 20 1.1 38 5 5 26 1.1 49 5 5
Testament 1 20 1.1 38 5 5 26 1.1 49 5 5
Venom 1 22 1.1 41 5 5 26 1.1 49 5 5
Zappa 1 20 1.05 40 7.5 5 31 1.3 49 6 5
  • VX and VY are Horizontal Velocity and Vertical Velocity respectively.

Air Dash Values[edit]

Air Dash Values
Character Airdash VY Airdash Startup Airdash Time Air Backdash Vertical Velocity Air Backdash Startup Air Backdash Time Max Airdashes Additional Jumps
A.B.A (Normal) 10 7 17 10 6 12 1 1
A.B.A (Moroha) 16 7 14 13 6 12 1 1
A.B.A (Goku Moroha) 16 7 14 16 6 12 2 1
Anji 17 6 20 14 6 12 1 1
Axl 15 7 18 11 6 11 1 1
Baiken 16.5 6 17 12.5 6 12 1 1
Bridget 17.5 6 20 13 6 12 1 1
Chipp 21 6 16 16 6 12 1 2
Dizzy 19.5 6 16 14 6 12 2 1
Eddie 16 9 18 10 8 18 1 1
Faust 10 9 62 8 11 30 1 1
I-No 17.5 6 20 6 14 13 1 1
Jam 20 7 15 15 6 12 1 1
Johnny 15 6 17 14 6 12 1 1
Ky 18 7 20 14 6 12 1 1
May 16 6 21 14 6 12 1 1
Millia 20 5 12 15 6 12 2 1
Order-Sol 17.5 6 16 14 6 12 1 1
Potemkin 0 - - 0 - - 0 1
Robo-Ky 22 7 17 10 6 12 1 1
Slayer 15 9 11 14 6 8 1 1
Sol 17.5 6 20 14 6 12 1 1
Testament 20 7 18 14 6 12 1 1
Venom 16.5 7 22 13 6 12 1 1
Zappa 14 6 20 14 6 14 1 1
VX and VY are Horizontal Velocity and Vertical Velocity respectively.

Tension Gain Values[edit]

Tension Gain Values *2
Character Walk Forward Run Forward Air Dash Jump Forward
A.B.A 7.2 15 15 6
Anji 7.2 15 18 6
Axl 7.2 16.8 15 6
Baiken 7.2 15 15 6
Bridget 7.2 15 15 6
Chipp 6 10.8 10.8 6
Dizzy 7.2 15 15 6
Eddie 7.2 15 15 6
Faust 7.2 15 15 6
I-No 7.2 18 18 6
Jam 7.2 15 15 6
Johnny 8.4 30 15 6
Ky 7.2 15 15 6
May 7.2 15 15 6
Millia 7.2 13.2 13.2 6
Order-Sol 7.2 13.2 15 4.8
Potemkin 7.2 - - 6
Robo-Ky 3 9 7.2 3
Slayer 7.2 15 15 6
Sol 7.2 15 15 6
Testament 7.2 15 15 6
Venom 7.2 15 15 6
Zappa 7.2 15 15 6
*2 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.

Defense Values[edit]

Defense Values
Character Defense Modifier Guts Rating Guard Balance Guard Recovery Dizzy Rating
A.B.A 0.89 0 1 usual 80
Anji 1.06 5 1.25  ?? 65
Axl 1.06 1 1 usual 60
Baiken 1.18 5 1 usual 55
Bridget 1.07 0 1 usual 55
Chipp 1.30 4 1.125 usual 50
Dizzy 1.15 1 0.875  ?? 50
Eddie 1.06 0 1 usual 60
Faust 1.00 0 0.8125  ?? 65
I-No 1.06 1 1 usual 55
Jam 1.06 3 1 usual 65
Johnny 1.00 4 0.875 usual 70
Ky 1.03 2 1 usual 60
May 1.06 3 1 usual 70
Millia 1.21 3 1.25  ?? 55
Order-Sol 0.96 2 1 usual 60
Potemkin 0.87 4 1  ?? 80
Robo-Ky 0.89 0 1.25 usual 80
Slayer 0.96 2 0.875 usual 70
Sol 1.00 1 1 usual 60
Testament 1.00 0 1  ?? 65
Venom 1.06 1 1 usual 60
Zappa 1.00 2 1 usual 60

Guilty Gear XX Accent Coree
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc